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HD 4770 softmod to FirePro V8700, success!

Discussion in 'Rivatuner Statistics Server (RTSS) Forum' started by Clint, May 28, 2009.

  1. khogan112

    khogan112 Member Guru

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    GPU:
    NVidia 9600M GT 512MB
    Real FirePro v3750 + E8400...

    I had tested with a real FirePro V5700 I have.

    Getting curious, I repeated the tests with the real FirePro V3750 I also have.
    The maxiumum occurs around frame 130 and the minumum around frame 215.

    7.1 to 12.3 on a "real" FirePro V3750, Driver 8.603, E8400@3GHz
    8.5 to 14.6 on a "real" FirePro V5700, Driver 8.603, E8400@3.6 GHz

    I have no idea how much this scene is dependent on VGA card, but looks like there is a difference between real FirePro's and modded ones.

    The above fact is beyond denial.

    I had very good results on two applications with softmodded 3650,3850 and 3870s.

    One of them was Alias which did not start up on unmodded 3XXX cards, when modded it worked and was able to use "hardware shaders".

    The other one was UG NX4, which scored better results han all published Quadros on SPECapc UG NX 4 benchmark. Quadro FX3500 scores 4,9 : modded 3850 scored 9.98.

    All of them are in use at a customer and they are very happy with them for
    the last 1 year.
     
  2. Maryus3D

    Maryus3D Active Member

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    Last edited: Jun 27, 2009
  3. Clint

    Clint New Member

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    HD 4770 512M@FirePro 8700
    Nice to see that we are going into depth with the analysis of the performance.:)

    I've got some spare time tonight and I'm thinking about doing some more benches, comparing results from a stock card and one with a different bios that allows heavy overclocking. I thought that could shed some light on the value of overclocking the HD4770 in terms of professional performance.

    Now, what benchmarks should I run? Any suggestions much appreciated.
     
  4. Maryus3D

    Maryus3D Active Member

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    Test with both scenes :p. The mayascene2.ma (island) will tell you if the card is 100% modded. Looks like a real V5700 is better then a modded HD4670.

    7.1 to 12.3 on a "real" FirePro V5700, Driver 8.603, E8400@3GHz
    5.5 to 8.7 fps on 4670 unmodded cat 9.5, Q6600@3GHz
    6.0 to 9.7 fps on 4670 firepromod 8.603, Q6600@3GHz

    The FX580 give better score overall
    10.8 to 15.6 fps on Quadro FX580 E8400@3GHz
     

  5. NormanBates

    NormanBates Master Guru

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    GPU:
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    yes, it's dependent on resolution

    I ran it at 1280x800 on the 3870, and 1400x1050 on the 4670

    I'll rerun the 4670 at 1280x1024 this afternoon, and test the byke benchmark too (if it doesn't have some camera animation, I'll add it and post the updated benchmark: the free camera movement island benchmark was clearly inconsistent)

    about the island benchmark: I didn't look closely at it, but I don't think the geometry is broken, it's just a bit special (lots of paint effects, a couple of big nurbs, and some relatively simple polygon objects), but I guess it's not an extremely uncommon mix, and if that's what you're using then that's what you want to test

    I'll look at the byke scene, and see if I can contribute with some other complex scene... and maybe we should start a new thread for this "real world maya benchmarking" stuff, in some part of this forum that is not rivatuner-specific and where newbies can post
     
  6. khogan112

    khogan112 Member Guru

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    We need current benchmarks for our tests...

    SPECviewperf10 Maya viewset is for Maya 6.5 .... Maya is currently in version 2009. A lot of things have changed since the viewperf10 benchmark has been developed.

    I am sure that if any of you install Maya 6.5, then they will get the same performance in the viewperf10 viewset.

    Any viewset was using the capabilities of the most current version of respective software.

    Now SEPC viewperf10 shows how much the VGA cards have improved respective to its benchmark configurations : and it is doing it well. That is why SPEC figures is published and accepted as de facto standard. but it has reached a point where it is becoming obsolote and useless.

    Not only have the cards improved, but also the OpenGL standard has evolved, and the tested software have evolved too : both in terms of performance and capabilities. A lot of software have gone better in DX.

    I suspect they got much better in DX10 capabilities, however as far as I can see, everybody is sticiking to their XP s in this forum - thefre is no softmod for Vista too, so we can never be sure of that.

