How will Quad core fair when 8 core Consoles are out?

Discussion in 'Games, Gaming & Game-demos' started by HonoredShadow, May 5, 2013.

  1. Pill Monster

    Pill Monster Banned

    Messages:
    25,214
    Likes Received:
    9
    GPU:
    7950 Vapor-X 1100/1500
    ^You're forgetting that's 8GB hUMA so roughly 4GB system plus 4GB graphics.
    Regular desktop rigs (not APU's) don't support hUMA so therefore the game doesn't have to address 8GB of ram, only 4GB (since data is copied from system mem to vram).

    Not all console games will support hUMA btw (depends on DX version).
     
    Last edited: Sep 26, 2013
  2. vbetts

    vbetts Don Vincenzo Staff Member

    Messages:
    15,139
    Likes Received:
    1,728
    GPU:
    GTX 1080 Ti
    These consoles probably won't have all 8 cores available as resources to a game. There is one big advantage to consoles being x86 now, as you would assume that they would share certain instruction sets. Desktops being clocked higher than 1.6 ghz most of the time double that, having more cache available, and in some cases as far as some intel machines go being multi-threaded helps too. For the cpu department, I think it will fair about the same if the cpus in consoles are used right.
     
  3. mbk1969

    mbk1969 Ancient Guru

    Messages:
    12,317
    Likes Received:
    10,414
    GPU:
    GF RTX 3060TI
  4. 8800gts320mb

    8800gts320mb Master Guru

    Messages:
    877
    Likes Received:
    0
    GPU:
    msi gtx 760 2gig

  5. mbk1969

    mbk1969 Ancient Guru

    Messages:
    12,317
    Likes Received:
    10,414
    GPU:
    GF RTX 3060TI
    I.e. you believe that it is possible with mentioned power and noise (and size) limitations to win in performance?

    Does AMD own some state of the art (or mysticism) technology to make their CPU and GPU cold, silent, small and super fast?
     

Share This Page