I wasn't sure which forum made the most sense but this does feel like a programing question. I am trying to program my Thrustmaster Firestorm Dual Power controller to play GTA IV. GTA IV is only set up to use the XBox 360 PC controller so I found this emulator, xbox360cemu, online. Initial Values: Index=0 #controller index in game controllers list; 0 is first; -1 to ignore this pad Left Analog X=1 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog Y=-2 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog X=3 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Right Analog Y=-6 #axis index; use - to invert; precede with 's' for a slider eg; s-1; 7 to disable Left Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog X Linear=0 #-100 to +100 raise this number to increase sensitivity near center Right Analog Y Linear=0 #-100 to +100 raise this number to increase sensitivity near center Left Analog X+ Button=0 #button id; 0 to disable Left Analog X- Button=0 #button id; 0 to disable Left Analog Y+ Button=0 #button id; 0 to disable Left Analog Y- Button=0 #button id; 0 to disable Right Analog X+ Button=0 #button id; 0 to disable Right Analog X- Button=0 #button id; 0 to disable Right Analog Y+ Button=0 #button id; 0 to disable Right Analog Y- Button=0 #button id; 0 to disable D-pad POV=1 #POV index; 0 to disable D-pad Up=0 #button id; 0 to disable D-pad Down=0 #button id; 0 to disable D-pad Left=0 #button id; 0 to disable D-pad Right=0 #button id; 0 to disable A=1 #button id; 0 to disable B=3 #button id; 0 to disable X=2 #button id; 0 to disable Y=4 #button id; 0 to disable Left Shoulder=5 #button id; 0 to disable Right Shoulder=7 #button id; 0 to disable Back=9 #button id; 0 to disable Start=10 #button id; 0 to disable Left Thumb=11 #button id; 0 to disable Right Thumb=12 #button id; 0 to disable Left Trigger=6 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1 Right Trigger=8 #button id; precede with 'a' for an axis; eg; a-6; for a slider precede with 's' eg; s-1 UseForceFeedback=1 #use 0 to 1; default 0 ForceLargeGain=10000 #use 0 to 10000; default 10000; effect intensity ForceLargePeriod=120000 #use 0 to 200000; default 120000; effect frequency; wheel only ForceLargeFadeTime=10 #use 0 to 100; default 10 ForceLargeFadeIn=0 #use 0 to 1; default 1 ForceLargeFadeOut=0 #use 0 to 1; default 1 ForceLargeStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value ForceSmallGain=10000 #use 0 to 10000; default 10000; effect intensity ForceSmallPeriod=30000 #use 0 to 200000; default 30000; effect frequency; wheel only ForceSmallFadeTime=10 #use 0 to 100 default 10 ForceSmallFadeIn=0 #use 0 to 1; default 1 ForceSmallFadeOut=0 #use 0 to 1; default 1 ForceSmallStartMag=0 #use 0 to 10000; default 2000; effect will begin with this value WheelInertiaGain=2500 #use 0 to 10000; default 2500; effect intensity; wheel only WheelSpringGain=5000 #use 0 to 10000; default 5000; effect intensity; wheel only SteeringWheel=0 #use 0 to 1; enable for all wheel effects I am having trouble trying to figure out how to make the right analogue stick to work. Left stick works with 1 and -2. The initial values for the right are 3 and -6. . This makes up and down do nothing and left goes up right goes down. This is incorrect. I want up to go up and left left. Does anyone know what numbers to switch to?
That sounds like Right Analog Y=3 and you'll have to find Right Analog X by trial and error. [EDIT]have you seen this? You can run XInputTest.exe to quickly test your config.
Thanx for the reply. Yes I have the XInputTest.exe the page you showed me is where I started. So you say the Y=3 is correct. Why is left and right up and down then? What #'s should I try for X? And what do the #'s mean?
It looks like each axis has a number, in the same way each button has a number. Since Right Analog X=3 makes left go up and right go down then logically Right Analog Y should be 3.