Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MrBonk, Mar 3, 2014.
Congrats on the sticky for your master list, well deserved!
- Devil May Cry 3 - Dante's Awakening/Special Edition -
***High FPS drop because i'm using 4x4 OGSSAA.
Notes: Tested all flags, most of them has performance issues. 0x00000002, 0x0000000F and 0x00000026 also works, but they bleed through hud and pause menu. Stable flags only applies the effect to the environment. 0x00000010 applies to the character, but bleeds through everything :bang:
Yeah, I PM'd the site owner and asked if he would pin it. Was needed
- Banished -
Notes: In video options, Directx 9.0c must be selected to use the flag (found nothing to work with dx11), and Shadow Resolution must be set to "High", to avoid major shimmering while rotating the camera. Most of the compatible flags has heavy bleeding issues or flickers depending on camera angle. 0x00000002 is the most stable i found, and the only issue i noticed is that it applies a blurry effect to the center of some trees :3eyes: -> http://i.imgur.com/eZEirPt.png
Thanks for all the work, updating OP as I get to it.
I found no stable solution for Age of Empires III, i think its impossible because all compatible flags with exception of 0x00000033 (Dark Souls II), stops working as soon as the game hud appears and the game starts -> https://www.youtube.com/watch?v=TuydAsvyc3k
0x00000033 is the only flag that works in game but it flickers and has some performance issues -> https://www.youtube.com/watch?v=H1NNS51-AqA uke2:
While yes, it is technically downsampling, the developers decided to label the option as "Supersampling", so for the sake of uniformity/ease for people who wouldn't realize if I called it downsampling, just called it SSAA. The resolution can be whatever you want, but "Supersampling" must be off, not even "Auto".
If you're getting at why disabling it ingame and using DSR works, but not why when using the game's one, can't say why exactly aside from an issue in the game.
My guess is that because framebuffer sizes don't match display/primary flip resolutions.
When downsampling from 4k, works because display/render/primary all match.
Anywho, the flag I found for RE6, was a bust. In the retail game it's extremely weird.
Have found another working one,
GPU usage changes during gameplay, not applied though>
But it works during cutscenes,
But as you can see>>
Ok this is bizarre...
playing with custom flags, and HBAO+ is working when using GeDoSaTo to render from 3840x2160 to 1600x900
Is specific to this flag and this game.
Not like it works anywaylol
lol more possibilities :eek3:
After pedigrew's excellent post on Avatar, I decided to revisit FC2 HBAO+ testing.
It turns out the "0x00000031" profile is completely perfect for this game as well, without any of the downsides of "0x0000002D":
I suggest we change the listed AO profile for FC2 to "0x00000031" (subtle) and "0x0000002D" (strong)
that flag does look perfect in fc2 indeed, and thanks GuruKnight, it has been a pleasure working with you guys!
Yeah it still works, but didn't expect it to be so subtle. Don't know if it was a problem previously with AO disappearing in sprint, or if close to an object/bleeding through menus? Didn't notice a difference with DoF on/off.
EDIT: Went through the list for flags that could work with Alien: Isolation, with AO and DoF off, and found nothing. There were weird random blotches that appeared with 0x00060019 though, but nowhere near objects/inward curves. But I just saw this was already said a few pages ago now :stewpid:
- Tropico 3 -
Note: There's a bunch of working flags for this title, but 0x00000012 gave me the best IQ and stability with multiple resolutions.
- Lord of the Rings War in the North -
Notes: (Disable In-Game SSAO) Most of the compatible flags produce a subtle effect, 0x0000001E and 0x0000002D works well too but both bleeds trough the fog. 0x00000018 produces a balanced effect and is the most stable.
What about 0x000A0000 in DX10? Does it work when using DX10 mode?
as far as i remember, official flag for far cry 2 was always broken, i guess it doesn't work in both modes :/
@_@ looking closely it does work in dx10, but is very subtle
RE6 is officially impossible.
That is all.
Too bad about RE6
"0x00000034" caused too many problems in the retail build of the game?
I have now retested all AO flags in the 344.11 driver for Risen 2.
In this process I discovered, that "0x0000002D" applies a very strong AO effect in Risen 2.
Luckily "2D" doesn't bleed or cause any fogging issues in this game:
I suggest we change the AO flags in the list for Risen 2 to "0x00000009" (subtle), "0x00000019" (strong) or "0x0000002D" (strongest).
I tried running FFXIII at 4k through GeDoSaTo today, and well... HBAO+ does work.
The effect seems to be way more sublte/precise than in native 1080, but it is there.
Strangely enough, when using downsampling it stops appearing on or through hair entirely.