Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by fernake, Apr 20, 2020.
This is actually quite a valid point.
How about you calm down and provide proof.
Yes..That is a Total LIE ! You don’t need any G-sync Marketing Monitor, simply because it works behind a software algorithm part that is included in the drivers, but this is something that Nvidia will never tell you.
G-sync Module is actually a kind of DRM component protection. NVIDIA actually uses the same Adaptive-Sync Process that VESA communicated a few years ago. Adaptive-Sync is actually possible on every external DP 1.2 monitor and eDP equipped laptops
Have you tried the new functionality in the RTSS beta??
Back Edge Sync for the FPS limiter works a lot better when I tried it with a 60Hz monitor and limited to 30fps. Felt pretty much the same as console when I tried it for RDR2 as long as I turned on Motion Blur!!
I left the tooltip in the pic as it details what the 3 different frame limiting modes do.
Front Edge sync would been the cleanest as far as frame timings go but it added even more input latency so isn't usually a good idea for lower framerates.
No, but I'm eager to try it. Where is it? I can never find these test releases people speak of :-\
I think front-edge's problems can be solved with a waitable swapchain. Cause it's mostly the design I use, and I've got 2-3 frames less latency than RTSS does in most D3D11/12 games. RTSS frametimes are now just as stable as SK's are, if we can bridge the gap with the swapchain, then it'll be nirvana
Where can i find that update? I can't find it anywhere
You can find test builds here: https://forums.guru3d.com/threads/rtss-6-7-0-beta-1.412822/page-138
Scroll down the download link is right there.