How to Mod Watch Dogs entirely - Full Tutorial

Discussion in 'Game Tweaks and Modifications' started by AlphaZ, Jun 16, 2014.

  1. cosphi

    cosphi New Member

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    Hi guys,

    I have a problem with gibbed and 8.1 64bit. I see the following messages in the event log:


    First:

    Anwendung: Gibbed.Disrupt.Unpack.exe
    Frameworkversion: v4.0.30319
    Beschreibung: Der Prozess wurde aufgrund einer unbehandelten Ausnahme beendet.
    Ausnahmeinformationen: System.IO.FileNotFoundException
    Stapel:
    bei System.IO.__Error.WinIOError(Int32, System.String)
    bei System.IO.FileStream.Init(System.String, System.IO.FileMode, System.IO.FileAccess, Int32, Boolean, System.IO.FileShare, Int32, System.IO.FileOptions, SECURITY_ATTRIBUTES, System.String, Boolean, Boolean, Boolean)
    bei System.IO.FileStream..ctor(System.String, System.IO.FileMode, System.IO.FileAccess, System.IO.FileShare)
    bei System.IO.File.OpenRead(System.String)
    bei Gibbed.Disrupt.Unpack.Program.Main(System.String[])

    Second:

    Name der fehlerhaften Anwendung: Gibbed.Disrupt.Unpack.exe, Version: 1.0.0.0, Zeitstempel: 0x53a4cda5
    Name des fehlerhaften Moduls: KERNELBASE.dll, Version: 6.3.9600.17055, Zeitstempel: 0x532943a3
    Ausnahmecode: 0xe0434352
    Fehleroffset: 0x00011d4d
    ID des fehlerhaften Prozesses: 0x12a8
    Startzeit der fehlerhaften Anwendung: 0x01cf99292f4c5010
    Pfad der fehlerhaften Anwendung: C:\Users\XXX\Desktop\Disrupt\bin\Gibbed.Disrupt.Unpack.exe
    Pfad des fehlerhaften Moduls: C:\Windows\SYSTEM32\KERNELBASE.dll
    Berichtskennung: 6d664f2b-051c-11e4-826b-902b343418fd
    Vollständiger Name des fehlerhaften Pakets:


    Do I need anything else? Some Net Framework packages or similar?

    Thanks for your help!

    Cosphi

    Edit: Sorry, a few things are in German. But the most important is hopefully readable.
     
    Last edited: Jul 6, 2014
  2. Yecnot

    Yecnot Master Guru

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    Had same problem. You must put the disrupt tools in the WD folder with both the .dat and .fat files. Also, when you prepare to pack the game files again, you only need to pack the files you edited, and you can delete all the extra.
     
  3. Kindawonder

    Kindawonder Member

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    Sorry I am completely novice in modding games
    so what you mean is just paste this code to cover the original one?
    or I add this code in a specific place?
     
  4. cosphi

    cosphi New Member

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    Hi Yecnot,

    i copied the tools in the folder data_win64, where are the fat and dat files, and in the bin folder located at Watch_Dogs folder. Everytime the same problem :(

    Yet another idea? Or am I doing something wrong?

    Thanks for your help!


     

  5. Haxe

    Haxe Banned

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    just replace that line.
    It doesn't work online tho. People still see your regular sr25
     
  6. Yecnot

    Yecnot Master Guru

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    Oh, and then you drag the specific .fat file onto the gibbed unpack exe. If that fails you should try the microsoft xna framework.
     
  7. Kindawonder

    Kindawonder Member

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    That's ok lol
    I ususally just use sniper in single player mode
    anyway
    forgive my ignorance
    so I just replace your code to any sniper gun file?
    just use this line to replace that whole paragraph thing??
     
