Input lag in csgo/ Nvidia profile inspector

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by robis85, Jan 2, 2020.

  1. robis85

    robis85 Member

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    gtx 960 1gb
    Hello, so recently https://prnt.sc/nudj25 i found this pic on the internet people telling that force off/delay flip by flip better than default and it reduces input lag/stuttering, witch option should i go for? and i also got different options on my different versions of inspector for example https://prnt.sc/nudkue , and https://prnt.sc/nudks2.
    OR should i keep it default? even tho default is stuttering and game feels slow and lagy?

    Playing only CS:GO professionally, can trade off stuttering and choppyness for input lag/delay. Thanks alot in advance! :)
     
  2. MrBonk

    MrBonk Ancient Guru

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    Don't use the driver Limiter (V1/V2 in NPI) as it will more than likely add more latency than just using the built in limiter in CS:GO. If you want to use an external limiter, RTSS adds the least lag. (And using a frational limit may produce less of a delay than a standard whole number but the latency oscillates instead)
    https://www.blurbusters.com/gsync/gsync101-input-lag-tests-and-settings/11/
    You can set pre-rendered frames to 1, or use the new Low Latency modes in NVCP too.
    You should use the most recent NPI version.
     
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  3. robis85

    robis85 Member

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    Thanks for answer MrBonk! i have turned off driver limiter in NPI as far as i know, yet still when i change "frame rate limiter mode" option from 4 example delay-ce/ to force-off i notice changes in my game behaviour can it be placebo or does it really matter at the end? i use ingame limiter " set fps_max 300"
     

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