Discussion in 'Game Tweaks and Modifications' started by kadzait24, Jun 11, 2014.
Finaly a nice compare, greatly done kekuncias
kadzait will you edit aiden skin? and please edit muzzleflash
Do you have link for the 0.7/Dof from vaas that you used and your settings for sunlight, view terrain view distance? I would really appreciate it. Thanks
i really think they did btw for overall tuning i would advise you to read this
geez why the hell is wordpress[dot]com censored ?
it also makes me wonder if Ubisoft @ least experimented with realtime screen space reflections for the NPCs and Aiden on the wet surfaces
Well, found the E3 Gas Station setup, but it looks like it will be a heavy work. Its all freaking encrypted.
-sequences\gasstation_explosion_scene_01.cseq ¿ÁÝ ²áÕ Y
ok i hear dof this and dof that what does dof stand for
Ok awesome, can't wait.
Depth of field
"UPDATED 2nd Response from The Division Developer: Truth be told in regards to your question that while ‘Yes’ the lead platform is the PC, we simply cannot have such a big gap. As you know when the first WATCH DOGS Review was published by that one site, Ubisoft called it a “false review” and I am sure everyone can see how bad that sounded when they saw the game did look marginally better than something that was a last generation GTA IV. But no, they will not admit that they practice this or actively downgrade a game. It is much easier to say they removed things for stability which is often a lie as you can tell by the post-issues which are expected in any production we do."
lol, not a surprise!
Would be amazing if its possible to mod that engine anyway.
Do you really think UBI is going to let the same moddability in The Division after what is happening with Watch Dogs?
Including things like "This is PC only. Who cares"? lol
So, it is possible then to have the gas station explosion from E3 2012? I thought it happened only because of PhysX?
I have tried contacting via Youtube but never got an answer.
I'm a 41 year old disabled gamer and I have a ton of free time. I've made 100's of mods in the past and even though I have retired from releasing mods myself, I still like to help out my fellow modders.
Could you include me on your beta test list please?
I promise not to distribute the files nor modify and claim anything as my own.
Other ways to contact me:
Is there a way to actually enhance the foliage textures? every time i see pics and vids the trees still come out too colorful and bright.
I will send you the beta 2 soon as well as to the other users.
Update about my mod :
Cone bug : Fixed
Weather: Improved, much realistic than before in the 5.0
Rain: Improved even more, you wont believe how it looks now, even better than before in the 5.0
Lighting: Improved even more, it now looks like E3 totally identical.
Colorgrading: Improved, now using E3 colorgrading everywhere.
Bloom: Improved , now is the real E3 bloom
Object Texturing update: Fire, Smoke, Explosions now improved, as well as building reflections.
Will update tomorrow with vids and shots.
I have to go to sleep now, cheers.
Glad to see the cone is fixed
And can not wait to see beta 2
The beta1's feature is good impression
What is the kone?
Hey Kad/Alpha, I sent you a message on youtube. Also fantastic work so far
Edit: YT's name is different, initials D.G.
Thanks, looking forward to it.
I've been asked in a PM to look into the highlight problem people are trying to remove (Hackable objects and that god awful highlighting) and I tried replying but until I have 15 total posts I can't even reply to a PM
So, I'll say it here...
I can't promise anything, but since AlphaZ is busy with what he is doing I can take a look at the highlight deal and see if it can be fixed. I'm a little worried that it might be a hard-coded problem in the .exe files, but I will definitely look into it and post a new thread when and if I can solve it. But if someone else beats me to it, that's cool, I'm not looking for any kudos.