Hexen HD with gzdoom CD-Audio Red Book not working

Discussion in 'Games, Gaming & Game-demos' started by Retroborg, Mar 5, 2021.

  1. Retroborg

    Retroborg Maha Guru

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    I just tried the new Hexen HD with gzdoom and it is graphically amazing! It's as close as it gets to a modern remake!

    https://www.moddb.com/mods/hexen-hd-2020/downloads/hexenhd

    https://i.**********/4df9qPVq/Screenshot-Hexen-20210206-024148.png

    https://forum.zdoom.org/viewtopic.php?f=46&t=70688

    My only gripe is that it doesn't recognize my original Hexen CD Audio either in physical form or as an ISO with Daemon Tools virtual drive, as it seems to bypass it and only features various enhanced Midi Devices to choose from in the sound options albeit with improved music over the original 1995 midi sound track.

    So is there a way to play Hexen HD with the original CD-AUDIO music from the original CD or via an ISO mounted onto a virtual CD Drive in Daemon tools?!

    Or at least if CDDA isn't supported in GZDOOM and HexenHD, perhaps then there is a way to play the original CDDA tracks as converted mp3 at 320Kbit or FLAC files placed into some folders?!

    Thanks in advance!
     
    Last edited: Mar 6, 2021
  2. Ghosty

    Ghosty Ancient Guru

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    Replace the sound file with the one you have?
     
  3. Astyanax

    Astyanax Ancient Guru

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    gzdoom doesn't implement CDDA because it requires a license.
     
  4. Damien_Azreal

    Damien_Azreal Ancient Guru

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    It's definitely a matter of opinion, I've thought the Hexen HD looked awful.
    A case of it being "over done".

    I still find the original timeless, in both visual style and fun.
     
    CPC_RedDawn likes this.

  5. Valken

    Valken Ancient Guru

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    It is awesome! I love it... Run it with darkdoomz mod, set it up on lite or slightly brighter and it looks even more amazing!
     
  6. Retroborg

    Retroborg Maha Guru

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    No Wait! You can combine Hexen HD with darkdoomz mod and enhance it even further?!
     
  7. Retroborg

    Retroborg Maha Guru

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    That's strange because I remember playing Hexen Death Kings of The Dark Citadel with JHEXEN & Doomsday hi-res patch back in 2004 with CDDA audio just fine. So I'm, surprised this newest HexenHD enhancement doesn't support CDDA!

    OK, if CDDA isn't supported in GZDOOM and HexenHD, perhaps then there is a way to play the original CDDA tracks as converted mp3 at 320Kbit or FLAC files placed into some folders?!
     
    Last edited: Mar 6, 2021
  8. Valken

    Valken Ancient Guru

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    What about adding DarkDoomz + Reshade + HDR + AO (turn off GZDOOM AO or set it to the lowest) + Global Reflections + RTGI? Oh hell yezzzzzzzz:

    [​IMG]

    You can discuss with Doomers here: https://forum.zdoom.org/viewtopic.php?f=46&t=70688
     
  9. Retroborg

    Retroborg Maha Guru

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    OK, if CDDA isn't supported in GZDOOM and HexenHD, perhaps then there is a way to play the original CDDA tracks as converted mp3 at 320Kbit or FLAC files placed into some folders?!
     
  10. Retroborg

    Retroborg Maha Guru

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    That's insane!

    Can you post some links with the exact settings & configs of how to accomplish such sorcery?! :D

    Thanks!
     

  11. Retroborg

    Retroborg Maha Guru

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    I don't see a folder where I can place the files in mp3 form?!
    Any help will be appreciated.
    Thanks!
     
  12. AsiJu

    AsiJu Ancient Guru

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    I think you can create a .wad or .pk3 file of your own and just load it up with GZDoom.

    .pk3 files are just archives, you can open them up with WinRAR for example just fine.

    So rip your game audio, archive the files to a.zip (don't compress, just store) and rename the file extension to .pk3.
    Then just add that file to your load order.

    Check an existing audio .wad or .pk3 for supported file formats, I think GZDoom can play .mp3 but not sure.

    For example DoomMetalVol4.wad, should open in WinRAR just fine.

    Edit: forgot to mention a mod file likely also has a descriptor for what game it's used with and how but again use an existing file as an example to create your own.
    As in DoomMetal... knows what tracks to play in what levels instead of playing them one by one.
     
    Last edited: Mar 6, 2021
  13. Astyanax

    Astyanax Ancient Guru

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    Use bassmididrv and select it in gzdoom then apply your choice of soundfonts.
    the cd tracks aren't actually better, they are just on a different synth and are missing a good number of the songs.
     
  14. Valken

    Valken Ancient Guru

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    Edit - Reply to the OP

    You can make a folder with the audio cd tracks as per this post from Graf, GZdoom author:

    https://forum.zdoom.org/viewtopic.php?t=53265

    Regarding my visual settings:

    I don't think we can attach settings here but you can download reshade from here: https://reshade.me

    Then run the EXE, select OPENGL and point the application to install the mod INTO your GZDOOM folder where GZDOOM.EXE is located.

    Install ALL the shaders when Reshade as you to download it.

    Install the BUMP MAPPING shader from this post INTO your GZDOOM RESHADE folder:

    https://reshade.me/forum/shader-presentation/5605-2d-scaler-and-bumpmapping-shader-for-reshade

    For RTGI shader, you need to download it from Marty McFly's Patreon for now or "find it" on your own.

    https://www.patreon.com/mcflypg

    Then install it into the RESHADE FOLDER INSDE OF GZDOOM.

    Inside GZDOOM, turn OFF Ambient Occlusion or set it to the lowest setting.

