Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MrBonk, Mar 3, 2014.
Is it possible to turn off that awful film grain effect?
Nvse or new vegas script extender adds engine extensions that allow the most popular mods to work. It's the same as skse for skyrim and obse for oblivion and fose for fallout 3. And using that flag does not work with nvse at all, new vegas stutter remover also makes engine related changes that eliminates stuttering in-engine. I have had "some" results using other flags, but they are poor so far.
Actually the other flag you supplied works 0x0000002D, i am going to test it indoors and see if the on/off flicker you speak of remains true for an nvse enabled fnv
Film grain looks quite sublime. But no, I added that from GeDoSaTo to help add noise when I had to use SGSSAA that was slightly blurry even with downsampling (12C1 flag.) ON top of the in game motion blur.
(As well to be more filmic given the series cinematic styling and undertones. And given that the first game in the series uses a lot of pre-rendered 720p FMVs with no AA. So why not go for consistency. Grain helps a bit with those)
the majority of the blur in those shots was not from SGSSAA but the in game Motion blur which is disablable and QUITE a heavy effect. If you take a a screenshot without AA when there is motion blur in play, it's just as blurry.
And I have fixed the SGSSAA issues as well so there is no more blur. Just haven't taken screens yet
- Castlevania Lords of Shadow: Mirror of Fate HD -
General and important information:
CLOSMOFHD is a bit of an odd duckling.
Originally a 3DS game, ported to PCs and consoles, but still retaining the 3DS's 15:9 aspect ratio. So no matter what AR you play in. The game will still only be played in a 15:9 viewport within your resolution.
Confirmation of this at 1600x900 resolution shows that there is exactly a 50px width black bar on each side of the screen. (1600 - 100 = 1500 | 1600x900 becomes 1500x900=15:9)
However this information is only relevant if you want to use HBAO+, which is only possible if playing the game in a 15:9 resolution!
When it comes to Anti Aliasing, the game comes with a somewhat costly MLAA solution that doesn't look good at all. And someone had originally reported some solutions for SGSSAA, however there were a few problems.
AA was either blurry
Or there was microstuttering
However, with hours of testing, if I could maintain 60FPS there was absolutely 0 microstuttering!
Which checks one thing off that list.
What that person didn't see however, is that with either AA Flag, there were two other MAJOR problems.
SGSSAA conflicts and messes with the lighting of the game causing it to flicker between different conditions
There is a huge white line in the middle of the screen (AKA: Source engine games)
Here is a video showing the white line in the center and the lighting flickering
Now with other games/engines that have this white line issue, the AA Fix usually does the trick. And the same is true here! With 12C1 it even fixes the blurring problems!
But there is ANOTHER major problem with the AAFix enabled. The lighting flickering becomes MUCH worse!
So at this point, I was beyond frustrated. I tried to find solutions that mitigate the white line issue as much as possible because I had no idea where to start with the lighting.
Turns out that OGSSAA modes don't suffer the white line issue even at all. (In the case of OGSSAA, there isn't even any blurring!)
I thought maybe using HSAA+SGSSAA would produce better results.
It did, but the white line was still quite visible. So the next thought I had was to instead try using my GeDoSaTo downsampling trick to help with the sharpness due to the blurring with SGSSAA
GeDo DS Trick = Set downsample resolution in GeDo then set the present resolution to that same resolution ; important make sure you have created this custom resolution in NVCP!; and use some sharpening and also a resampling filter to pre-filter the image before it gets downsampled bilinearly by the driver
This ended up working pretty well, here's an example screenshot using 1.5x1.5 of 1500x900 & 4xS+2xSGSSAA ( (Only doing sharpening+Resampling filter, then downsampled with photoshop using Bilinear filter. Using a 15:9 resolution also allows HBAO+ to work)
It also subdued the lighting issue a very small amount. But still wasn't fixed.
So back to the drawing board!
I tried everything under the sun at this point, from AA behavior flags (Not compatibility flags. Behavior flags usually disable AA. Yeah I was desperate)
To even setting functions within the driver that are not even visible from Inspector. (Don't ask). Nothing worked! I was so irritated.
Unsatisfied, I went back to simply changing the AA compatibility functions. It took several hours until I finally found one that not only fixed the lighting issues, but it did so while also fixing the blur with SGSSAA and the white line if the AAFix is used whilst not messing up the lighting anymore!
This will only work when you are using a 15:9 resolution. Nothing else works. In cutscenes it only applies to character models
No AO| http://i.minus.com/ipJMsiajg4Gg0.png http://i.minus.com/iHSiy93vlHZOe.png
HBAO+| http://i.minus.com/ibvd9nVu8zkptP.png http://i.minus.com/iDmFv9gZDLgqP.png
So here are some example 15:9 resolutions from many common resolutions and aspect ratios you can use. (Just make sure scaling is set to aspect ratio in NVCP)
AAFix is only needed for SGSSAA! It will mess up HSAA modes and OGSSAA!
SGSSAA (Needs AAFix),OGSSAA,HSAA (+-SGSSAA)
If you dont' care about HBAO+ or SGSSAA, I highly recommend using Driver FXAA+ 2x2 DSR! It looks pretty darn good! The filter gets some stuff better than even high ratio bicubic downsampling with GeDoSaTo. But both suffer some issues because of the strange bloom solution that gets subtlely worse with higher resolution. Causes some strange temporal aliasing issues.
