Discussion in 'Videocards - NVIDIA GeForce' started by OnnA, Sep 22, 2021.
Made a quick comparison of the upscalers in Spiderman.
Looks like the RT ants thing is vastly reduced from how it looked in the pre-release code but it still subtlety there. Doubt you would notice that however when playing.
This can happen when denoising is not up to the task due to lack of good optimisation IMhO.
Need to wait for pathes tho, they will solve this in time.
Same was with Stray RT, but after newest patch this is solved o_0 (so final city was bug free for me).
Nvidia at it again, RT on = RTX off
You have more consistently bad takes than a reddit PCMR user.
this again ? I thought it was explained clearly enough for anyone to understand, rtx branding is for all nvidia tech, and that is rt and dlss
A perfect nvidia fanboy response.
HEY thats great!
RT isn't RTX anymore since Radeons can do it too.
^^^ and without DLSS is also pointless TBF
Perf. hit e.g. in CP 2077, then again i like AA from DLSS so i will use it whenever i can.
Also architectural elements -- rt cores, tensor cores and AI. Currently also includes features like Broadcast but expect more similar features up the road.
Why is it pointless? It looks better native without dlss. I only turn it on to regain some of the performance back. If i had gpu power to spare i would just use taa.
taa is awful compared to higher dlss presets like 4K q or b or even 4K performance.there's ghosting and shimmer and less detail.
DLSS Q would easily look much better than the mediocre TAA if RT reflections weren't botched too, which is why they already look super ugly in native 1440p. They are extremely grainy, have a delay (wtf), ghosting and often also look artistically just weird (e.g. many window reflections weirdly muffled instead of glossy).
Also, some distant trees show weird flickering, which gets worse with FSR 2.0, so apparently the temporal data fed to TAAUs isn't optimal either. And I really can't stand the game's disgusting forced sharpen. Water shader looks super aliased too. And why is there insane CPU overhead already without RT while standing still?
This port is a giant disappointment to me. Looks like Sony software is just spaghetti code in general. Remember how their temporal injection was hyped on console? And in direct comparison to DLSS and also FSR 2.0, it just looks like crap...
New NVIDIA DLSS implementations | NVIDIA (custhelp.com)
Updated 08/15/2022 09:30 AM
Let me ask you people: Do you know what the "X" in DirectX means?
the X is a standin for 3D, Sound, Input, Math, Music, Play
Illfonic has announced that its 4v1 hunt or haunt action-packed asymmetrical multiplayer game, Ghostbusters: Spirits Unleashed, will release on August 18th.
The team revealed its PC system requirements, and that it will have Ray Tracing effects.
Gameplay footage from Black Myth: Wukong with Ray Tracing & DLSS
MAWI United GmbH has released an impressive tech demo for Unreal Engine 5, featuring a highly detailed forest of 1 sqkm you can freely explore.
According to the team, this is a completely procedurally generated forest using its custom photogrammetry scans.
Additionally, this tech demo uses most of Unreal Engine 5’s latest techniques. In other words, it uses both Nanite and Lumen.