why wouldn't it make sense. Please check the cinebench test results posted as a screenshot earlier in the thread. Single core result is fine but the multi core result is below all other tests ive seen for this machine and the comparable cpu and memory combination. I was just waiting on someone to point it out as an issue and elaborate on it. What do you gentlemen think?
I'm not seeing what you're seeing? I'm not that familiar with cinebench, so i could be reading it wrong, but your information says CPU 655 (i assume this is multcore?) CPU (Single core) 147 MP Ratio 4.47x (i assume this is the ratio compared to single and multicore, which considering your processor is a 4-core 8 thread processor, 4.47 is good) And i see other peoples CPU scores with that exact CPU with similar ratings: So am i misreading the information here, or is your processor actually exactly where it should be?
Fair enough. Below are benchmarks performed on the same model as my laptop, and both got higher scores than mine. You got lower scores than mine, and I am happy to dismiss CPU bottleneck as the root cause of the main problem. Thanks for sharing. But this leaves me really lost as to what has caused the overall performance drop in games and the artificial upper framerate cap that I am now experiencing. Notebookcheck.net review on MSI GT62VR (My Laptop) Cinebecnh R15-CPU Multicore: 673 points https://www.notebookcheck.net/MSI-G...Notebook-Review.171215.0.html#toc-performance Techradar.com review on MSI GT62VR (My Laptop) Cinebecnh R15-CPU Multicore: 678 points OpenGL: 110fps http://www.techradar.com/reviews/pc...oks/msi-gt62vr-dominator-pro-1329537/review/2 My Scores: Cinebecnh R15-CPU Multicore: 655 points OpenGL: 89fps I still have to work on the suggestions by fellow forum members from the previous page...or just return this thing to store.
already cleaned up from all metro store apps and tweaked the way you like. If that was my problem then you would see countless users complaining about issues similar to mine. But no one has an issue like me yet. All the simple and straight forward software tweaks and troubleshooting steps which you can think of, I already covered them I promise you. The above comment is way too simplistic for this thread and after my detailed explanation in the first post I honestly expect more in-depth responses than the post above this one. Just trying to save us time.
As far as i know in turbo mode part of cores switch off and part(!) works at max clocks.So are you sure that you checked your fps in turbo mode before?try to disable turbo mode in bios and check fps.
I have ASUS BIOS and no such thing. But guy has MSI laptop, so (1) no ASUS, and (2) no XMP profiles, and (3) laptop BIOS usually is very stripped of overclock and such settings.
I was too lazy to check, but it happens that there are SO-DIMM with XMP. When I had a laptop there were no ones. But nevertheless I see no connection between memory mode and CPU cores mode. Just because memory controller is not part of CPU core.
Me neither it's just when with the latest Asus mobo's if you enable XMP you can choose to enhance the core's or leave it at stock intel. It's just an feauture if you go to the CPU cofig in the bios you can set it there also.
Did your BIOS settings change? A 64 fps cap can occur with a low windows timer resolution (also happens in many other games, like WC3 and CS), although that doesn't explain why it worked fine before. You could try running srcfpsboost.exe (an old CS trick, https://www.mail-archive.com/hlds@list.valvesoftware.com/msg16578.html ) or a another timer resolution tool in the background. Running some browsers or recording software in the background could also enable the higher precision timer. Did you run something like this before, but disable it? Maybe previous drivers or a change in shadowplay or something? You might wanna try enabling/disabling the HPET timer. More (hopefully) related threads: https://steamcommunity.com/app/108800/discussions/0/350544272217582997/ https://forums.eagle.ru/showthread.php?t=175085 https://www.reddit.com/r/GlobalOffensive/comments/41sjz1/timer_resolution_fixed_fps_drops/ http://vanillagaming.org/forum/index.php?action=printpage;topic=16814.0 ... And many more when you look for "64 fps" and "timer resolution".
@ronferri unless i misread some of the info of what was recommended and done, its not win/driver or game related. unless you try out another power adapter, we cant exclude that, and further troubleshooting might me mute. the fact that your lappy doesnt run properly, and it wasnt swapped to prove otherwise, means there is a chance its broken. and no, that doesnt mean you need to buy one. go to a local best buy/microcenter etc and see if they have a similar laptop using same brick to power it. check if they allow you to run it off that for a test....
Thanks @CrunchyBiscuit, your diagnosis is close to reality. I did witness a rise in framerates when I ran youtube in the background while playing games. I was not sure if the OSD was dispalying the combined total fps out of the GPU (Youtube+Game), or just out of the game. And no, my BIOS does not have HPET setting so not sure what to do and what caused this in the first place. I did reset BIOS to default settings but didnt solve anything. Thanks Fry178, I will try testing a new power adapter tomorrow at the computer shop. Thanks -Tj- , I havent forgotten about your ITA suggestion but keeping it till the end since the low performance issue is not restricted to Ryse Son of Rome.
Specs: MSI GT62VR, i7-6700HQ, GTX1070, nv 385.69, Windows 10 Dear Friends, I spent some time to narrow down the root causes of my underperforming MSI GT62VR problem. You are my only hope in fixing this. Here are my 3 observations: 1. Constant fluctuations in GPU clock while gaming, even when staring at a wall 2. GPU load constantly fluctuates between 60% and 90% and never reaches and stabilizes at 99% during graphically intensive gameplay like other owners of my laptop 3. Underperforming CPU: i7 6700HQ was benchmarked 106 times by notebookcheck.net and it scored an average of 672 on Cinebench R15. The same laptop as mine scored 678 on Techradar. My CPU scores 644-655 after a cold boot in a bloat-free environment. Similarly, below average CPU scores are observed in 3DMark Owners of MSI GT62VR, or i7-6700HQ, or GTX1070, may I know if you experience constant fluctuations in GPU clock speed while gaming? And is your GPU load stable at 99% when running graphically intensive games at high performance power plan? ------------------------------------------------------------------------------------------------------------------------------ Observations 1& 2: GPU Clock & Load Fluctuations My gtx1070 keeps fluctuating anywhere between 1640Mhz and 1840Mhz every 2 seconds even when not changing scenes or no action is happening. Framerates keep fluctuating a lot as well. Other users reported steady 99% usage and steady 1840Mhz or 1911Mhz clockspeed while gaming. Do your games behave the same? Example: battlefield 3 while staring at wall Observation 3: Underperforming CPU Also my CPU is underperforming. My cinebench R15 multicore CPU score is 644, lower than average which is 671 as benchmarked 106 different times by notebookcheck.net. Techradar benchmark of this unit scored 678. Gaming performance: My framerates are low compared to all other owners, but still smooth. Example: in Metro map of Battlefield 3, MSI GT62VR owners get 130-150fps where i get 80-112fps as u can see in this video. Can u kindly confirm your framerates if you have my specs? Troubleshooting Covered so Far: All software troubleshooting has been covered and it fixed nothing, example: multiple nvidia drivers where installed using DDU, High performance power plans are set, Vsync Gysnc disabled, xbox dvr disabled, clean windows install... I also tried a new 230W power adapter and no improvement was observed. Please help me understand what is going on. I believe I need to have my motherboard and/or CPU and/or GPU replaced but I am having difficulty convincing MSI RMA of this problem. They see it as a non-issue.
UPDATE: Running BF3 at 4k resolution on TV achieved 3 things: 1. Brought GPU load up to 100% 2. Stabilized GPU clock - much less erratic than running at lower resolutions 3. Stabilized framerates - but still lower than benchmarks Why cant I achieve the same stability and GPU load in 1080p? Since framerates are low in 1080p anyway, so If the GPU can work harder, why is it not?