    That was the reason I was asking for you to contribute to SPEC test development efforts.
     
  7. Clint

    Clint New Member

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    GPU:
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    Updated first post with some OC results. :)
    http://forums.guru3d.com/showpost.php?p=3148158&postcount=1


    Results from the mayascene2.m:

    7.1 to 11.8 FPS on 4770 unmodded cat 9.6, CPU@3.5GHz, GFX@800/850
    7.7 to 13.4 FPS on 4770 firepromod 8.603, CPU@3.5GHz, GFX@800/850

    No difference in FPS when I OC the GFX to 950/1150MHz in both unmodded and modded driver.
    Weird..:3eyes:
     
    Last edited: Jun 18, 2009
  8. Maryus3D

    Maryus3D Active Member

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    Do a test with the bike scene that I mentioned earlier please :).
     
  9. NormanBates

    NormanBates Master Guru

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    the bike scene is maya 2009, I can't open it :(
     
  10. Maryus3D

    Maryus3D Active Member

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  11. NormanBates

    NormanBates Master Guru

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    thanks, good tip, I opened the bike, it works (it's incredible how they screw things on purpose...)

    with wireframe, 4670 unmodded is giving me around 34 fps, rotating the camera around the target
    hit 5 for smooth shade, get 16 fps

    with modded 4670, I get 52 fps in wireframe and 16.6 fps in smooth shaded

    *****************

    I launched the island benchmark again, with 1280x1024 resolution
    I got 6 to 9.7 fps on unmodded 4670, and 5.9 to 9.6 fps on modded 4670, so, apart from the strange 0.1 lower for modded, resolution was close enough to not matter: now it's a bit better on unmodded, no change on modded

    *****************

    NOW, let's see if I can create yet another benchmark, and witness the more than probable confusion that will now ensue...

    let's call it TextBench, and place it in RapidShare:
    http://rapidshare.com/files/246022453/TextBench.zip.html

    get a simple nurbs mountain, decorate it with paint-effect palm trees, and put some bevel text in front, adding up to a total of 700K poligons
    then, texture the island with high-res photo, and the text with some noise from a jpg, and include some camera movement so we all see the same
    in the end, it's similar to the original island, but somehow the file is 1/50th of the size

    if you want to use it:
    * download zip
    * extract it to a local drive, it will create a whole project subdir tree
    * set 1280x1024 resolution
    * open maya
    * if you don't see it already, get the fps indicator: display > heads up display > frame rate
    * file > project > set > look for the TextBench directory that came out of the zip
    * file > open scene > TextBench.mb
    * you should see a mountain with some dry terrain texture
    * press play, and look for the fps

    now, as the camera movement is more subtle, we can only look at the minimum fps, after taking out outliers

    my results so far:
    4670 - mod 8.603 - Q6600@3GHz --> 11.0 fps
    4670 - unmodded - Q6600@3GHz --> 8.9 fps
     
  12. khogan112

    khogan112 Member Guru

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    Is there no way to

    record the fps for every second or frame and output it to a standard file so that we can share the results with ease.

    It is awkward to look to the fps and remember the lowest and highest fps.

    Will try that out tomorrow.
     
  13. NormanBates

    NormanBates Master Guru

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    I don't know how to do that, sorry :(
     
  14. Maryus3D

    Maryus3D Active Member

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    I'v got 15 fps with the textbench :D. Nice bike benchmark 16 fps for the modded card seen useless for me. I hope the Quadro FX580 will give better fps on the bike. Any way thanks a lot NormanBates.

    :cheers:
     
    Last edited: Jul 22, 2009
  15. khogan112

    khogan112 Member Guru

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    Bike scene : Do not know if I did it correctly, I zoomend in out, rotated etc by
    pressing ALt + mouse left button, ALT + mouse middle button etc first with as it came
    then went to Shade->Wireframe

    FirePro v5700 - 8.603 - E8400@3.6 GHz --> 20.8 fps in smooth shade
    FirePro v5700 - 8.603 - E8400@3.6 GHz --> 69 fps in wireframe

    FirePro v5700 - 8.603 - E8400@3.0 GHz --> 17.4 fps in smooth shade,
    FirePro v5700 - 8.603 - E8400@3.0 GHz --> 57.4 fps in wireframe


    I opened a few files and they gave me around 50 to 60 fps values. Then I found this file under Textbench->Textbech->scenes->textbench.mb and
    It gives me different values where I set the project directory.

