HBAO+ Compatibility Flags Thread

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MrBonk, Mar 3, 2014.

  1. MrBonk

    MrBonk Ancient Guru

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    (I don't get any Bleeding during battle transitions)

    Here are my grievances after testing again, which are about the same as when I initially tested.

    -In cutscenes, with characters with Alpha tested hair, it doesn't look right, and it flickers very slightly a lot under the hair. Maybe it's just me. Like it is blended at the wrong stage.
    -It only seems to work well at native resolution.
    -It scales worse with resolution, I'll use post a picture below of 3200x1800 with HBAO+ the circled area now flickers extremely in this particular scene. Where as at native it doesn't. Also now the AO looks far too strong and causes visual dissonance to my eyes. (Again though, just when using higher resolution)
    -It flickers on and off sometimes, which is not a huge issue



    Pictures:
    No AO
    http://i.minus.com/iby4IsUrpL8k7B.png
    http://i.minus.com/i3cGEa24HMDcT.png
    http://i.minus.com/iblte3fkXXIpLq.png
    HBAO+
    http://i.minus.com/iKUTs0YuMHBmo.png
    http://i.minus.com/iU3Evp5V57joL.png
    http://i.minus.com/ibfuTPCXRTMpCJ.png
    2x2+HBAO+
    http://i.minus.com/iqJoIGm5gdmew.png

    Here's a video showing this flickering at high resolution
    https://mega.co.nz/#!nEp3mJib!mAW54ydjAJn7H5050K_LVIWEms9dE6gr3vtF_8kwSVU


    And using it with downsampling is only possible when using the display resolution trick I mentioned prior. Using GeDo Downsampling there is no AO applied.


    I think however, after giving it some thought. That perhaps these issues are too much for me. That people should decide on their own.
     
    Last edited: Oct 16, 2014
  2. MrBonk

    MrBonk Ancient Guru

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  3. skacikpl

    skacikpl Member Guru

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    Yeah, i guess that perhaps it doesn't work too well with SS, however at native resolutions it works quite well.
    I didn't try supersampling at all because, duh, this game runs like liquid crap even at 1080.

    So if anyone is playing at native resolution i assume that he may be satisfied with DS bit.
    With SS i doubt there's any AO bit that would work, not because of the game but because of the way GeDoSaTo does downscalling. If the output resolution does not match initial frame size AO just breaks and that's that.

    //
    Comparing those 2 shots:
    http://i.minus.com/iKUTs0YuMHBmo.png
    http://i.minus.com/iqJoIGm5gdmew.png

    With mine:
    http://skacik.pl/images/FinalFantasy/XIII-HD/11.png

    Mine looks a bit beter, i guess that must be tied to transparency sampling.
    As Durante said, XIII depends on MSAA for solving transparency, thus no MSAA= bad hair, higher MSAA=better hair.

    I'm using 8xmsaa+csaa in GeDoSaTo, which perhaps doesn't make the hair look as good as SS or TRSSAA but perhaps it also makes HBAO calculations more precise for objects like hair.

    It's just my guess, i'll run a test with lower MSAA soon.
    //
    After doing some tests i honestly don't know what's causing such drastic difference. I've tried various MSAA sample values with CSAA on and off. Whilst lower settings made the hair look worse, HBAO wasn't getting nearly as bad as yours is.

    I also tried using bilinear filter instead of lanczos, but it didn't make that much of a difference either.
     
    Last edited: Oct 16, 2014
  4. pedigrew

    pedigrew Master Guru

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    nope, in my research all working flags bleeded through the fog, and its worse because most of them creates a lot of jaggies on edges :bang:

    i'll test the flags again, but atm 2F gave me the best IQ
     

  5. pedigrew

    pedigrew Master Guru

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  6. whitespider

    whitespider Member Guru

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    Sniper: Ghost Warrior 2 looks best, mechwarrior online covers more of the trees, but it also seems like it would bleed and shimmer more.
     
  7. MrBonk

    MrBonk Ancient Guru

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    I doubt it has noticeable temporal issues. Usually those crop up when it doesn't blend with the game's rendering setup or there are other issues. (like with the hair in FFXIII)
     
  8. whitespider

    whitespider Member Guru

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    Maybe, wondering how the mechwarrior one would look like in a foggy area though. It's stronger then GW2.
     
  9. MrBonk

    MrBonk Ancient Guru

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    True enough.

    2D in a lot of games , ill effects are usually quickly noticeable. Some games it's just right.
     