8xSGSSAA No AAFix | 8xSGSSAA With AAFix
(Pictures are matched by scene. You can switch between tabs in Firefox easily via Control+PageUp or PageDown to compare shots easier)
No AA | Title, Cutscene, Opening, Simon
8xSGSSAA | Title, Cutscene, Opening, Simon
4x4 OGSSAA | Title, Cutscene, Opening, Simon
16xS+4xSGSSAA (noAAFix needed)| Title, Cutscene, Opening, Simon
2.4x2.4 +FXAA (Bicubic) GeDo| Title, Cutscene, Opening, Simon
3.2x3.2 +FXAA (Bicubic) GeDo| Title, Cutscene, Opening, Simon
(You can use SMAA or FXAA with GeDo, the differences are non-existent when downsampling until you look at the pixel level)
COD WAW huge bleeding with default flag, is there anything new?
Speaking of COD, I see COD4 has COD MW3 flag as "ideal", but last time I tried that it had smoke see trough as well, dunno will have to see again.
What flag exactly are You using for WAW? 05 or 28? And in MW does bleeding occur in single or multi player? Could you post screenshots?
Default WAW flag for WAW, idk about single, multi only by both.
Try 28 (MW3 flag) for WAW.
I found a nice HBAO+ flag "0x0002002C" for both DX9 and DX10 mode of Company of Heroes.
Once again the official DX10 flag "0x00070000" is completely useless, since it bleeds heavily through smoke and particle effects.
Who the heck tests these official flags? Flying monkeys?
Anyway, here is my AA/AO/tweak guide for reference purposes in the list:
Another one bites the dust!
Why does Nvidia even bother? They should just release the tools so the community can make them :/ I honestly can't figure out why they haven't done that.
Bit late to the party but great job thanks! About to test
Update to F.E.A.R. 1 flag
Hey everyone, I have made some progress with the HBAO+ flag for F.E.A.R. 1 as provided by this thread. The "0x00000008" flag as recommended here produces artifacts with smoke and through glass transparencies (you can see the AO on distant objects through them).
As evidenced here:
Nvidia Inspector Setting
On the other hand, the "0x0000001A (Street Fighter IV, Street Fighter IV(Benchmark))" Ambient Occlusion bit still provides AO at basically the same cost, but without the ability for it to be seen through smoke or glass.
As shown here.
Nvidia Inspector setting
And to show that the AO is working properly:
0x00000008 flag (recommended here)
0x0000001A fixed flag (my recommendation)
So I recommend changing the AO flag recommendation for F.E.A.R. to the "0x0000001A" AO compaitibility bit. It may not be as dark, but it still works and doesnt have glaring issues.
EDIT: More images for comparison
0x00000008 (broken smoke, darker)
Very nice find Dictator93
But I think we should instead change the HBAO+ listing for F.E.A.R. to "0x0000001A" (subtle) or "0x00000008" (strong).
The "0x00000008" profile does apply a much nicer AO effect overall IMO, and some people might be willing to live with those smoke problems
hbao for Clive Barker's Jericho is impossible without major issues. tested all the flags and the working ones has bleeding or flickering issues.
No AO -> http://i.minus.com/ibnvbhei355n38.png
HBAO+ "34" -> http://i.minus.com/iBGHxIzdfR2LG.png
- Condemned: Criminal Origins -
NO AO: http://i.minus.com/ibjkOT5MLUGYua.png
It bleeds through volumetric lights :/, so i recommend you to disable "Volumetric Lights" in video options. Sometimes it also bleeds through the hud. I've noticed flickering only during cutscenes. :bang:
Volumetric Lights ON ("2D") -> http://i.minus.com/ibggVfxHNUeAMd.png
Volumetric Lights OFF ("2D") -> http://i.minus.com/iEfKphsa4XsPm.png
The majority of the flags has flickering or drawning issues like these -> https://www.youtube.com/watch?v=HphgVwv-Y7Y&list=UU0DBhWM_Taayulefvp2Llug | http://youtu.be/3eO6oMnsy6g
IMO hbao isn't recommended due to major issues, but feel free to try since this flag provides a considerably improvement on IQ.
omg hbao for Dead Space 3 is horrible, it messes with lighting sources.
there are 3 working flags, "2F", "26" and "34", they has the same issues, all of them flickers depending on the camera angle :bang:
off -> http://i.minus.com/iUPDfbrsUBwot.png
ingame ssao -> http://i.minus.com/irvuNX4QkiSRz.png
hbao+ (26) -> http://i.minus.com/ixHi3ibttnuYk.png
http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10168620&postcount=5702 - lighting tweak worked, but the flickering persist and is very annoying
comparison (Lightning Quality= Normal)
off -> http://i.minus.com/i4uvxgc3sUU4Z.png
ingame ssao -> http://i.minus.com/iZOuJgUR3Smy3.png
hbao+ (26) -> http://i.minus.com/iun4Ho2gHGf4.png
ingame ssao is sufficient for me, and IMO hbao for ds3 isn't recommended uke2:
Good point! I do actually prefer the stronger one, but there is soooo mch damn smoke and glass in F.E.A.R. that it distracts me!
Have anyshots with glass?
That's outright broken.