Hi. Almost turning 30, I have these memories of a ... a better time. '90's computer gaming, life without forced internet connection, Windows operation systems which gave you freedom, like Win98 and XP... Buying Half-Life 2 on disk, not on steam! Being amazed by my first 3D games, by my first dedicated APU ( nForce 3 SoundStorm? ), my first dedicated GPU ( Rive TNT2 )... A lot of firsts and new innovative tech. I'm spoiled. So very very spoiled, that I miss this right now. Graphics now-a-days are insane. Bonkers. Sure, they can improve, but what a development already! I used to be playing win98 games on a 17" CRT. at first at 800*640 because I didn't know better! 1024*728*16 after that. Remember the glee, when you could select Direct3D instead of software rendering or..*gasp* even OpenGL! But what does the audio department has to show for? I recently read a post here about Aurvana or something? I was still an early teen but it was 3D sound guys! Hardware 3D sound! Got binned. Creative bought it, never used it. Later, I had a Soundstorm chip onboard, then a X-Fi music, a Prelude and now a Xonar Essence STX. Definitly an improvement in soundquality when you have the right source! I had a Creative Gigabyte 750 7.1 THX, THE surround gaming set right then. Sold it because it drove my parents mad with the thumping subwoofer. Has a sennheiser PC headset then. PC135 or something. Sennheiser 285 after that. DT770, DT990 and now, a Beyer MMX300. My point is, I've always had the gear and the potential to enjoy good sound. But, despite the graphics developement surging forwards, the sounds my PC excreted was ... improving at a snail pace. Creative and ASUS promise HUGe improvements and I buy quality headsets. But the only recent time I went 'wow' was when I installed foobar and played my very first HDTrack 24/96Khz album. It was the sound I wanted ALL these years ( almost 20! ) Games however....*sigh* When will the audio in games amaze me again? Did ANY-one ever noticed a game that used the 64Mb onboard memory ox the X-Fi music? Did ANY-one ever noticed the 'soundsprocessors' being lukewarm, having to 'process'anything? I'm talking hardware, not just adding software reverb. Did anyone ever notice a new innovation in game sound the last 10 years? Did Creative ever kept it promise? I'm sad right now, looking at the occulus rift. They promise a new 3D ( X, Y AND Z axis ) concept. Yet they don't present a adapted soundcard to process these calculations and they add cheap looking on ear headphone on a €600 VR hearset. They did that because " then the developers know exactly what kind of sound hardware the user is using ". Dude... I have a dedicated soundcard and a €300 headset, go to hell with your sony walkman era phones. They're supposed to be the future... Someone tell me I'm wrong, please. Tell me I've set my system up wrong, point me to my mistakes. For now, games sounds pretty meh... Too much hollywood and vaporware.