  10. GuruKnight

    GuruKnight Master Guru

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    Nice work :)
    Be sure to check "0x00000022" for "water issues", and "0x0000002D" for general bleeding problems.
    This is what I experienced with these flags in FC2:
    http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10133667&postcount=5604
     

  11. robb

    robb Active Member

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    - Metro Redux -
    That flag seems to only work when SSAA ingame is disabled. When enabled, it will not work. The description on the page specifies there's no reason to go with what the OP said about not using SSAA.

    HBAO+ with SSAA On
    HBAO+ with SSAA Off
     
    Last edited: Oct 19, 2014
  12. MrBonk

    MrBonk Ancient Guru

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    SSAA you mean not SSAO?

    So it only works when SSAA is disabled?

    Well you can always still do 2x2=4 Downsampling , the results are fairly similar/same.
     
    Last edited: Oct 18, 2014
  13. Bradders684

    Bradders684 Maha Guru

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    What's wrong with 0x0000002F? It seems to work for me.

    On
    Off

    Note: AO & DOF were disabled in game.
     
  14. MrBonk

    MrBonk Ancient Guru

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  15. MrBonk

    MrBonk Ancient Guru

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    Retail is interesting how it handles and meshes Have some screens and video will upload
     
    Last edited: Oct 18, 2014

  16. pedigrew

    pedigrew Master Guru

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  17. robb

    robb Active Member

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    Oops. Yes, ingame SSAA apparently has to be off for the effect to be seen. DSR works fine with it as expected.

    I'll make sure to try it tonight again then without DoF. Was only going through with ingame AO on/off.
     
  18. GuruKnight

    GuruKnight Master Guru

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    When you say "SSAA Off", what exactly do you mean?
    This setting in Metro: Last Light and Metro 2033/Light Light Redux is an adjustable resolution scaling.
    The 2.0, 3.0 and 4.0 settings will render the image at a higher resolution, and downsample that to the chosen "native" resolution.
    Basically the same as driver downsampling and "DSR" is doing.

    On a different note, I tried "0x0000002D" in Fallout 3 and New Vegas.
    This profile provides an overall stronger AO effect than "0x00000005" in both games, but unfortunately also causes the AO to flicker on and off indoors :(
    So "0x00000005" remains my official recommendation:
    http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10157672&postcount=5668
    http://www.forum-3dcenter.org/vbulletin/showpost.php?p=10158868&postcount=5672

    Finally I just noticed today, that my "master thread" has been made sticky here on Guru3D, which is greatly appreciated :)
    http://forums.guru3d.com/showthread.php?t=392715
     
  19. pedigrew

    pedigrew Master Guru

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    - James Cameron's Avatar: The Game -

    DX9 Flags: 0x0000002D (Stronger) | 0x00000031

    1st Comparison
    OFF: http://i.imgur.com/iQjLdmJ.jpg
    31: http://i.imgur.com/7k7frFa.jpg
    2D: http://i.imgur.com/BZExarL.jpg

    2nd Comparison
    OFF: http://i.imgur.com/sosxSTI.jpg
    31: http://i.imgur.com/YX2kmgs.jpg
    2D: http://i.imgur.com/G4lI3rX.jpg

    3rd Comparison
    OFF: http://i.imgur.com/Vy9o80E.jpg
    31: http://i.imgur.com/k1sGdRH.jpg
    2D: http://i.imgur.com/KSFZFpQ.jpg

    2D downside :thumbdown: -> http://i.imgur.com/xEMAajP.png - so, in my opinion, 31 is better overall!

    Note: i thought 0x00000022 was a good option, but after more testing, it flickers depending on camera angle, and as GuruKnight mentioned (water issues possibility), it bleeds through water :/

    DX10 Flag: 0x00060000 (subtle, but the strongest i've found :eek: )

    1st Comparison
    OFF: http://i.imgur.com/F321pIC.jpg
    ON: http://i.imgur.com/csnsv2S.jpg

    2nd Comparison
    OFF: http://i.imgur.com/5I3vXdE.jpg
    ON: http://i.imgur.com/Ub8qolv.jpg

    3rd Comparison
    OFF: http://i.imgur.com/VI8zzz8.jpg
    ON: http://i.imgur.com/mxUSRQE.jpg
     
    Last edited: Oct 18, 2014
  20. pedigrew

    pedigrew Master Guru

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    amazing AO bonk, thank you, i just hope its stable enough, i will play this title if that flag works without any major issues :infinity:.
     

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