Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MrBonk, Mar 3, 2014.
Mind posting what flag this is so I can add it then?
anyone know of any unreal engine 4 flags? tried most of the ones from these threads and the doc. trying to get it to work in the valorant beta, currently the versions they are running on are ue4.22/ue4.23
there is a FLag for pes 2020?
If I understand "bleeding" correctly, ambient occlusion is heavily visible through volumetric effects in Vice City. Explosions especially look quite different.
Yes this is exactly it. Things like Fog, smoke, volumetric lights, transparent surfaces like glass,etc.
To be fair even some game's own native implementation has this to some degree but not as egregious as the worst here.
Correction: the AO doesn't appear to bleed through explosions after all, the car body just is more visible as the explosion starts to fade.
The player model and vehicles are likely much more visible against the sunshine however, I'll reply with more descriptive screens soon.
EDIT: I'll take this back, ambient occlusion isn't captured in screenshots at all, it seems. I use MSI Afterburner with RTSS, the first two screenshots are captured from an OSB recording.
The GTA SA bleeding fix isn't constructive, this is a pack of outdated mods most of which likely aren't even related to each other. I suggest removal.
Does Bully: Scholarship Edition have any functional flags? The game also doesn't have a profile in the Nvidia inspector and the Fallout 3 flag from here doesn't work for me.
You have to use HLS profile to apply them. Dunno why, but that's how it is.
That bleeding looks pretty minor TBH compared to a lot i've seen.
Is there a solution for an AO flag not working at non-16:9 aspect ratios? For example, the listed HBAO+ flag for Sands of Time isn't working for me at 21:9 (on a tangential note, the AA flag didn't work either, but it did once I made it 0x00400041).
I've never seen anyone do thorough enough testing.
I only ever was able to test 16:9,16:10 and non perfect 16:9 resolutions (like 768P)
Hello there. Are there any AO flags for Age of Conan game? Or lineage 2 (unreal engine 2)?
Halo MCC could definitely do with a working AO profile, the games own ambient occlusion causes ugly criss cross patterning.
I don't think you can even disable that in the MCC games though, so it would still look bad.
The flags for the first Assassin's Creed game don't seem to be working anymore. I've tried 22, 60000 and 60019 with no success.
considering Overwatch is its own engine, im guessing there is a slim to none chance of getting a working flag? I know CSGO disabled the flag because the game breaking bug but there is a bypass method with overwatch by simply renaming the EXE to another title. any help would be awesome
I've been testing the first 3 Arkham games, and there's a few things i think are worth mentioning here:
The compability bits for Asylum work perfectly fine, but if you're using the "Advanced BmLauncher" to tweak graphical settings further (and have a built-in AO toggle), it'll revert any settings you've set in nvidia inspector and force AO to run at the "quality" setting (which means HBAO and not HBAO+). That's perfectly fine, but if you really want to use "high quality" setting (HBAO+) then you shouldn't use that launcher at all as just opening it overrides nvidia inspector settings.
The compatibilty bits for Origins absolutely destroyed performance for me, in fact i couldn't get a stable 60 fps even on the lowest settings at 1366x768 with a ridiculously small GPU usage while i can run the game maxed out (on DX9) at 1440p and still get 60 fps if i don't inject ambient occlusion.
City is completely fine with the compatibility bits though.