  8. Haxe

    Haxe Banned

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    Well all I did was edit this file:
    [common/generated/databases/generic/items.lib/Weapon.SniperRifles.SR25.xml]
    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <object hash="72DE4948">
      <field name="hidSingleObject" type="Boolean">False</field>
      <field name="text_hidName" type="String">Weapon.SniperRifles.SR25</field>
      <field name="hidName" type="StringId">0x450C25DD</field>
      <field name="hidKey" type="StringId">0x6E74CC45</field>
      <field name="text_itemdescriptorItemDescriptor" type="String">ItemDescriptorWeapon</field>
      <field name="itemdescriptorItemDescriptor" type="StringId">0x8A1396FA</field>
      <field name="itemsBaseItem" type="BinHex">FF</field>
      <object name="ItemDescriptor">
        <field hash="464B9BE5" type="BinHex">FFFFFFFF</field>
        <field hash="4644E468" type="BinHex">02</field>
        <field hash="FB0BCFB4" type="BinHex">00000000</field>
        <field hash="C661523C" type="BinHex">00000000</field>
        <field hash="5A817B75" type="BinHex">02BDC950</field>
        <field hash="F39212D4" type="BinHex">FF</field>
        <object hash="DD61314F">
          <field hash="AAD411AB" type="BinHex">03</field>
          <field hash="D25E7D38" type="BinHex">01</field>
          <field hash="D7216EBB" type="BinHex">01</field>
          <field hash="45271E16" type="BinHex">FF</field>
          <field hash="E53709F9" type="BinHex" />
          <field hash="2125741C" type="BinHex">FF</field>
          <field hash="FF60E2B8" type="BinHex">01</field>
          <object hash="8E6CE8F2">
            <field hash="F767F369" type="BinHex">03</field>
            <object hash="8BC20820">
              <object hash="73DABA0F">
                <field hash="592846DF" type="BinHex">FFFFFFFF</field>
              </object>
            </object>
          </object>
          <object hash="92C5AA6E">
            <field hash="3851F4E1" type="BinHex">B4CD0000</field>
          </object>
          <object hash="95E9C775">
            <field hash="3851F4E1" type="BinHex">B5CD0000</field>
          </object>
          <object hash="7EFE8618">
            <field hash="3851F4E1" type="BinHex">B6CD0000</field>
          </object>
        </object>
        <object hash="8D54E7D4">
          <field hash="703951CC" type="BinHex">03</field>
          <field hash="1A8B2233" type="BinHex">536E6970657200</field>
          <field hash="5C034DE1" type="BinHex" />
          <object hash="7BCC0EEF" />
          <object hash="E370C424">
            <field hash="3851F4E1" type="BinHex">8036</field>
          </object>
        </object>
        <object hash="51D16559">
          <field hash="33E4CFD7" type="BinHex">A00F</field>
          <field hash="92AF09E1" type="BinHex">8E912A4F</field>
          <field hash="6DBEAD45" type="BinHex">FF</field>
          <field hash="3D74AFC5" type="BinHex" />
          <field hash="57B7F425" type="BinHex" />
        </object>
        <object hash="95C6B720">
          <field hash="C755876F" type="BinHex">77706E5F5352323500</field>
          <field hash="E6641040" type="BinHex">64656661756C7400</field>
          <field hash="8DEB95C9" type="BinHex">7B33663238623234372D626461662D346530302D623663642D3632313133616630346137307D00</field>
          [B][COLOR=Red]<field hash="144EFB93" type="BinHex">[U]865FF77B[/U]</field>[/COLOR][/B]
          <field hash="61471536" type="BinHex">C3C2F685</field>
        </object>
        <object hash="5D52951A">
          <object hash="D8DC63C5" />
        </object>
      </object>
    </object>
    And change that line (In red).
    More specifically the one that is underlined to this value 95CD9DA0.
    So you end up with
    Code:
    [B]<field hash="144EFB93" type="BinHex">[/B][B][U][B]95CD9DA0[/B][/U]</field>[/B]
    Save it and repack the thing.
     
