Kadzait24 Watch Dogs MOD ( Game Files + XML ) WIP and download

Discussion in 'Game Tweaks and Modifications' started by kadzait24, Jun 11, 2014.

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  1. kato-secret

    kato-secret Member Guru

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    kadzait will you edit aiden skin? and please edit muzzleflash
     
  2. S1Lent40

    S1Lent40 Member Guru

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    Hey mangaroo,
    Do you have link for the 0.7/Dof from vaas that you used and your settings for sunlight, view terrain view distance? I would really appreciate it. Thanks
     
  3. Cru_N_cher

    Cru_N_cher Master Guru

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    i really think they did btw for overall tuning i would advise you to read this

    http://seblagarde.**************/2013/09/08/water-drop-4a-reflecting-wet-world/

    geez why the hell is wordpress[dot]com censored ?

    it also makes me wonder if Ubisoft @ least experimented with realtime screen space reflections for the NPCs and Aiden on the wet surfaces :D
     
    Last edited: Jun 23, 2014
  4. AlphaZ

    AlphaZ Master Guru

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    Well, found the E3 Gas Station setup, but it looks like it will be a heavy work. Its all freaking encrypted.

    -sequences\gasstation_explosion_scene_01.cseq ¿ÁÝ ²áÕ Y 
    âþôÕòù:“€ È»-Â 4graphics\characters\_common\singlebone_ref.skeleton
     

  5. Tomlintm28

    Tomlintm28 Banned

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    ok i hear dof this and dof that what does dof stand for
     
  6. Saikusu

    Saikusu Banned

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    Ok awesome, can't wait.
     
  7. Johnthatsme

    Johnthatsme Member

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    Depth of field
     
  8. jesped

    jesped Member Guru

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    Foucking unbelievable...

    "UPDATED 2nd Response from The Division Developer: Truth be told in regards to your question that while ‘Yes’ the lead platform is the PC, we simply cannot have such a big gap. As you know when the first WATCH DOGS Review was published by that one site, Ubisoft called it a “false review” and I am sure everyone can see how bad that sounded when they saw the game did look marginally better than something that was a last generation GTA IV. But no, they will not admit that they practice this or actively downgrade a game. It is much easier to say they removed things for stability which is often a lie as you can tell by the post-issues which are expected in any production we do."

    http://whatifgaming.com/the-division-developer-insider-we-already-downgraded-a-few-things
     
  9. AlphaZ

    AlphaZ Master Guru

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  10. jesped

    jesped Member Guru

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    Do you really think UBI is going to let the same moddability in The Division after what is happening with Watch Dogs?

    Including things like "This is PC only. Who cares"? lol
     

  11. Pantera31619

    Pantera31619 Member

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    So, it is possible then to have the gas station explosion from E3 2012? I thought it happened only because of PhysX?
     
  12. jdwohlever

    jdwohlever Member

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    ALphaZ/Kaz

    I have tried contacting via Youtube but never got an answer.
    I'm a 41 year old disabled gamer and I have a ton of free time. I've made 100's of mods in the past and even though I have retired from releasing mods myself, I still like to help out my fellow modders.
    Could you include me on your beta test list please?
    I promise not to distribute the files nor modify and claim anything as my own.

    Other ways to contact me:
    Steam: GunMod
    UPlay: CrazyBare
    Facebook: JDWohlever
    Youtube: jdwohlever
    Google+: jdwohlever
     
  13. ForestOfStars

    ForestOfStars Member

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    Is there a way to actually enhance the foliage textures? every time i see pics and vids the trees still come out too colorful and bright.
     
  14. AlphaZ

    AlphaZ Master Guru

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    I will send you the beta 2 soon as well as to the other users.

    Update about my mod :

    Cone bug : Fixed
    Weather: Improved, much realistic than before in the 5.0
    Rain: Improved even more, you wont believe how it looks now, even better than before in the 5.0
    Lighting: Improved even more, it now looks like E3 totally identical.
    Colorgrading: Improved, now using E3 colorgrading everywhere.
    Bloom: Improved , now is the real E3 bloom
    Shadows: Improved
    Cubemapping: Improved
    Object Texturing update: Fire, Smoke, Explosions now improved, as well as building reflections.

    Will update tomorrow with vids and shots.

    I have to go to sleep now, cheers.
     
  15. william456

    william456 Master Guru

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    Glad to see the cone is fixed
    And can not wait to see beta 2
    The beta1's feature is good impression
     

  16. Warpy

    Warpy Master Guru

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    What is the kone?
     
  17. CoolerEra

    CoolerEra Member

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  18. Stidwack

    Stidwack New Member

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    Hey Kad/Alpha, I sent you a message on youtube. Also fantastic work so far

    Edit: YT's name is different, initials D.G.
     
    Last edited: Jun 23, 2014
  19. jdwohlever

    jdwohlever Member

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    @AlphaZ
    Thanks, looking forward to it.

    @Everyone Else
    I've been asked in a PM to look into the highlight problem people are trying to remove (Hackable objects and that god awful highlighting) and I tried replying but until I have 15 total posts I can't even reply to a PM :(
    So, I'll say it here...
    I can't promise anything, but since AlphaZ is busy with what he is doing I can take a look at the highlight deal and see if it can be fixed. I'm a little worried that it might be a hard-coded problem in the .exe files, but I will definitely look into it and post a new thread when and if I can solve it. But if someone else beats me to it, that's cool, I'm not looking for any kudos. :)
     
  20. finite

    finite Member

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    will you be able to make a High version of the beta please?
     
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