Info Zone - gEngines, Ray Tracing, DLSS, DLAA, TSR, FSR, XeSS, DLDSR etc.

Discussion in 'Videocards - NVIDIA GeForce' started by OnnA, Sep 22, 2021.

  1. aufkrawall2

    aufkrawall2 Ancient Guru

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    I obviously was talking about motion blur.
     
  2. Krizby

    Krizby Maha Guru

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    Have you disabled the motion blur option? doesn't look like DLSS introduce motion blur to me.
     
  3. aufkrawall2

    aufkrawall2 Ancient Guru

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    Sorry, but of course it does. Every TSAA/TAAU does it to some extent. It is obvious when looking at the screenshots and has nothing to do with motion blur as an additional postprocessing effect.
     
  4. OnnA

    OnnA Ancient Guru

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    Over 250 games now support Nvidia RTX features, 12 more titles will add DLSS this year!
    -> https://www.kitguru.net/components/...tures-12-more-titles-will-add-dlss-this-year/


    Nvidia began making its big push for real-time ray-tracing in games back in 2018, with the launch of the first RTX series graphics cards.
    Over time, we've seen RTX features like ray-tracing acceleration and DLSS adopted by developers throughout the industry. Four years on, over 250 games now support RTX features.


    While Nvidia didn't have much in the way of new gaming hardware to show at Computex 2022, the company did give us some gaming-related updates.
    At this point, over 250 games and applications support RTX features, and over 30% of Nvidia graphics card users are now using an RTX GPU.
    DLSS specifically is available in over 180 games and applications, with 12 more games set to add DLSS this year.

    This week, Hitman 3 finally received its big ray-tracing update, enabling ray-traced reflections and shadows, as well as upscaling features like DLSS and FSR to improve performance. Other titles getting DLSS, Reflex and Ray-Tracing this year include:

    • F1 22 – DLSS and ray-traced reflections, shadows and ambient occlusion.
    • Icarus – Nvidia Reflex.
    • Deep Rock Galactic – DLSS .
    • Loopmancer – DLSS and ray-traced reflections.
    • Warstride Challenges – DLSS and Nvidia Reflex.
    • LEAP – DLSS.
    • Vampire: The Masquerade Swansong – DLSS.
    • Raji: An Ancient Epic – DLSS and ray-traced reflections, ambient occlusion and shadows.
    • Turbo Sloths – DLSS and ray-traced reflections and shadows.
    • Propnight – DLSS.
    • Hydroneer – DLSS.
    • My Time at Sandrock – Nvidia Reflex.
    • Ghost – DLSS.
    • Soda Crisis – Nvidia Reflex.

     
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  5. Trunks0

    Trunks0 Master Guru

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  6. cucaulay malkin

    cucaulay malkin Ancient Guru

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  7. Trunks0

    Trunks0 Master Guru

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    and even fewer of those have RayTracing.
     
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  8. cucaulay malkin

    cucaulay malkin Ancient Guru

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  9. OnnA

    OnnA Ancient Guru

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  10. Undying

    Undying Ancient Guru

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  11. Krizby

    Krizby Maha Guru

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    Probably just your panel, i watch in-game footages at 0.25x speed and find no motion blur associated with DLSS, DLSS incorporated well with Hitman game engine

    hitman3.png
     
  12. cucaulay malkin

    cucaulay malkin Ancient Guru

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    which ones are not worth playing with rt,specifically.
    and what does that say ? cause to me it says I'd lock myself out of using raytracing in those 78 games if I had a card which can't run it

    one fsr 2.0 game for a hundred dlss 2.x.x ones,literally.
    and yet nvidia still keeps announcing more at faster rate

    fsr 2.0 is good but it's anectodal.
     
    Last edited: May 26, 2022
  13. aufkrawall2

    aufkrawall2 Ancient Guru

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    Dude, above I made screenshots while moving that clearly show how DLSS makes distant textures and objects appear more blurry. It's obvious to anyone who knows what the deal with TAA and motion picture is about, this is the last thing I'm going to say about this...
     
  14. pharma

    pharma Ancient Guru

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    Hitman 3 - Ray Tracing & DLSS Benchmarks & Comparison Screenshots (dsogaming.com)
     
  15. Krizby

    Krizby Maha Guru

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    I don't know what's the deal with you either, first you say blurry, then you change your mind to motion blur then jump back to being blurry???

    I look at individual pixels and can tell that DLSS has superior AA than Native TAA without being blurry at all, DLSS look closer to 2x supersampling than Native TAA.
     
    Last edited: May 26, 2022

  16. Trunks0

    Trunks0 Master Guru

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    Without even really trying...

    Blurry fine detail differences...
    - Look at the MODA ITALIA and watch posters on the far left.
    - Lower gray stone/concreate under the arches in the shadows. Texture are little blurrier is spots...
    - The ship out at sea center/right looses detail (Which is weird... as usually DLSS resolves it better. This might just be a motion artifact or tiny difference in the position of these shots)

    DLSS ghosting....
    - Raling to the right going down to beach with water behind it
    - Almost all the railing posts in the close background. See under the "Informazioni Pubbiche" sign around the red car and far left beside the map sign.
    - Agent 47 around his back, top of forearms, head, legs etc
    - Black post to the left just behind Agent 47
    - FIshing/Flag poles and viewing station on the right

    Honestly the minor blurring of details isn't big enough that outside of a screen shot I would notice. It also sharpened other texture details. The ghosting is far more obvious in the image imho. Not that the native TAA doesn't have it's own trailing/blurring and issues. *sigh* they both show the downsides of temporal solutions.
     
    Last edited: May 26, 2022
  17. Krizby

    Krizby Maha Guru

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    You got it wrong, TAA has more ghosting than DLSS in Hitman 3, so his left Image is actually Native. I can tell the image on the right is DLSS because it's better anti-aliased (didn't even need the FPS counter to confirm)

    Here is the comparison from his images at 600% zoom

    Hardly see any blurring at 600% zoom there.
     
    Last edited: May 27, 2022
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  18. Trunks0

    Trunks0 Master Guru

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    That makes more sense. Because I was going how the hell does the boat have more detail lol
     
  19. Krizby

    Krizby Maha Guru

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    Yeah Hitman 3 has the best DLSS implementation I have seen by far, DLSS Performance mode even embarasses FSR1.0 Ultra Quality

    Native vs DLSS Performance vs FSR1.0 UQ
     
  20. Undying

    Undying Ancient Guru

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    That is looking good. What dlss ver is the game using?
     

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