Info Zone - gEngines, Ray Tracing, DLSS, DLAA, DLDSR, TSR, FSR, XeSS and MODS etc.

Discussion in 'Videocards - NVIDIA GeForce' started by OnnA, Sep 22, 2021.

  1. Spets

    Spets Ancient Guru

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    Made a quick comparison of the upscalers in Spiderman.
     
  2. Trunks0

    Trunks0 Maha Guru

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    Looks like the RT ants thing is vastly reduced from how it looked in the pre-release code but it still subtlety there. Doubt you would notice that however when playing.
     
  3. OnnA

    OnnA Ancient Guru

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    This can happen when denoising is not up to the task due to lack of good optimisation IMhO.
    Need to wait for pathes tho, they will solve this in time.

    Same was with Stray RT, but after newest patch this is solved o_0 ;) (so final city was bug free for me).
     
    Last edited: Aug 14, 2022
  4. Undying

    Undying Ancient Guru

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    Nvidia at it again, RT on = RTX off :D

     
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  5. TimmyP

    TimmyP Maha Guru

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    You have more consistently bad takes than a reddit PCMR user.
     
  6. cucaulay malkin

    cucaulay malkin Ancient Guru

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    this again ? I thought it was explained clearly enough for anyone to understand, rtx branding is for all nvidia tech, and that is rt and dlss
     
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  7. Undying

    Undying Ancient Guru

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    A perfect nvidia fanboy response.
     
  8. TimmyP

    TimmyP Maha Guru

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    HEY thats great!
     
  9. Astyanax

    Astyanax Ancient Guru

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    RT isn't RTX anymore since Radeons can do it too.
     
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  10. OnnA

    OnnA Ancient Guru

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    ^^^ and without DLSS is also pointless TBF ;)

    Note:
    Perf. hit e.g. in CP 2077, then again i like AA from DLSS so i will use it whenever i can.
     
    Last edited: Aug 15, 2022

  11. pharma

    pharma Ancient Guru

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    Also architectural elements -- rt cores, tensor cores and AI. Currently also includes features like Broadcast but expect more similar features up the road.
     
  12. Undying

    Undying Ancient Guru

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    Why is it pointless? It looks better native without dlss. I only turn it on to regain some of the performance back. If i had gpu power to spare i would just use taa.
     
  13. cucaulay malkin

    cucaulay malkin Ancient Guru

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    taa is awful compared to higher dlss presets like 4K q or b or even 4K performance.there's ghosting and shimmer and less detail.
     
  14. aufkrawall2

    aufkrawall2 Ancient Guru

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    DLSS Q would easily look much better than the mediocre TAA if RT reflections weren't botched too, which is why they already look super ugly in native 1440p. They are extremely grainy, have a delay (wtf), ghosting and often also look artistically just weird (e.g. many window reflections weirdly muffled instead of glossy).
    Also, some distant trees show weird flickering, which gets worse with FSR 2.0, so apparently the temporal data fed to TAAUs isn't optimal either. And I really can't stand the game's disgusting forced sharpen. Water shader looks super aliased too. And why is there insane CPU overhead already without RT while standing still?

    This port is a giant disappointment to me. Looks like Sony software is just spaghetti code in general. Remember how their temporal injection was hyped on console? And in direct comparison to DLSS and also FSR 2.0, it just looks like crap...
     
  15. pharma

    pharma Ancient Guru

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    New NVIDIA DLSS implementations | NVIDIA (custhelp.com)
    Updated 08/15/2022 09:30 AM
     

  16. TimmyP

    TimmyP Maha Guru

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    Let me ask you people: Do you know what the "X" in DirectX means?
     
  17. Astyanax

    Astyanax Ancient Guru

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    the X is a standin for 3D, Sound, Input, Math, Music, Play
     
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  18. OnnA

    OnnA Ancient Guru

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    Illfonic has announced that its 4v1 hunt or haunt action-packed asymmetrical multiplayer game, Ghostbusters: Spirits Unleashed, will release on August 18th.
    The team revealed its PC system requirements, and that it will have Ray Tracing effects.

    [​IMG]



     
  19. OnnA

    OnnA Ancient Guru

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    Gameplay footage from Black Myth: Wukong with Ray Tracing & DLSS


     
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  20. OnnA

    OnnA Ancient Guru

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    MAWI United GmbH has released an impressive tech demo for Unreal Engine 5, featuring a highly detailed forest of 1 sqkm you can freely explore.

    According to the team, this is a completely procedurally generated forest using its custom photogrammetry scans.
    Additionally, this tech demo uses most of Unreal Engine 5’s latest techniques. In other words, it uses both Nanite and Lumen.

    -> https://drive.google.com/file/d/1M6DWz0Cntk5ksyBmGrii5TRmYRb1Se-u/view

     
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