Hitman 2: PC graphics DX12 (v2.20) performance update

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Mar 29, 2019.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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  2. Undying

    Undying Ancient Guru

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    Its strange that Polaris does not benefit from dx12 in this game, most other dx12 games do. Bad implementation i would say, performance is all over the place.

    We can only dream developers will do a better job with dx12 like with Tomb Raider and Division 2.
     
  3. Denial

    Denial Ancient Guru

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    Seems like a wrap job. I guess you're right about them just updating to continue sales, keep the game in the news.
     
  4. HardwareCaps

    HardwareCaps Guest

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    But but Dx12 is the future (laughs my ass off)
     
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  5. Kaarme

    Kaarme Ancient Guru

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    Unless with dx12 there's a whole lot more details on the screen, that's ridiculously bad programming.
     
  6. schmidtbag

    schmidtbag Ancient Guru

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    If the CPU or PCIe bus aren't bottlenecked, DX12 and Vulkan aren't going to show much (if any) performance improvement.
     
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  7. Eastcoasthandle

    Eastcoasthandle Guest

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    Something is not adding up for me with these results. I've found youtubers showing otherwise when using the Radeon 7. I will post at least 2 of them here (one with current drivers and one with older drivers):



    One of the biggest take away that always seem consistent with AMD current revised driver working in a DX12 title is that latency is greatly reduced. Which this video does show which is why I believe the results.



    Another youtuber using an older 19.3.1 driver

    Although this is an older driver I posted it because even so, it's not showing the same kind of results. Which is odd for me based on what's presented here.
     
    Last edited: Mar 29, 2019
  8. msotirov

    msotirov Guest

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    Wow, that's some nice performance. My Vega 56 seems to be an overkill for this. Or maybe I should just upgrade to a 4k TV.
     
  9. EspHack

    EspHack Ancient Guru

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    try an i3? wasn't DX12 supposed to improve life for cpu bound scenarios? with a 9900k you're making sure this thing is gpu limited possibly even at 1080p, even if ryzen 7 vs i9 shows some scaling
     
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  10. Strange Times

    Strange Times Master Guru

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    dx12 improves only cpu usage (not always) in current games
     

  11. gerardfraser

    gerardfraser Guest

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    Thanks for the update.

    Did you see any RTX settings with the new DX12 Patch or receive any information you can share about RTX in Hitman 2.
    Looks at RTX games coming soon pic
    https://i.**********/1t7jrYdZ/rtx-game.jpg
     
  12. Denial

    Denial Ancient Guru

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    Yeah i was kind of expecting this patch to have it. It's getting kind of ridiculous honestly - A large selling point of RTX cards was all the DLSS/RTX games that were announced all the way back in October. 6 months later we have 5 with DLSS? 3 with RTX?
     
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  13. MBTP

    MBTP Member Guru

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  14. Nima V

    Nima V Active Member

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    I have a GTX 1080 paired with an old core i5 4440 which is a huge bottleneck in many CPU demanding games. I just tested DX12 and DX11 on this game and the outcome was very interesting. in some areas DX12 shows up to 60 percent performance improvement compare to DX11!!!

    Interesting that in Hitman1, DX12 was slightly slower for me. it shows this time they took their time to optimized it for Pascal too.
     
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  15. Eastcoasthandle

    Eastcoasthandle Guest

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    Thanks for the link. It shows exactly what I've said. Performance for Radeon cards should be better. In particular reduce latency (better 1% lows, etc). It even shows better min performance for the 2700X.
     
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  16. fOrTy_7

    fOrTy_7 Guest

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    Yeah, but not hitting the same FPS as DX 11 seems like really bad programming.
    I wonder how it performs on more maintream CPU 4 core 8 threads. Are there any benefits while using DX 12?
     
  17. airbud7

    airbud7 Guest

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    Cool stuff....that's where dx12 shines.
     
  18. Alessio1989

    Alessio1989 Ancient Guru

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    Testing a CPU overhead performance patch with high-end CPUs..
     
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  19. Alessio1989

    Alessio1989 Ancient Guru

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    They can increase performance on non cpu bottlenecked scenarios too, but the required work is almost different than reducing CPU overhead and requires more in-depth path and and ad-hock solutions. Non-CPU bottlenecked scenarios is really a minor percentage of users, so it's not a big deal, especially if the backend supports multiple APIs.
     
  20. GlennB

    GlennB Master Guru

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    Still waiting for those native DX12 games, all these games still feel like they are DX11 with DX12 as an afterthought not utilizing it's full potential.
     
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