    Then copy the below contents into a TXT file, save it as defaultpreset.ini into your GZDOOM folder. It should load up nearly exactly like how I did it.

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    LIGHTROOM_GREEN_EXPOSURE=0.000000
    LIGHTROOM_GREEN_HUESHIFT=0.000000
    LIGHTROOM_GREEN_SATURATION=0.000000
    LIGHTROOM_LUT_SCROLL=0
    LIGHTROOM_LUT_TILE_COUNT=16
    LIGHTROOM_LUT_TILE_SIZE=16
    LIGHTROOM_MAGENTA_EXPOSURE=0.000000
    LIGHTROOM_MAGENTA_HUESHIFT=0.000000
    LIGHTROOM_MAGENTA_SATURATION=0.000000
    LIGHTROOM_ORANGE_EXPOSURE=0.000000
    LIGHTROOM_ORANGE_HUESHIFT=0.000000
    LIGHTROOM_ORANGE_SATURATION=0.000000
    LIGHTROOM_RED_EXPOSURE=0.000000
    LIGHTROOM_RED_HUESHIFT=0.000000
    LIGHTROOM_RED_SATURATION=0.000000
    LIGHTROOM_VIGNETTE_AMOUNT=1.000000
    LIGHTROOM_VIGNETTE_BLEND_MODE=1
    LIGHTROOM_VIGNETTE_CURVE=1.000000
    LIGHTROOM_VIGNETTE_HEIGHT=0.000000
    LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
    LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
    LIGHTROOM_VIGNETTE_SHOW_RADII=0
    LIGHTROOM_VIGNETTE_WIDTH=0.000000
    LIGHTROOM_YELLOW_EXPOSURE=0.000000
    LIGHTROOM_YELLOW_HUESHIFT=0.000000
    LIGHTROOM_YELLOW_SATURATION=0.000000

    [qUINT_mxao.fx]
    MXAO_BLEND_TYPE=0
    MXAO_DEBUG_VIEW_ENABLE=0
    MXAO_FADE_DEPTH_END=0.400000
    MXAO_FADE_DEPTH_START=0.050000
    MXAO_GLOBAL_RENDER_SCALE=1.000000
    MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
    MXAO_SAMPLE_NORMAL_BIAS=0.200000
    MXAO_SAMPLE_RADIUS=2.500000
    MXAO_SSAO_AMOUNT=1.000000

    [qUINT_rtgi.fx]
    RT_ALTERNATE_INTERSECT_TEST=0
    RT_AO_AMOUNT=1.000000
    RT_BACKFACE_MIRROR=1
    RT_DEBUG_VIEW=0
    RT_DO_RENDER=0
    RT_FADE_DEPTH=0.000000,0.500000
    RT_HIGHP_LIGHT_SPREAD=1
    RT_IL_AMOUNT=4.000000
    RT_RAY_AMOUNT=4
    RT_RAY_STEPS=12
    RT_SAMPLE_RADIUS=4.000000
    RT_Z_THICKNESS=0.500000
    UIHELP=0

    [qUINT_sharp.fx]
    DEPTH_MASK_ENABLE=1
    RMS_MASK_ENABLE=1
    SHARPEN_MODE=1
    SHARP_STRENGTH=0.700000

    [qUINT_ssr.fx]
    SSR_ACCEPT_RANGE=2.500000
    SSR_FADE_DIST=0.800000
    SSR_FIELD_OF_VIEW=50.000000
    SSR_FILTER_SIZE=0.500000
    SSR_FRESNEL_EXP=5.000000
    SSR_JITTER_AMOUNT=0.250000
    SSR_RAY_INC=1.600000
    SSR_REFLECTION_INTENSITY=1.000000
    SSR_RELIEF_AMOUNT=0.050000
    SSR_RELIEF_SCALE=0.350000

    [RetroFog.fx]
    bAutoColor=0
    bCurved=1
    bDithering=1
    f2Curve=0.000000,1.000000
    f3Color=0.000000,0.000000,0.000000
    fOpacity=1.000000
    fQuantize=255.000000
    fStart=0.000000

    [SMAA.fx]
    CornerRounding=25
    DebugOutput=0
    DepthEdgeDetectionThreshold=0.010000
    EdgeDetectionThreshold=0.100000
    EdgeDetectionType=1
    MaxSearchSteps=32
    MaxSearchStepsDiagonal=16
    PredicationEnabled=0
    PredicationScale=2.000000
    PredicationStrength=0.400000
    PredicationThreshold=0.010000

    [SunsetFilter.fx]
    Axis=-7
    ColorA=1.000000,0.000000,0.000000
    ColorB=0.000000,0.000000,0.000000
    Flip=0
    Offset=0.000000
    Scale=1.000000

    [TrackingRays.fx]
    Curve=3.000000
    Delay=1.000000
    Intensity=1.000000
    MergeTolerance=0.100000
    Scale=10.000000
    _WipWarn=0

    [Unsharp.fx]
    Amount=1.000000
    BlurScale=1.000000

    [Vibrance.fx]
    Vibrance=0.400000
    VibranceRGBBalance=1.000000,1.000000,1.000000

    For GZDOOM, I turn OFF all the Linear Filtering under TEXTURES and all SCALING OPTIONS to keep the pixel look. I let Reshade do its own processing which to me looks way better.

    Lastly, run this HD mod with DarkDoomZ and set it to DarkDoomLite mode or lighter. Everything else is way too dark for me but it looks incredible with the PBR, lighting and reflections.

    Also, you should checkout the author Andrew's Doom and Heretic HD mods as well. Its on the Zdoom forums. Just a do search and use my same settings with DarkDoomZ.
     
    Last edited: Mar 6, 2021

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