Discussion in 'Videocards - NVIDIA GeForce' started by OnnA, Sep 22, 2021.
I obviously was talking about motion blur.
Have you disabled the motion blur option? doesn't look like DLSS introduce motion blur to me.
Sorry, but of course it does. Every TSAA/TAAU does it to some extent. It is obvious when looking at the screenshots and has nothing to do with motion blur as an additional postprocessing effect.
Over 250 games now support Nvidia RTX features, 12 more titles will add DLSS this year!
Nvidia began making its big push for real-time ray-tracing in games back in 2018, with the launch of the first RTX series graphics cards.
Over time, we've seen RTX features like ray-tracing acceleration and DLSS adopted by developers throughout the industry. Four years on, over 250 games now support RTX features.
While Nvidia didn't have much in the way of new gaming hardware to show at Computex 2022, the company did give us some gaming-related updates.
At this point, over 250 games and applications support RTX features, and over 30% of Nvidia graphics card users are now using an RTX GPU.
DLSS specifically is available in over 180 games and applications, with 12 more games set to add DLSS this year.
This week, Hitman 3 finally received its big ray-tracing update, enabling ray-traced reflections and shadows, as well as upscaling features like DLSS and FSR to improve performance. Other titles getting DLSS, Reflex and Ray-Tracing this year include:
F1 22 – DLSS and ray-traced reflections, shadows and ambient occlusion.
Icarus – Nvidia Reflex.
Deep Rock Galactic – DLSS .
Loopmancer – DLSS and ray-traced reflections.
Warstride Challenges – DLSS and Nvidia Reflex.
LEAP – DLSS.
Vampire: The Masquerade Swansong – DLSS.
Raji: An Ancient Epic – DLSS and ray-traced reflections, ambient occlusion and shadows.
Turbo Sloths – DLSS and ray-traced reflections and shadows.
Propnight – DLSS.
Hydroneer – DLSS.
My Time at Sandrock – Nvidia Reflex.
Ghost – DLSS.
Soda Crisis – Nvidia Reflex.
They should have linked their source...
Kitguru's post looks like an ad otherwise.
*edit* Ad doesn't even feel right. It's just lazy lol
and even fewer of those have RayTracing.
IMhO it's enough
Now AMD needs to step up & upgrade all games to FSR 2.0*
With nVidia we have NP in updating to new DLSS, just drop & run.... All my games are with 2.4.3 (Best overall).
In reality there is only few actually worth playing with rt and thats sais something.
Probably just your panel, i watch in-game footages at 0.25x speed and find no motion blur associated with DLSS, DLSS incorporated well with Hitman game engine
which ones are not worth playing with rt,specifically.
and what does that say ? cause to me it says I'd lock myself out of using raytracing in those 78 games if I had a card which can't run it
one fsr 2.0 game for a hundred dlss 2.x.x ones,literally.
and yet nvidia still keeps announcing more at faster rate
fsr 2.0 is good but it's anectodal.
Dude, above I made screenshots while moving that clearly show how DLSS makes distant textures and objects appear more blurry. It's obvious to anyone who knows what the deal with TAA and motion picture is about, this is the last thing I'm going to say about this...
Hitman 3 - Ray Tracing & DLSS Benchmarks & Comparison Screenshots (dsogaming.com)
I don't know what's the deal with you either, first you say blurry, then you change your mind to motion blur then jump back to being blurry???
I look at individual pixels and can tell that DLSS has superior AA than Native TAA without being blurry at all, DLSS look closer to 2x supersampling than Native TAA.
Without even really trying...
Blurry fine detail differences...
- Look at the MODA ITALIA and watch posters on the far left.
- Lower gray stone/concreate under the arches in the shadows. Texture are little blurrier is spots...
- The ship out at sea center/right looses detail (Which is weird... as usually DLSS resolves it better. This might just be a motion artifact or tiny difference in the position of these shots)
- Raling to the right going down to beach with water behind it
- Almost all the railing posts in the close background. See under the "Informazioni Pubbiche" sign around the red car and far left beside the map sign.
- Agent 47 around his back, top of forearms, head, legs etc
- Black post to the left just behind Agent 47
- FIshing/Flag poles and viewing station on the right
Honestly the minor blurring of details isn't big enough that outside of a screen shot I would notice. It also sharpened other texture details. The ghosting is far more obvious in the image imho. Not that the native TAA doesn't have it's own trailing/blurring and issues. *sigh* they both show the downsides of temporal solutions.
You got it wrong, TAA has more ghosting than DLSS in Hitman 3, so his left Image is actually Native. I can tell the image on the right is DLSS because it's better anti-aliased (didn't even need the FPS counter to confirm)
Here is the comparison from his images at 600% zoom
Hardly see any blurring at 600% zoom there.
That makes more sense. Because I was going how the hell does the boat have more detail lol
Yeah Hitman 3 has the best DLSS implementation I have seen by far, DLSS Performance mode even embarasses FSR1.0 Ultra Quality
Native vs DLSS Performance vs FSR1.0 UQ
That is looking good. What dlss ver is the game using?