This interview happened shortly after 3Dfx had been informed by Sega that their contract to provide the graphics system for Sega's next console had been terminated. The justification for this being, 3Dfx revealed, through their Initial Public Offering months earlier, that Sega had a new console in development. This was huge mistake for both companies IMO. This do doubt contributed to 3Dfx' problems, which also included not being able to bring out a completely new architecture (Rampage) which ultimately, led to them being bought out by Nvidia in 2001. With Sega going with NEC's PowerVR2 for Dreamcast instead of the more familiar and far better supported 3Dfx Voodoo tech, it insured EA and other 3rd party companies would not support Sega's console.