(I don't get any Bleeding during battle transitions) Here are my grievances after testing again, which are about the same as when I initially tested. -In cutscenes, with characters with Alpha tested hair, it doesn't look right, and it flickers very slightly a lot under the hair. Maybe it's just me. Like it is blended at the wrong stage. -It only seems to work well at native resolution. -It scales worse with resolution, I'll use post a picture below of 3200x1800 with HBAO+ the circled area now flickers extremely in this particular scene. Where as at native it doesn't. Also now the AO looks far too strong and causes visual dissonance to my eyes. (Again though, just when using higher resolution) -It flickers on and off sometimes, which is not a huge issue Pictures: No AO http://i.minus.com/iby4IsUrpL8k7B.png http://i.minus.com/i3cGEa24HMDcT.png http://i.minus.com/iblte3fkXXIpLq.png HBAO+ http://i.minus.com/iKUTs0YuMHBmo.png http://i.minus.com/iU3Evp5V57joL.png http://i.minus.com/ibfuTPCXRTMpCJ.png 2x2+HBAO+ http://i.minus.com/iqJoIGm5gdmew.png Here's a video showing this flickering at high resolution https://mega.co.nz/#!nEp3mJib!mAW54ydjAJn7H5050K_LVIWEms9dE6gr3vtF_8kwSVU And using it with downsampling is only possible when using the display resolution trick I mentioned prior. Using GeDo Downsampling there is no AO applied. I think however, after giving it some thought. That perhaps these issues are too much for me. That people should decide on their own.