HBAO+ Compatibility Flags Thread

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MrBonk, Mar 3, 2014.

  1. evgenim

    evgenim Member

    Messages:
    30
    Likes Received:
    18
    GPU:
    RTX 2060 OC
    HF:BM with HBAO + Reshade + SMAA + AdaptiveSharpen
    [​IMG][​IMG]
    [​IMG][​IMG]
     
  2. MrBonk

    MrBonk Ancient Guru

    Messages:
    3,365
    Likes Received:
    260
    GPU:
    Gigabyte 3080 Ti
    How does it look when underwater or through things like fog and glass?

    You can just try enhancing the in game MSAA too with a Hybrid Sampling mode. (Unless the OGSSAA modes break MMOD like BM does).
     
  3. Morio

    Morio New Member

    Messages:
    2
    Likes Received:
    0
    GPU:
    GTX 1070
    Hello, guys!
    Please help me, which flag of ambient occlusion is better (or optimal) to use for RE Revelations 2?
     
  4. MrBonk

    MrBonk Ancient Guru

    Messages:
    3,365
    Likes Received:
    260
    GPU:
    Gigabyte 3080 Ti
    Try them all yourself pretty much. But also, I don't think you can disable the in game SSAO without losing other effects or lowering shadow map quality IIRC. So not much point. The AO in that game isn't completely terrible.
     

  5. Morio

    Morio New Member

    Messages:
    2
    Likes Received:
    0
    GPU:
    GTX 1070
    Hmm, did I understand correctly that REV2 already has SSAO?
    Perhaps I'll ask a stupid question, but the native SSAO works regardless of whether I enable the ambient occlusion in Nvidia Inspector?
    https://********/8zYK5nV/444.png
     
  6. MrBonk

    MrBonk Ancient Guru

    Messages:
    3,365
    Likes Received:
    260
    GPU:
    Gigabyte 3080 Ti
    Yeah, though I think it may disable the in game SSAO if you set shadows to Low or Medium. I can't remember.
    You could hypothetically find a flag for HBAO+ but you would have to also have to have Shadows set to whatever setting it is that disables it. (It may also be setting post processing lower.)
     
  7. 0458315753

    0458315753 Active Member

    Messages:
    73
    Likes Received:
    2
    GPU:
    Nvidia RTX 2070S
    Is possible to apply VXAO flags? Presumably no, but I didn't find an answer in this topic.
     
  8. MrBonk

    MrBonk Ancient Guru

    Messages:
    3,365
    Likes Received:
    260
    GPU:
    Gigabyte 3080 Ti
    Nope sorry.
     
  9. MrBonk

    MrBonk Ancient Guru

    Messages:
    3,365
    Likes Received:
    260
    GPU:
    Gigabyte 3080 Ti
    Mind posting what flag this is so I can add it then?
     
  10. evgenim

    evgenim Member

    Messages:
    30
    Likes Received:
    18
    GPU:
    RTX 2060 OC
    0x00000008
     

  11. snkykun

    snkykun New Member

    Messages:
    7
    Likes Received:
    2
    GPU:
    EVGA GTX 1070 SC
    anyone know of any unreal engine 4 flags? tried most of the ones from these threads and the doc. trying to get it to work in the valorant beta, currently the versions they are running on are ue4.22/ue4.23
     
  12. pipes

    pipes Member Guru

    Messages:
    181
    Likes Received:
    0
    GPU:
    gtx 1080 ti oc lab
    there is a FLag for pes 2020?
     
  13. 0458315753

    0458315753 Active Member

    Messages:
    73
    Likes Received:
    2
    GPU:
    Nvidia RTX 2070S
    If I understand "bleeding" correctly, ambient occlusion is heavily visible through volumetric effects in Vice City. Explosions especially look quite different.
     
  14. MrBonk

    MrBonk Ancient Guru

    Messages:
    3,365
    Likes Received:
    260
    GPU:
    Gigabyte 3080 Ti
    Yes this is exactly it. Things like Fog, smoke, volumetric lights, transparent surfaces like glass,etc.
    To be fair even some game's own native implementation has this to some degree but not as egregious as the worst here.
     
    0458315753 likes this.
  15. 0458315753

    0458315753 Active Member

    Messages:
    73
    Likes Received:
    2
    GPU:
    Nvidia RTX 2070S
    Correction: the AO doesn't appear to bleed through explosions after all, the car body just is more visible as the explosion starts to fade.

    mpv-shot0009.jpg

    mpv-shot0002.jpg

    The player model and vehicles are likely much more visible against the sunshine however, I'll reply with more descriptive screens soon.

    gta-vc_2020_04_27_18_18_02_429.png

    EDIT: I'll take this back, ambient occlusion isn't captured in screenshots at all, it seems. I use MSI Afterburner with RTSS, the first two screenshots are captured from an OSB recording.

    gta-vc_2020_04_29_12_54_29_340.png
     
    Last edited: Apr 29, 2020

  16. 0458315753

    0458315753 Active Member

    Messages:
    73
    Likes Received:
    2
    GPU:
    Nvidia RTX 2070S
    The GTA SA bleeding fix isn't constructive, this is a pack of outdated mods most of which likely aren't even related to each other. I suggest removal.
     
  17. 0458315753

    0458315753 Active Member

    Messages:
    73
    Likes Received:
    2
    GPU:
    Nvidia RTX 2070S
    Does Bully: Scholarship Edition have any functional flags? The game also doesn't have a profile in the Nvidia inspector and the Fallout 3 flag from here doesn't work for me.
     
    Last edited: Apr 30, 2020
  18. Terepin

    Terepin Master Guru

    Messages:
    815
    Likes Received:
    94
    GPU:
    ASUS RTX 3070 Ti
    You have to use HLS profile to apply them. Dunno why, but that's how it is.
     
  19. MrBonk

    MrBonk Ancient Guru

    Messages:
    3,365
    Likes Received:
    260
    GPU:
    Gigabyte 3080 Ti
    That bleeding looks pretty minor TBH compared to a lot i've seen.
     
  20. ZabaZuu

    ZabaZuu Active Member

    Messages:
    89
    Likes Received:
    0
    GPU:
    RTX 2080
    Is there a solution for an AO flag not working at non-16:9 aspect ratios? For example, the listed HBAO+ flag for Sands of Time isn't working for me at 21:9 (on a tangential note, the AA flag didn't work either, but it did once I made it 0x00400041).
     

Share This Page