Discussion in 'Games, Gaming & Game-demos' started by Ralph, Dec 11, 2012.
How can I build stages on rockets in the demo version?
If you are enjoying the demo I recommend you get the full game... it is so good and worth every penny.. It's also a pretty cheap game.
Lander Interceptor on it's 4th mark
Managed to get this Duna twice but the lander was too heavy, too unstable and I tried to get it to do to many things, the result being two total loses of control and impact with surface at 1500+m/s so in the end Lander Interceptor had to be redesigned.
Decided to go for a lighter more simple lander design, renamed Magellan
Magellan 2 on approach to Duna
Managed to establish orbit, slow it down and deploy parachutes for landing, much much smoother and much more in control than previous attempts.
Lander Magellan 2 from the surface of Duna
wow... Still haven't gotten to the moon.. I'm still in build mode creating things :I
This video is brilliant >>> http://www.youtube.com/watch?feature=player_embedded&v=RkDOOsGg-9I
Anyone who has not played Kerbal Space Program and are interested or don't know anything about it.. watch this video..
Creating a plane is harder than it should be in this game
Orbits will decay, but only if you are in the craft with time acceleration off, otherwise everything will be on rails- So you can in fact aerobrake (use the atmosphere for breaks).
The reason seems to be that the surface planes in this game act like RCS thrusters. A real aircraft will move and pitch around the point of the planes interaction with airflow over it. In this game however if you stick four planes at each corner of the aircraft the aircraft moves and pitches around the central point of these four planes, very very much as you would expect it to move if the planes were RCS thrusters instead.
I started a project to build a space plane but have decided to give it a miss for now since the flight dynamics don't seem to be quite right.
Put it this way I was travelling down the run way at 170m/s in a very light first attempt at a space plane with what I would call more than sufficient wing to generate lift and the aircraft just would not lift off.
Too put that in context, 170m/s is 380Mph, a fully loaded Boeing 747 can take off with a ground speed of 200Mph.
Planes are pretty hard to balance.. still trying to make an ssto that can get into orbit..
i've got one that fly's, but doesn't have enough fuel xD
That's basically the problem I was having. Another odd bit is that even planes that were perfectly stable on takeoff would tend to just go apesh*t upon reaching a certain height. They either just started doing loops or spinning uncontrollably.
That's cause wings need air to control and when you go too high there is too little air.
The height cutoff is way too low if that's really what's happening. I don't think I even got to 10km above the surface before all control was lost.
I think I will give up on SSTO... it's way too hard xD
I have settled with a jet fighter, it flies perfect : >
The second I add fuel tanks other than Jet Fuel, making aircraft becomes hard.
Here is my Jet Fighter that I made... It is balanced and quite fun to fly. It is an evolution of my previous jet design, I guess you would call this a failed SSTO Jet.
I am really good at landing.
Why not try a 2 stage orbiter plane. That shouldn't be too hard.
What is a two stage Orbiter plane?
(~° ▽ °)~
Plane stuck on top of BIG rocket.
I think that could work..
So I decided to do something silly...
More is never Enough.. I mean.. damn.. that's a big single stage lol..