Again, it's true- at this time only for 3dsmax. Big THX to Unwinder for his hint in one of the previous threads The typical slowdowns/hangs (a protection, which Nvidia added to the OpenGL API to stop softquadroing) don't exist in D3D (yet) - however, they are still present in OGL. So that means i could not disable this protection at this time. That's why Specviewperf and OGL appz would crash your system after the mod- so don't run it/them. ... But as Maxtreme is now built on D3D, there is no problem for 3dsmax 9 users. How-To of the mod will not be posted here due to possible BigBrother watching and integration of new protections. But all you need is just RivaTuner, some drivers, "search" and a little... thinking and if you figure how-to, just..pssst. Don't spread it or you loose it... Stay tuned for benchmark comparison with and without Maxtreme 9 driver. Benchmarks will be bmark4 and later SpecAPC.