    FirePro v5700 - 8.603 - E8400@3.6 GHz --> 13.3 fps ( pd = textbench ) , 15.1 fps ( pd=textbench->textbench)

    FirePro v5700 - 8.603 - E8400@3.0 GHz --> 11.1 fps ( pd = textbench ) , 13 fps ( pd=textbench->textbench)
     

  16. khogan112

    khogan112 Member Guru

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    Urgent !! Am I doing this thing wrong or is FX580 performance amazing?

    I had repeated the tests as usual for FX570, and got respactable figures, higher than FirePro v5700. Then repeated tests with Quadro FX580, and my jaw dropped. Around 50 fps for both scenes. At first I thought, "OK a two to three fold increase is normal from 256MB DDR2 FX 570:)=8500GT) to 512MB DDR3 FX580( := 9500GT)". Then I recognized I was doing something wrong.

    Last night I did not sleep until dawn, so it may be I have got a block that may lead to the result that I might not be able to repeat the same steps again.

    So I recorded my tests with F┼čashback's software : http://www.bbsoftware.co.uk/bbflashback/download.aspx

    Here is the 130 MB big, 4:30 minute long file. Taken at 1280x1024 resolution, GDI 24 frames per second quality.

    http://rapidshare.com/files/246345804/fx580maya.fbr.html

    NormanBates and Maryus3D, please look at it, and tell me if I am missing anything or not.
     
  17. Maryus3D

    Maryus3D Active Member

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    Fantastic!!! khogan112 you do the right things with the bike and the mountain textbench . I did the same on my 9800GTX and it gave me the same fps as the V5700. Contrary specview says about maya: nvidia sucks and ATi rullz, in real world bench, nVidia is the best choise. At least for maya. Beleve me I'm not an ATi fanboy or nvidia fanboy or Apple fanboy, I'm a maya fanboy and I want to do my work fast and smooth :D. Hope I'll get a FX580 and hackintosh it to get even more performance (nativ OpenGL) :D.

    Over all greate job khogan112 and NormanBates realy greate job. By the way I have a 22" monitor at 1680x1050 , I don't think the rezolution affects maya and the video card to much. It's a shame that a 9800GTX=V5700 in maya, think about the price\performance range:(.
     
    Last edited: Jun 19, 2009
  18. khogan112

    khogan112 Member Guru

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  19. Maryus3D

    Maryus3D Active Member

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    I agree with you khogan112 :) but the specview's scenes for maya is very low detailed, low poly & other. When I open thoes scene with the werewolf, the squid or something like that and other scenes I have over 40-50 fps with my 9800GTX. In my opinion it doesn't matter who give the higher fps when is over 30 fps. In heavy scene like that bike or textbench even my island, nvidia has better resaults you saw it with your eyes :p. And if you look closely on the score 7.07 it says Nvidia FireGL V5600 :funny:. By the way I don't think Quadro FX 5600>Quadro FX 4800 and FirePro V8700 < FireGL V7700 :). Maybe Tom is just making fun of us :(. Any way thanks a lot khogan112 for the bechmarks it means a lot for me. You to NormanBates :) thanks both of you. :cheers:
     
    Last edited: Jun 19, 2009
  20. Fragmichnicht

    Fragmichnicht Member

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    Hello guys,
    I have tested the island scene on my workstation right now. It is just a Q6600@3.2 Ghz and an old Geforce 8800GT (650Mhz, 1024MB), so I was a little bit afraid, because I know my workstation is not up-to-date. ;) But my results are pretty good in Maya: 7.6 fps - 10.9 fps.
    OS is WinXP 64Bit and Maya 2008 x64. Could it be that Nvidia have slow something down the newer mainstream cards?

    Edit: All tests @ 1920x1200!

    I am using the Autodesk Maya settings for my Nvidia graphic card, by the way. Do you guys use the ATI CCC (Catalyst Control Center) for your modded cards with Autodesk Maya settings?

    @topic
    It is really annoying that Maya does not benefit from a modded ATI card. I had high hopes of such a modded card. :cry:
     
    Last edited: Jun 23, 2009

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