    Last edited: Jul 8, 2014
  9. Kindawonder

    Kindawonder Member

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    how can I repack it
    drag that items_converted to Gibbed.Disrupt.Pack ?
    EDIT:
    I think I used a different method
    so I drag that items.lib to Gibbed.Disrupt.ConvertBinaryObject.exe
    that I got an items_converted and items_converted.xml
    this is where Ifound that sniper file
     
    Last edited: Jul 8, 2014
  10. Haxe

    Haxe Banned

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    1. Drag "Common.dat" to "Gibbed.Disrupt.Unpack.exe" - to get "common_unpack"
    2. Inside the "common_unpack" go to
      [common_unpack\generated\databases\generic\]
    3. Drag and drop the file "items.lib" to "Gibbed.Disrupt.ConvertBinaryObject.exe" to get these files
      "items_converted" folder & "items_converted.xml"
    4. Now.... rename these 2 files to just "items" folder and "items.xml"
    5. Go inside that items folder and edit "Weapon.SniperRifles.SR25.xml"
    6. After that is done save it and go up 1 level (go back to generic) from directory folder and drag and drop "items.xml" (should already be renamed from items_converted.xml) to "Gibbed.Disrupt.ConvertBinaryObject.exe" to get "items_converted.fcb"
    7. Put it in a new folder called "patch" and create a directory structure like this:
      [patch\generated\databases\generic]
      items.lib goes into the folder called generic.
    8. Rename this file to like it was supposed to be "items.lib"
    9. Now drag the entire "patch" folder to "Gibbed.Disrupt.Pack.exe" to get the patch.dat & patch.fat files
    10. Finally drag these files to your Watch_Dogs folder and put it in data_win64 folder and you are done.
    If you want the stuffs from the 1.0.3 ubi-patch you need to unpack their patch.dat/fat files as well and continueon step 7 with this patch folder
    rename patch_unpack to patch folder and put ur "items.lib" file in that folder with the rest of their files and repack them.

    I hope things are clear lol. kinda hard to explain.
     
    Last edited: Jul 8, 2014

  11. Kindawonder

    Kindawonder Member

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    but there are already have that items.lib
    I dont have that items.fcb:bang:
     
    Last edited: Jul 8, 2014
  12. Kindawonder

    Kindawonder Member

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    Let me try this again
    report to you later on
    EDIT:it is common dat or common fat?
     
  13. Kindawonder

    Kindawonder Member

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    So Itried the step 3
    and this thing happened
    https://fbcdn-sphotos-c-a.akamaihd....203_915120575180819_6994449468677069315_n.jpg
    but I still got those files
    EDIT:then I got stucked in step 7
    https://scontent-b-hkg.xx.fbcdn.net...7439_915128781846665_280277313168170224_n.jpg
     
    Last edited: Jul 8, 2014
  14. Haxe

    Haxe Banned

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    7. create folder named "patch" inside that create a folder named "generated" inside that create a folder named "database" inside that create a folder named "generic"

    then put that newly created/renamed items.lib in there

    now go back out till u see that patch folder and continue on step 9
     
  15. cosphi

    cosphi New Member

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    I tried it with included disrupt in "Pure E3 2012 mod v5 by Supersourav99". Now it runs. Thanks for your support!

    And many thanks to Supersourav99 and all other modders, especially on Lunayah! His enhanced Mod runs perfect on my pc!

     

  16. Nicistarful

    Nicistarful Member

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    Could you also make a video tutorial? Yes, call me a modding noob, cuz' I'm one.
     
  17. Kindawonder

    Kindawonder Member

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    I am sorry I mean step 6
    when I drag that file
    this thing happened
    https://fbcdn-sphotos-d-a.akamaihd....756_915456025147274_1858139438677469624_n.jpg
     
  18. Kindawonder

    Kindawonder Member

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    Last edited: Jul 9, 2014
  19. Haxe

    Haxe Banned

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    yea. u should experiment even any guns lol
     
  20. Kindawonder

    Kindawonder Member

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    Tried M107(another sniper***65289;
    seems can't find that line to change it
    also
    is it possible to use this mod and that skin mod together?
     
    Last edited: Jul 9, 2014

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