Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MrBonk, Mar 3, 2014.
Say, has anyone found a flag for Sonic Generations? That game looked GREAT with the old SSAO flag.
If you think it looks ok, since you played with it. Then that's ok for the moment. I listed it in hopes maybe someone else may else may play it eventually and think to try for maybe a better flag if it's possible
This is exactly the reason, I have tried to warn people several times, that "2F" isn't an universal "fix" for HBAO+ in DX9 UE3 games.
In some games it works quite well (Painkiller: H&D, Mass Effect 2 etc.), but in others it is very weak and tends to flicker on/off or bleed through things.
This is most likely caused by the "Mirror's Edge" AO bit included in the "2F" flag.
Trying something simpler like "0x00000021" or "0x00000024" might be a good idea for LP3.
For HBAO+, one size certainly does not fit all
After playing through the entirety of Mafia II and testing 2D extensively. It's very safe to say, that HBAO+ with any flags so far is not going to be perfect. And 2D in particular actually has a lot of problems in Cutscenes. I will update my post about that soon.
I have found 1 viable alternative so far that is more subtle and has less issues in cutscenes. Problem is the main story only has 1 save file! so it makes getting pictures of the same locations if one wants to do more than one chapter impossible. So I may have to work around that.
Actually, once you have completed/begun a chapter, you can simply select that chapter and all previous chapters from the main menu
This will of course overwrite your current "autosave" file.
Wow, ok. I'm embarrassed I didn't noticed that before after having played through the entire game... hahah
So, I found 2 flags to work at a decent level. These were just a quick "scan" of AO bits that work...
Fallout 3 (0x00000003) bit gives a light, but visible effect.
MechWarrior Online (0x0000002D) bit gives a very heavy effect.
Will go threw taking screenshots later when I can without posting pointless post to be allowed to post pictures.
I managed to find a way to replace the horrendous stock AO in PoP Forgotten Sands with Inspector. The Sniper: Ghost Warrior 2 profile (0x00000031) works perfectly. It doesn't bleed through fog or anything. Check out the difference.
Anyway ... the really cool thing is it also works for Sands of Time, and I'm hoping for the other two games, as well. Haven't tested them yet.
Please post smaller pictures or links to the pictures instead of posting those huge images... kinda messes up the forum layout for some people... ie I'm at 1920x1200 and dont want to have any horizontal scrolling to see the whole image.
I find that annoying as well, It would be best if Hilbert implemented a auto resizing plugin that resizes the image to a specified size but opens full size when you click on it.
PoP: Warrior Within doesn't work with the same profile as Sands of Time and Forgotten Sands, but it works perfectly with the Aion profile (0x00000018).
I'll try The Two Thrones out later.
Nice work with the AO flags for Prince of Persia: Forgotten Sands & Warrior, scitek :cheers:
Great to see more people contributing to the HBAO+ thread.
Btw, I have found a nice HBAO+ flag "0x0000002F" for Tribes: Ascend.
Here is my final report for reference purposes:
Tribes:A is still running? I thought the game shutdown. Good that it didn't.
The game just isn't being "supported" anymore, in the sense that it isn't getting more patches or dedicated server support.
But then again, T:A is pretty bug-free IMO and still a lot of fun to play.
Was able to find a decent flag for Far Cry 3 in DX9. Couldn't find one for DX11
But DX9 in FC3 is kinda useless without a proper working and non-blurry SGSSAA flag.
Personally I still prefer DX11+Downsampling+MSAA+HDAO:
DmC Devil May Cry
From all official flags this one works best. It's flawless during gameplay, but unfortunately flickers from time to time during cutscenes, which can be annoying, but not deal breaking, for me at least.
4012C1 looks just fine in my testing. There is a little minor blur (At least with the FXAA and DoF disabled via Config edits. Which makes a huge difference). But nothing, minor sharpening or downsampling couldn't fix. The built in MSAA is crap. Misses stuff, especially when shadow maps are present it seems like. I dunno
The built in HDAO is ok, but it's far too strong and still has issues of it's own. But that's just me /shrug
Ingame DX11 MSAA may not be perfect, but it is hardly "crap".
Compatibility and blurriness problems always supersedes IQ "improvements" IMO:
In my testing i've yet to see disappearing water. Interesting.
Even if I dont' run into it. You can never get 100% sharpness and 100% AA quality. There is always going to be some averaging(Smoothing) to get as close to the ground truth as possible.
Edit: EDIT2: I haven't found any missing water after testing again without any AA. And it certainly doesn't affect ocean water.
If you can find pictures of said missing water, i'd love to see it. Am not finding it myself.
But also you can downsample the game in DX9 with GeDoSaTo easily and get phenomenal IQ along with HBAO+ as long as you use a controller (Because it breaks mouse input)
(Edit: GeDoSaTo unfortunately breaks HBAO+. Where as Driver downsampling doesn't)
It doesn't AA some elements as well as SGSSAA but the iQ is a lot better.
No AA http://i.minus.com/iblQhnf5NvFfgl.png
Built in FXAA http://i.minus.com/iSMyZwOnnwQ5Q.png
4k + FXAA Bicubic to 1600x900 http://i.minus.com/iJOlH3Tji9aJT.png