Discussion in 'Game Tweaks and Modifications' started by kadzait24, Jun 11, 2014.
care to share that bud
That's something I can unfortunately not do as my internet is super cr*ppy, but that's not a complex process. It just took some time.
First I downloaded TheWorse's 0.8 mod combined with Maldo's latest aliasing-free texture hack and unpacked the archive to get the texture files alone. Then downloaded Kad's mod and did a simple copy/paste and packed the whole thing again. Not sure if it worked but I added Ubi's own patch files into the mix as well. As I stated I disabled some effects and left some for my taste so it's kind of a combination of every mod available (Kad's tweaks -excluding the ones I don't like-, Ubi's patch, Maldo's textures, Boss's DOF).
You can do that as well, just download the disrupt unpacker program which allows you to pack/unpack mod files so that you can pick bits and pieces of every dat/fat file available and make your own version depending on how you want it to be.
I think DoF is too close
apppart from that i love it
this mod? yes it works fine
Hello, as I told others. I want to try the beta 0.2, then 0.3 beta
I asked for the password to facebook Kadzait24 MOD. Kadzait24 put the steps there.
Hey Plissken, I'm familiar with the unpacking/repacking thing, I just want to know, what's the name of the folder containing the textures when unpacked?
Is it the whole one called "graphics"?
If you can unpack & repack patch.fat,dat, open engine\settings\defaultgameconfig.xml , change timescale to 36(default), but the "timescale" value of 'kadzait24 mod 5 0.3 version' is just "40" (no much difference..)
guys if you dont like the dof disable it, or take the dof from other modders and add it to the patch for your own use, the dof complains are getting retarded
It looks pretty nice tbh. I think performance wise, it goes to TheWorse's mod and visually, it goes to Kadzait.
Most prominent bug is the headlight bug besides that, haven't seen anything.
Also something that annoys me is the fake reflection in certain building windows.
That's the value I've been looking for, Gurumbada. Thank you bud.
That was the confusing part actually, in order to know which files are Maldo's in tw 0.8 I had to download the Maldo Shutter Fix V2 and take a look inside the package to make a comparison. I can't remember the whole list right now but I'll get you back with a proper list a couple of minutes later.
Hey Kadz amazing work you've got going on here!
Here goes a comparison between Beta 0.2 and 0.3.
The Beta 0.2 video has the patch 1.3 applied. Most noticeable problem - Aiden's jacket doesn't get wet from the rain (maybe a side effect of ubisoft 1.3 patch)
- Being played at 1080p with the recommended settings by Kadz + Ultra textures and 2x TXAA:
And now the Beta 0.3 without patch 1.3 applied (Aiden's jacket gets wet). Everything is Maxed out (ultra textures, ultra shadows, ultra everything + 2x TXAA).
I get better performance with ultra shadows, than I get with High Shadows(?). Can anyone explain why? Does something get disabled with ultra shadows?
Can you elaborate on this Kadzait?
Yeah that's it. It should be just the graphics folder.
Guys remember to rate this thread 5 stars!!!
I just do it !
My download is finish, i'm going to play a little and i come back later with my opinion about this beta :banana:
Very impressive Kadz and good on you for making this a public release, is it possible to donate?
I really like this mod but my system struggles with it c1:
Hey, thanks to everyone first for the support.
About the shadows, thats because Ultra preset had an old settings and high is using a newer tweaked settings to allow more performance, maybe in your rig, the old settings works better.
I will also fix the shadows for next release.
About performance, one thing i noticed is the LODs but i really dont want to low them more, since right now i actually dont like it since for example at the E3 Theatre part, you walk away half a block and the letters from the theatre are not visible anymore, you walk in some meters and they appears. I will fix that LOD, other than that, it will be just lowering visuals to get more performance.
Next release will contain improvements and the headlight shadow fix hopefully.
Im also testing some other stuff and doing more object texturing, so expect the same but better for next release.
Kadz, have you noticed the fake window reflections?
Of course i noticed, one thing changed is the reflection mapping actually, thing is to remove the fake reflection i need to tweak the atlas from the game and i cant get it to that. I can disable the reflection mapping but it results in nothing at all reflecting, just a matte texture, pretty annoying if you think it will be anywhere, doesnt even reflects light.
Now with the tweak and mapping changes, the new reflection has specular and reflection changes, so it will actually reflect light. You can see this change as an example by looking at my YT video "FUN HELL MODE" .