Improve DLSS performance/quality - DLSS swapper

Discussion in 'Videocards - NVIDIA GeForce' started by southamptonfc, Sep 14, 2021.

  1. Krizby

    Krizby Master Guru

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    Deathloop just add DLSS 2.3.0 in a new patch, enabling DLAA along with Adaptive Resolution (switch between DLSS mode automatically to main a Target FPS)

    4K Native vs 4K DLAA (74FPS vs 71FPS)
    https://imgsli.com/NzY4OTQ

    Seems like the DLL shipped with Deathloop is the same as the one in the SDK, still the same smearing in CP2077.
     
  2. aufkrawall2

    aufkrawall2 Maha Guru

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    Though in Deathloop, 2.3.0 seems to be fine. My impression is that 2.3.0 shows less jitter for thin lines than 2.2.x. In snowstorms you can easily notice smearing with both 2.3.0 and 2.2.11, so it looks like 2.3.0 is the better deal here.
    Game btw. looks better with DLSS balanced than with native TXAA (DLSS smearing is usually by far less annoying than the disturbing jitter of TXAA), seems to be properly implemented with negative texture LOD bias.
     
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  3. Krizby

    Krizby Master Guru

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    DLAA looks the best and completely suppresses the jittering so I'm gonna go with that :D, FPS is good enough with DLAA anyways.

    Another new title with DLSS support is Baldur's Gate 3, came with 2.3.0 too and also exhibits smearing, fixed by switching back to 2.2.11
    Baldur's Gate 3 has a sharpness slider that is usable for Native, DLSS and FSR.
    4K Native vs 4K DLSS Quality (69FPS vs 90FPS, sharpeness slider at 50% for both)
    https://imgsli.com/NzY5OTM
    Probably a bit too sharp with DLSS at 50% sharpness
     
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  4. aufkrawall2

    aufkrawall2 Maha Guru

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    Looks like they didn't adjust LOD bias. If they did, Q would show more texture detail than no DLSS. :(
    Who knows why some devs don't do it. I suppose either they want to avoid the effort to enable it for "detail textures" (not sure what would be the right term here) only, or they underestimate how well DLSS suppresses texture shimmering.
     
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  5. Noisiv

    Noisiv Ancient Guru

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    that is insanely low fps hit... what gives
     
  6. Krizby

    Krizby Master Guru

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    Well because the input resolution is 4K and the output is also 4K, not much work for the tensore cores to do I guess, only 0.6ms increase in frametime vs 2ms upscaling from 1440p to 4K.
    Every game should feature DLAA, this would be the clearest and most performant AA available.
     
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  7. OnnA

    OnnA Ancient Guru

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    No impact :p Yes please...
     
  8. Spets

    Spets Ancient Guru

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    DLAA looking pretty good :D
    Back 4 Blood has their DLL updated to 2.2.11.
     
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  9. Krizby

    Krizby Master Guru

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    I made a clip


    DLAA is like magic for Deathloop, superior visual quality with minimal performance impact

    I don't see any smearing with DLAA during snowstorm (2.2.11), snowfall look the same as with Native representation.
     
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  10. aufkrawall2

    aufkrawall2 Maha Guru

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    Try jumping when looking at e.g. a lantern:
    [​IMG]
    Was also smearing for me in native 1440p with "DLAA" 2.2.11. It gets worse with upsampling, but not by much, and I can use the performance gain with the 3060 in open areas.
    That's really the worst case so far, hardly any smearing noticeable otherwise.

    Crysis 2 Remastered btw. ships 2.3.1. It unfortunately doesn't do LOD adjustment, but it seems you can do it via driver without bad side effects in this game (-1.5 probably is a good value, especially with HQ texture filtering setting. Edit: -1 might be a bit more reasonable against moire effects that are not uncommon in this game.).
    DLSS makes animated trees appear blurry in this game. However this is less distracting than the blur that engages with TAA when starting to move.
     
    Last edited: Oct 19, 2021
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  11. Krizby

    Krizby Master Guru

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    Seems like 2.3.2 is my new favorite
    Much less smearing than 2.3.0 and 2.3.1 while maintaining very good IQ
    https://imgsli.com/Nzc1NjM
    Sharpen+ was not used, DLSS Balanced seems to resolve more fine details than Native, though those thin objects still break apart when moving. DLSS Quality and Balanced look practically the same for still image, with Quality mode looks slightly better when moving.
     
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  12. aufkrawall2

    aufkrawall2 Maha Guru

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    2.3.2 still smears more in Doom Eternal than 2.2.11. 2.3.2 also smears a (tiny) bit in SotTR (Kuwaq Yaku), however temporal stability and pixel jittering really is vastly improved vs. 2.2.11. I think the slightly more smearing is acceptable in this case. Though hopefully they'll find a way to reduce smearing again by keeping the strengths of 2.3. Picture with 2.3 looks more super sampled, also after sharpen. Really impressive.
     
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  13. Spets

    Spets Ancient Guru

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    That's great news, looking forward to trying it.
     
  14. pharma

    pharma Ancient Guru

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    Curious why there writing on the building (under the gun barrel) with Native but none with DLAA?
     
  15. Krizby

    Krizby Master Guru

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    Those writing disappear after some time, because I recorded the DLAA clip after the Native one, the text was already gone.
     
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  16. magic09

    magic09 Member

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    Hey guys weird thing I posted on the driver thread which I always follow and happen to catch this browsing through anyways anyone know what data people are missing from that DLSS background program running with geforce experience? I always cut it out of my driver never have used it once? Also anyone else notice shadow of the Tomb Raider has something weird going on it was supposed to be updated with this driver to 2.3x but I downloaded it and saw it has 1.0.0.5 still and some new nvidia dll with an nvgx prefix I have never seen? the dll is only 4 megabytes and tried to replace it and the game didn't even recognize dlss? Seems better than 1.0 but BF5 is only 1.0 game I ever played so not sure?
     
  17. Krizby

    Krizby Master Guru

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    Shadow of the Tomb Raider reverted the latest patch (with DLSS 2.3) due to bugs. If you have it on Steam, go to Properties --> Betas --> select build449 to bring back the latest patch.
     
  18. aufkrawall2

    aufkrawall2 Maha Guru

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    Fortnite has updated DLSS from 2.1.xx to 2.2.6 (best version for this game afaict). :)
     
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  19. Horus-Anhur

    Horus-Anhur Ancient Guru

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    From what I read on the Steam forums, they screwed up the integration with Epic games services to enable cross play.
     
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  20. aufkrawall2

    aufkrawall2 Maha Guru

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    Doom Eternal now ships DLSS 2.3.0, but it still smears more than 2.2.11. It also offers DLSS sharpen slider, which I find useless, as it causes ringing just like the in-game sharpen. I really wouldn't combine both and the game's own sharpen should already be enough for even DLSS performance. 2.2.11 still works fine with the new patch version of the game, but it seems without DLSS sharpen.

    The new 2.3.3 DLSS version from Swords of Legends Online causes severe ghosting issues in Shadow of the Tomb Raider, but it seems to work fine in Deathloop. Like other 2.3 versions, it also has smearing issues in Doom Eternal.
     

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