Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MrBonk, Mar 3, 2014.
assassin's creed unity flag?
2D looks to strong IMO, plus I can see that both flags bleeds through fog in the distance.
Game supports HBAO+ out of the box.
Fear 2 ingame ao :eek2:
Sorry for the delay on Valkyria chronicles, I came down with the flu yesterday and have been bedridden since.
After double checking, have you tried 0x0000002D? The official HBAO+ flag only flickers right?
Try these flags
(Have you tried 35 yet?)
This the HBAO+ flag or the built in AO?
IIRC the in game AO was really poor quality.
When I tested driver SSAO when I tested AA, it was bad looking too
Ah good catch, didn't spot that initially. At least it doesn't switch off when the weapon select HUD is on screen like the old SSAO method did, that was very annoying.
COD4 MW and custom COD MW3 is no go, like I said it once... Its bleeding through smoke, same in COD WAW.. meh crap hbao, at least ssao was ok back then.
btw is there anything better for TeamFortress2?
Default flag has issues in 2fort map. Happens mostly upstairs right before you enter main bridge area on both sides, sometimes inside bridge tunnel too, it disappears or flickers on/off at 1-2 particular angles.
What would be a good flag to start with? Thanks
Well, flag was working fine for both games in SP, I didn't expect that MP renders smoke differently.
built in ao
"2D" flickers a ton, and official one also bleeds through the fog like "1F"
i will try every suggested flag thanks, and yes 35 was tested and adds a very strange ao effect.
- Valkyria Chronicles -
Game needs AA fix because (overly blurry and also white line in screen, though less noticeable in this game) Without fix/With Fix
AA and HBAO+ work ONLY with 16:9 aspect ratios that have a perfect ratio of 1.777777778
So silly ratios like 1.778645833 with resolutions like 1366x768 and such don't work!
The AA bit provided works with things like OGSSAA and HSAA, except that it doesn't at the same time.
Ex: No AA | Driver forced 3x3 OGSSAA | GeDoSaTo 3x3 With FXAA & Bicubic
(I'll let the images speak for themselves)
The main thing seems to be the Outlines and what seems to be stylized DoF, (or maybe they added FXAA or something to the PC version without an option to turn it off?. The System_config.xml in the game directory does have an option for Anti Aliasing, but it's always at 0 by default and doesn't seem to do anything if changed to values like 1 or 4 for example.
So SGSSAA doesn't quite 100% get these parts of the image, and the image is already fairly soft, though I am quite certain it is intended. The PS3 version looks much the same (And FXAA didn't exist when the game was made)
At the same time even high ratio downsampling with GeDoSaTo doesn't get everything and doesn't get some elements as well as SGSSAA does, and vice versa. But also almost everything scales with resolution! (lost yet?)
If you find the image overly blurry even still, you can use some sharpening to good effect, also I find that since a lot of the cutscenes are pre-rendered 720p FMVs, using film grain helps compliment the art style and hide some artifacts. Without Sharpening - With Sharpening (Using a version of sweetfx with sharpening offset bias)
DSR looks very nice as well as an alternative with driver FXAA and HBAO+!
Ultimately just find whatever works for you!, If you can manage 2x2 DSR with 4xSGSSAA and HBAO+, that's the dream right there IMO!
For me, with my wimpy GTX 570 and wanting some decent AA/scaling with HBAO+ with a solid 30FPS, on my 1366x768 TV I decided to use 1280x720 (with no scaling so it appears with borders) with 8xSGSSAA,HBAO+ & SweetFX
Ex screens (W SFX/ WO SFX) http://i.minus.com/iYj2WAwwhrWyU.png http://i.minus.com/iWc6bfKofRpTl.png http://i.minus.com/izx1HHDH17Acg.png
0x00000032 (There is probably another flag that may work and apply a stronger effect, but I didn't test all of them. Maybe half. Really didn't feel like doing more since this worked well enough for me. Most other ones apply the creepy face or bleed like crazy through the strategy map view. Feel free to find more!)
No AO: Start | Face | Sandbags
HBAO+: Start | Face | Sandbags
0x084010C0 -SGSSAA & requires AA fix. (DSR or some sharpening recommended)
No AA: Start | Face | Sandbags
8xSGSSAA: Start | Face | Sandbags
1.5x1.5 with 4xSGSSAA: Start
2x2 with no AA bicubic: Start
2x2 with 4xSGSSAA bicubic: Start
3x3 with GeDoSaTo &FXAA bicubic: Start
no ao => http://abload.de/img/offulr6l.png
built in ao (garbage)=> http://abload.de/img/builtinaojgq8n.png
official flag "0D" => http://abload.de/img/0d56rh4.png
issues with official flags as usual => http://youtu.be/7UQGSsjPKck :3eyes:
since official flag is buggy, i tried to find a better one, and......
only two flags worked without flickering, "0C" and "2D", but, they rewarded me with this -> http://abload.de/img/glasslfuxq.png
issues with glass again, which happens with fear 1 too uke2:
no ao -> http://abload.de/img/off0gu9e.png
built in ao (garbage)-> http://abload.de/img/builtinao2bu2k.png
"0C" -> http://abload.de/img/0cbyuu8.png
"2D" (this flag only works with 16:9 resolutions) -> http://abload.de/img/2dlxue0.png
tested all of those suggested flags for DS 2 Bonk, but nothing, only graphical corruption, i'm hopeless now :/
i tried a random custom flag and "0x0000FD1F" worked, but bleeding still there, adding "FD" strangely limited the range of effect and its strenght :bugeye:
Finally tried using www.screenshotcomparison.com to show before and after screens. I also figured out how to disable the HUD which makes it much easier to spot differences. Too bad HBAO+ kills performance because it looks MUCH better. I suppose dropping my resolution down from something other than 4K and disabling 4x SGSSAA would be a good start.
YAH, and TBH if you aren't using DSR or a positive LOD bias. Downsampling+SGSSAA+bioshock looks really bad
What's HRAA like eh?