HBAO+ Compatibility Flags Thread

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MrBonk, Mar 3, 2014.

  1. MrBonk

    MrBonk Ancient Guru

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    Can anyone else test HBAO+ for FFXIV using the benchmark for me with the latest drivers? I dont' know if it's Maxwell specific, but it seems like someone has gimped us or broke it when they added the DX11 profile.


    EX. Prior, 102B created basically perfect HBAO+. So upon resubscribing to the game, and enabling it at first it didn't work. So of course reboot try again. And it's working, but something is wrong. AO is only being applied to hair, and there are massive slowdowns typical of a non-working AO flag.

    So I tried Transparent Low and 1F and it is working just fine. With Tr.Normal it has the see through effect from prior

    So for ****s, I tried 2B by itself with Transparent Normal and UNLIKE prior it is now applying the same see through effect as 1F with Tr.Normal and provides Character AO only with Tr.Low


    At first I thought "Ok, maybe a game update broke it" So I tried the benchmark/character creator. And low and behold same issue.


    So i'm thinking something happened driver side.. or HBAO+ can change per GPU???:3eyes:

    Ex screens
    2B by itself Tr.Low http://i.minus.com/ibyuOy1yQkVtT3.png
    102B in the benchmark showing the same effect as in the current game build (Notice outlines on hair) with Tr.Normal http://i.minus.com/iILPL991nuQpA.png
     
  2. MrBonk

    MrBonk Ancient Guru

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    Also i'd like to let people know about the video links in the OP.

    I don't know what the **** is going on. Over the last several months i've been getting constant takedown notices on tons of stuff I upload on MEGA, never ONCE have I been allowed to see what the file that has been flagged and taken down actually is. I don't upload any commercial product or illegal content which has had me puzzled. Then a few weeks, I got an email in my Spam folder telling me my account had been suspended due to being a repeat offender.:3eyes: So I emailed them back at the provided legal email address. No reply. And today I get another takedown notice. Which I thought was odd. How could I get another takedown if my account was suspended?

    I tried accessing some of the links in the OP from MEGA and even just entering Mega.co.nz in my browser. I just get a blank screen. I wonder if I have been IP banned or something?? I don't understand... Can anyone access the links in the OP for stuff from MEGA?
     
  3. lowenz

    lowenz Master Guru

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    Update. It's working (for DEIW too!) but there's the damn bleeding through particle effects (smokes, flames, etc) :p

    [​IMG]
     
    Last edited: Mar 11, 2015
  4. pedigrew

    pedigrew Master Guru

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    [​IMG]
    [​IMG]
     

  5. b0uncyfr0

    b0uncyfr0 Member Guru

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    Any updates on AC Rogue? In game HBAO is just weak. HBAO+ would make a nice difference.
     
  6. MrBonk

    MrBonk Ancient Guru

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    *sigh* I have no idea what the heck is going on with this. I only ever shared personal files with MEGA and gameplay footage for certain issues with games.

    There are somethings on there that I don't have the files for anymore. ( I do have HBAO+ backup videos but still). I am unable to access MEGA for anything.:3eyes:
     
  7. syklonis

    syklonis Active Member

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    This is the flag I am using 0x0001001F and Its working for me. Adding the ingame AO as well makes everything even darker too. I have no slow down at all.
     
  8. MrBonk

    MrBonk Ancient Guru

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    1001F?

    Are you using Transparent lighting normal or high?
     
  9. syklonis

    syklonis Active Member

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    set to normal
     
  10. lowenz

    lowenz Master Guru

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  11. GuruKnight

    GuruKnight Master Guru

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    It seems the ingame AO in Unreal Tournament Pre-Alpha is highly customizable regarding both quality, strength and range :)
    http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10547048&postcount=1934

    If only we had this level of control over DX11 driver AO.
    I'm beginning to be more and more pessimistic regarding the available driver AO bits, we simply need more functions exposed in DX11.
    Otherwise this will turn into another DX11 AA farce :bang:
     
  12. MrBonk

    MrBonk Ancient Guru

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    Yes it would be nice. That Deus Ex article is very awesome as well. I'd love if that tool worked for DX9 :p

    It's useful for the Director's cut because the DoF in DX9 in that version is worse in quality than the original game. (Among other effects, like the HDR) So DX11 is the only way to get decent quality. But you have to downsample, which shrinks the UI (Which again makes 0 sense since it's a console game). It also confirms what I thought previously that the Bloom is rendered fractionally proportionate to the resolution used.

    Based on that article, the flag 0x04040000,0x04840000,0x04800000,0x00840000,0x048C0000,0x040C0000,0x008C0000,0x000C0000 or 0x00040000 could theoretically work for HBAO+ in DX11.
     
    Last edited: Mar 17, 2015
  13. lowenz

    lowenz Master Guru

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    Request! A flag for the good old 2002 Splinter Cell (yes I know there's the Shadow Buffer bug there, and in Pandora Tomorrow too but it's a soooooo seminal title for the stealth subgenre :p )

    DXIW and TDS flag doesn't work here.
     
  14. Siridon

    Siridon Member

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  15. MrBonk

    MrBonk Ancient Guru

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    Thanks for that.
     

  16. KoKlusz

    KoKlusz Active Member

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    Half-Life 2

    0x0000002C

    Best looking (IMO) and best performing flag. Has some rare issues with bleeding and flickering underwater, beyond that flickers in one specific location (so far). Other than that works great.

    Interiors:

    No AO
    0x0000000A (default)
    0x0000002C

    Exteriors and bleeding:

    No AO
    0x0000000A (default)
    0x0000002C

    EDIT: Found another issue: AO bleeds through fog when using zoom on bigger distance.

    Zoomed out
    Zoomed in

    Half-Life 2 Update

    0x0000002C

    Works pretty much the same as with vanilla game.

    Interiors:

    No AO
    0x0000000A (default)
    0x0000002C

    Exteriors and bleeding:

    No AO
    0x0000000A (default)
    0x0000002C

    Zoom Bleeding:

    Zoomed out
    Zoomed in

    Half-Life 2 Episode One

    0x0000002C

    In the first chapter, in ruined citadel, AO bleeds through smoke in some areas, besides that works same as in base game.

    Interiors:

    No AO
    0x0000002C

    Exteriors:

    No AO
    0x0000002C

    Bleeding:

    No AO
    0x0000002C

    Half-Life 2 Episode Two

    0x0000002C

    Works the same as in base game.

    Interiors:

    No AO
    0x0000002C

    Exteriors:

    No AO
    0x0000002C

    Bleeding (the only situation when it's this bad, really):

    No AO
    0x0000002C
     
    Last edited: Jul 31, 2015
  17. pedigrew

    pedigrew Master Guru

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    Waaaay better than default. Thanks! :)
     
  18. syklonis

    syklonis Active Member

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    elder scrolls online

    any flags for elder scrolls online??
     
  19. GuruKnight

    GuruKnight Master Guru

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    Probably, but you need to "get your hands dirty" and do some work yourself.
    I believe the game has both DX11 and DX9 render paths, so you should be able to find something useful.
     
  20. syklonis

    syklonis Active Member

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    Oh I have been, just haven't been so lucky. That's why I was reaching out...
     

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