Discussion in 'Videocards - NVIDIA GeForce' started by SerotoNiN, Sep 4, 2020.
you're responding to a post that was already refuted by actual usage data.
No anti-aliasing my goodness, my eyes would bleed lol -- modern TAA/SMAA variants are really quite cheap compared to the old days of MSAA for what it's worth.
As for "blur effects" Digital Foundry's video on modern Motion Blur really turned my opinion on its head there. Worth a watch if you haven't seen it yet.
Alright, thanks -- as long as modern games take the Battlefield V approach where they dynamically use the VRAM available to them, then no issue I expect. I would be surprised if every game did that however. At least in the olden days you really could go over your VRAM budget and tank fps and some games today still allow this depending (like DOOM Eternal on the highest texture quality if you don't' have enough VRAM as per Hardware Unboxed tests).
[QUOTE="no it doesn't.
3090's are affected[/QUOTE]
Lol, that's PEBKAC.
Specification GS66 Stealth (Intel® 10th Gen) (GeForce RTX™ 30 Series) | MSI USA
https://storage-asset.msi.com/specSheet/us/nb/GS66 Stealth 10UH-091.pdf
GS66 Stealth 10UH-091
NVIDIA® GeForce RTX™ 3080 Laptop GPU (GA104 gpu) - desktop is GA102
VIDEO MEMORY - 16G GDDR6 (256 bus and not gddr6x)