This thread is just about my experience with triple SLI a good way for me to keep track of my custom bits and a bit of info about SLI. I have been running SLI systems for over 10 years now and I have had great success over the years. So far triple SLI is it worth it? Yes, most games give about 210-290% scaling. So I at least double my fps worst case scenario but there is usually a minor grievance with flickering in menus and such. Other SLI info threads Amdbugbears 4way sli thread My system R5E with 5960x @4.62ghz 1.25v 32gb Kingston ram @2800mhz Quad 980ti All on water cooling, I even milled up a waterblock for the CPU VRM it's a very nice setup despite this the water temps still climb over 50c! With 2x 240x60mm and 1x 120x60mm rads in push/pull config. 160% scaling = +60% fps. 200% scaling = 2x fps etc. Kozary's Custom Profiles Triple SLI 4k100fps by engine: Unreal engine Code Vein - good scaling ~250% ABZU - sli works ok in 3 way - stability issues - custom profile not finished Rocket league (QHD) DX11 - 850fps+ - no artifacts Shattered: Tale of the Forgotten King - 275% tri-sli scaling, Quad SLI approved Remnant: From the Ashes - No anomalies/flickering, scales well when it can, occasional crash, Quad SLI approved Unity Engine Escape from tarkov - 250%-280% very good scaling - flicker in menu and bullet holes in face shield amid evil (5k) - effects medium, taa off. works good dusk - what is a GPU, effective load split - (just play it on a single gpu) Risk of Rain 2 - No anomalies, scales good, cpu limited Genshin Impact(5k) - Perfect scaling, minor to moderate anomalies, Quad SLI approved Valheim - 250-285% scaling, minimal anomalies. Possibly CPU bound. Ori WIll of the Wisps - 340% scaling, Quad SLI friendly Other Engines Shadow warrior 2 - perfect scaling - no artifacts Vermintide 2 - seems to work well stock but scaling drag in some levels, custom profile makes minor flicker in distance but great scaling in 5k Monster hunter world - 160% scaling - no artifacts(2way) - custom profile - 3way offers 220% scaling but issues with meowlotov cocktail otherwise perfect Games with issues Final fantasy 15 - scales perfect no artifacts then suddenly it just sh!ts the bed and goes back to single gpu don't think I can fix it tbh there is NO consistency at all. This may be a 2way game only but I have seen others having no issues with 4 GPUs so I am not sure whats going on with it lots and lots of tuning done with no success fix one thing break another. Very annoying. Games I have tested CSGO (QHD) - same fps as 2way (cpu bound) - no artifacts - default profile Crysis 3 - very good - default profile Hellpoint - very good - amdbugbear profile Bioshock (5k) dx10 - very very good scaling - no artifacts - default profile dx9 scales a little less but HBAO is sexy Killing Floor 2 - works stock great scaling- game code is trash though and towards end game I end up with 30fps regardless of single or triple gpu. Kings of lorn - very good - amdbugbear profile Destiny 2 - scales but meh not even 200% with default profile ~75% gpu usage Divinity original sin enhanced edition - Excellent scaling in quad sli, game is limited to 4k Dark souls 2 - Excellent Dark souls 3 - Perfect in quad SLI default profile. Cheers for reading. FAQ SLI hack/broadcast not in nvidiainspector? Update your Nvidia Inspector to the latest version from Github. Do not use DMW for my profiles. Cant' find my SLI bits in premade profiles? Key them in manually or copy and paste they are custom made not Nvidia's. Bits are not working? Follow all game settings not just bits make sure you're actually fullscreen this is not a default option in most games. Do not use drivers older then the 436.xx branch for my profiles. I have tested up to 450.xx and it worked fine in 3/4way for me but rolled back to 436.