IO Interactive released the first gameplay trailer for Hitman 3 , which gives us a good idea of what to expect from the next installment in the series.... IO Interactive releases gameplay trailer for Hitman 3
The RT effects, 47 looks wet now, etc. looks great but everything else looks dated and 47 skin tone looks like shinny plastic, though.
This game isn't about looks anymore, Hitman 1 was a masterpiece. It's all about finding the many secrets and alternative paths. I played the last games and I was amazed I could find things by chance, others I could never find in a single play through. This is going to be a great game, I know it.
Spoiler: DX-R Demon Eyes: Check. Spoiler: Pocket .50 cal: Check. Spoiler: Non-physical water surface for sake of having reflective surface: Check. Spoiler: Desolate/neglected buildings with trash everywhere having cleanest floors ever: Check. Yep, I think it will sell well.
Spoiler: Desolate/neglected buildings with trash everywhere having cleanest floors ever: Check. View attachment 3079 [/QUOTE] Trash on the floor after a fight is expected, especially in the area of the fight. Reflected light in that area of floor is based on natural rays cast. Since it is a work-in-progress don't take the video for the finished product.
More glorified DLC being sold as a $70+ game. Sorry, I got a lot of love for the IOI team, but, there is a very very very very very very good reason why HITMAN does not have a level designing tool. Having 'contracts' does not give the players what they want: A fully usable level design tool, from the bare-bones of an infinite void to the scratches on the windows, with full AI control and direction. People want to have fun with HITMAN, because the engine is so great - but some of those animations were clearly from HITMAN 2016, like the one-foot kick into the water...c'mon...I know you got a 007 game to make, but just give us a level design tool until you've completed your magnus opus with 007
With so many destroyed walls and trash all around? Those dudes did not even look like a "bad guys". They were probably cleaners who polished that floor day in, day out. It looked like some kind of warehouse to me. All those wooden and other boxes.
Btw, that "hospital" image is funny for other reason too. Can you see it? I guess few will notice till they are told.
Spoiler Yep, DoF did not apply to reflection. Would not matter to me. I always disable DoF as games can't apply it properly without eye tracking.