Discussion in 'Games, Gaming & Game-demos' started by drac, Nov 28, 2012.
I´ve done that and it still lags as all everytime I shot something.
Is it possible that my graphic's card is shutting down due to overheat?
When I'm running the game for 10/20 minutes the image goes black and I can only hear the sound, and the monitor goes to "sleep".
mmm, you are using DX11 bits in DX9 ¿?
Set DX9 sli bits at default value and
- Framerate limiter = 60
- multidisplay/mixed gpu-acceleration = single display performance
- Vsync - forced on
- power management = Prefer Maximum Performance
Then, disable all injectors (smaa, sweetfx, afterburner, fraps, xfire, etc)
Delete your config xml file (into users\...\farcry3 folder)
Run the game, set your resolution, DX11 ON, MSAA to off (only for test), SSAO (only for test), vsync value 1, frames queue = 3, and Ultra profile.
Restart game and share the results.
Thanks for you to try to help but I don´t understand!
Could you post a screenshot of your injector so I could "copy/paste"??
Happens the same here.
Just want to say you might want to check if your game is running in fullscreen mode,mine was at borderless windowed apparantly and this was what made my game unplayable laggy.Switching to fullscreen granted me a constant 60Fps.
This is my farcry 3 profile for inspector. Open inspector, click import button and select this file.
This is my config file (I changed my resolution to 1920x1080 because I don't know what's your monitor)
Paste in C:\Users\[your username]\Documents\My Games\Far Cry 3
Change resolution ingame and test performance.
I hope you can fix your problems.
This worked for me, constant 60fps all the time now at 2560x1440, thanks!
Still the same.
If I disable MSAA I don´t suffer such a heavy loss when shoot anywhere.
Latest 310.70 driver has this SLI bits: 0x080902F5
Changing only one bit removes fps drops from bullet holes: 0x080912F5
P.S. Other problem is 70-80% GPU usage with 0x080912F5, 0x0C1902F5 or any other SLI bits, CPU usage is over 90%. i7 2600k @ 4.9GHz + 670 SLI, CPU bottleneck?
I think your driver update is wrong mate. They used the SLI bits " of " Maldo for the 310.70
So technically speaking these drivers should not change anything for someone who has previously applied the known tweaks.
310.70 was released 3 dec, Updater says SLI profiles were updated 4 dec. What am I doing wrong?)
Run and install the latest driver and then use the 0x0C1902F5 flag and paste it into Nvidia Inspector.
Inspector shows 0x080902F5 as a default and I'm perfectly fine with 0x080912F5
I get horrible FPS drops when bullet holes are onscreen with sli. The other bits got rid of this lag. Please fix this!
The one your using does not work as well as the one i posted.
They both work for me.
What is the default one like, Rubbish? I have not tried it yet...
Also its very unlikely you have a bottleneck at 4.9ghz, I doubt that very very much.
Hey folks. Been a long time reader but decided to register today because of the trouble im having with far cry 3. Im hoping someone can help me out.
My computer specs are
2x Gigabyte GeForce GTX670 OC 2GBD5
ASRock Z77 Extreme4 Sockel 1155 ATX
i5 2500k oc 4.4 and watercooled
res 1980x1080 60hz
I have the stutter trouble and im not sure is the dx11 working. I use fraps for the frame-rate and I never gotten the blue counter which is supposed to show the game is dx11 (afaik). Im also unclear what frame-rate should I be getting with my setup with the game settings set to ultra
Take no notice of the MSAA, that is turned off since.
The frame rate can range from 50 (big fight) to 140 (climbing a radio tower)
In the jungle I usually get 70-90
I have the latest gpu driver (downloaded today) and hardly any improvement
I feel the sli isnt working right, im just unsure what the story is.
Agree, and I get the same fps at stock as i do @ 4.6 with my 2600k, so this whole bottlenecking thing is bollocks imo, most issues are coming from the game itself.
latest drivers did wonders for me. Ubi's turn now.
FRAPS fps counter is yellow in DX11 too. Use MSI Afterburner or other similar utility to display fps and there will be D3D9 or D3D11 label in front of it.
I also have that videocards (boost 1150Mhz), Ultra settings, 2x MSAA, vsync off, buffered frames off, minimum 60 fps in the starting village, 65-100+ in jungles (this is with patch 1.01, now installing 1.02, I heard it improves performance). Both GPUs' usage ~70-90% max. SLI compatibility bits 0x080912F5
You can also monitor gpu load percentages via Afterburner.