I wish that were the case with me. In my case, I get the issues even if I downclock the card down to 250/500 (!) And if I push the card (memory) too far, I get a GSOD. I don't get any extra artifacts. Some of those black flickers shown on the vids are the exact same shape I've seen, basically a few of them look like they are in a "partially drawn square or rectangle" shape, or a J shape, or something. Still no one answered the *BIG* question: Why does this NOT happen in Battlefield 3? If there were physical problems on the card, you'd see them in BF3, which is about as cutting edge as possible. And why does it happen so obviously in COD Black Ops (A game which uses absolutely ZERO DirectX 10 features)? And, are these "black flickers" related IN ANY WAY to the OpenCL Memory test errors? Also, this question was also NEVER answered by anyone here---has ANYONE with a 7x00 series card NOT have errors on the "Random blocks" test (if I recall it correctly)? If you do NOT get errors on any of the OpenCL memory tests, post a screenshot, as well as the card (7x00 series) that you tested it on. In BF3: If I push the core too far, I either get a VPU recovery, or I get very long black lines or triangles (NOT flickers) extending away from gun tips or airplane noses or wingtips. If I push the RAM too far, GSOD.