HBAO+ Compatibility Flags Thread

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MrBonk, Mar 3, 2014.

  1. whitespider

    whitespider Member Guru

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    DSR is nice to have though. Because it stacks with everything.
     
    Last edited: Nov 2, 2014
  2. MrBonk

    MrBonk Ancient Guru

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    I think IMGUR is doing more damage than SGSSAA in your shots.

    Also: It does look like the AO isn't meshing with the fog really well. To the point, where a gamma decrease to crush it more would look better it seems. Would you mind testing this some more and take a few more shots?
     
  3. pedigrew

    pedigrew Master Guru

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    Last edited: Nov 3, 2014
  4. whitespider

    whitespider Member Guru

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    I find it really hard to see most of the detail in that picture, the ground is practically invisible to me. But i can see what you are talking about in the curvature of the walls.
     

  5. MrBonk

    MrBonk Ancient Guru

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    I do own the Definitive Edition, and apparently the Devs are looking into adding more options to turn off specific things.

    So there may yet be hope. I will add it for the OG version though
     
  6. MrBonk

    MrBonk Ancient Guru

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    So, does 30 have the least issues then?
     
    Last edited: Nov 3, 2014
  7. MrBonk

    MrBonk Ancient Guru

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    Eh, that doesn't look too bad. Unless you can find an extremely severe case. My recommendation for 18 remains, but if another flag provides a decent alternative, I don't mind listing both
     
  8. lowenz

    lowenz Master Guru

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    Technically speaking, anyone can explain me how comp. bits work in the rendering pipeline?

    Just my curiosity.
     
  9. pedigrew

    pedigrew Master Guru

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    yep :)
     
  10. pedigrew

    pedigrew Master Guru

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    no ao-> http://i.minus.com/i4O19kb5r1D04.jpg
    32-> http://i.minus.com/i6vs5cWnYK6pT.jpg
    31-> http://i.minus.com/iuRTz9OIiwjbh.jpg
    18-> http://i.minus.com/iblWKR2gwjyOn8.jpg

    so its up to you bonk, 32 is very subtle compared to other solutions, and 31 produces almost the same effect, tested all of these flags and none of them bleeded through the fog gates, only difference is in the strength of the effect, atm 31 is being sufficient for me.
     

  11. MrBonk

    MrBonk Ancient Guru

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    Yeah it doesn't look too bad, but I will add other as alternative
     
  12. MrBonk

    MrBonk Ancient Guru

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    Actually, after looking at this again, both flags do produce a very subtle issue if you know what to look for. Though, post downsampling, I doubt it would be noticeable.


    I wonder if the AO methods from DFix would have this issue too?

    (Would you mind taking a shot of the same spot with VSSAO2 ? I'm curious)

    Better off not pointing it out. But i'd like to see
     
    Last edited: Nov 4, 2014
  13. pedigrew

    pedigrew Master Guru

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    i'll check that
    here's the VSSAO2 in action -> http://i.minus.com/ibk3PbexpyuKjg.jpg
     
    Last edited: Nov 4, 2014
  14. MrBonk

    MrBonk Ancient Guru

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    Hm. Don't see it.

    Thanks!
     
  15. whitespider

    whitespider Member Guru

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    Fallout new vegas does not seem to work with hbao+ once you install new vegas script extender, and new vegas stutter remover. At least the supplied flag does not. Not having a lot of luck with other flags as well.

    Vanilla new vegas is kind of poor. I'd rather no hbao+ than vanilla.
     

  16. MrBonk

    MrBonk Ancient Guru

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    Sounds like a conflict from those mods. You can see in the reference that he's using quite a few different mods and it works with those fine.
     
  17. GuruKnight

    GuruKnight Master Guru

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    Hmm, are you using this mod? http://www.nexusmods.com/newvegas/mods/35262/?
    In that case you need to add "fnv4gb.exe" to your driver profile: http://abload.de/image.php?img=fonv_inspector76zrx.png

    "0x00000005" works perfect for me with 344.11 WHQL and the settings/mods mentioned in this post:
    http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10158868&postcount=5672
     
  18. MrBonk

    MrBonk Ancient Guru

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    - Castle of Illusion: Staring Mickey Mouse -
    0x00000010
    AntiAliasing information: Post 1 > Post 2

    Huge thanks to Pedigrew who discovered this!
    General information:
    The in game SSAO is ok, but HBAO+ is a lot better in motion and doesn't have flickering issues, clouding or haloing like the in game AO does.

    Disable in game AO via "post process=Off" in the video settings.


    Strangely enough this toggle only seems to affect AO. So it's safe to disable! (Which also means from my original posts about the game, you CAN use other forced forms of AA since disabling the AO prevents the issue with AO and those methods in the first place!)

    And what you can't see in these shots, is that in motion around Mickey and certain moving objects there is visible haloing that doesn't show up in shots.

    Personal note: If you can do 1.5x1.5 DSR with 4xSGSSAA and HBAO+ at 60FPS, Holy **** does it look GOOD.

    Pictures:
    No AO | 1 2 3 4
    In game AO | 1 2 3 4
    HBAO+ | 1 2 3 4
     
    Last edited: Nov 6, 2014
  19. MrBonk

    MrBonk Ancient Guru

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    I found a flag for Castlevania Mirror of Fate, but I also ended up testing out the AA information from the person who posted it. No microstuttering here, but an irritating revelation no matter what flag you use.

    But I came up with a crazy ass solution that mitigates it as much as possible to the point of being unnoticeable


    AND works with HBAO+ in conjunction
    http://i.minus.com/i1f4CpayAPmWL.png
    http://i4.minus.com/ibqOSU6tYSqeHa.png
    http://i.minus.com/iInH2sZOO9nKB.png
    http://i.minus.com/ibyHtt3hnMHwq4.png
    http://i.minus.com/iD9qCB0CeDx3k.png
     
    Last edited: Nov 5, 2014
  20. MrBonk

    MrBonk Ancient Guru

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    **** yes i fixed it. Only took like what, 6+ hours? :cry:

    God damn that was sldfkjsldfjlsdf :chainsaw2:
     
    Last edited: Nov 5, 2014

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