Hi there guys, One thing I've been wondering about lately since I don't yet have G-Sync is input lag/latency when using: 1) Fullscreen with V-Sync (Double Buffered) OR 2) Borderless Windowed Mode Since my understanding is Windowed Mode is triple buffered I would assume it adds more input lag than #1, however, in practice this has not been the case going off of "feel" in game. For example, I tried a few titles in borderless windowed mode with the framerate capped at 60 fps using Rivatuner then I tried the games in fullscreen mode with double buffered vsync capped at 60 fps using Rivatuner and it "felt" to me as though the borderless windowed mode had a lot less input lag. Are any of you aware which has more input lag between the two? I had heard using borderless windowed would net you fewer fps overall, but assuming both fullscreen/windowed are capped and hitting the same fps, is borderless windowed mode a lower input lag way to achieve no-tearing? Thanks for your time, I really appreciate it -- have been having trouble tracking this info down online. EDIT (P.S.) #3) Does capping your framerate have any impact on input lag while using Borderless Windowed Mode to remove/reduce screen tearing? My understanding based on other threads here is if you're using traditional V-Sync you want to be capping 0.01-0.1 beneath refresh rate for best input lag results, but I noticed in Borderless Windowed Mode, the fps could remain completely uncapped while (most) tears were removed -- though occasional a single tear would creep in (not sure why this would happen atm).