HBAO+ Compatibility Flags Thread

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by MrBonk, Mar 3, 2014.

  1. pedigrew

    pedigrew Master Guru

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    - How to Survive 2 -

    Flags: 0x000D0000 (Flickering) or 0x00020000 (Stronger Effect)

    Comparison
    No AO
    HBAO+ 0x000D0000
    HBAO+ 0x00020000


    Notes: Haven't noticed any bleeding nor flickering.
    Actually both flags are very stable, they share almost the same insertion logic bits F6 35 00 89/88, so if you spot any situation where AO turn on/off, the issue will probably appear with both flags.

    Update: Found some flickering in some scenes with flag 0x000D0000, 0x00020000 is working better, couldn't find flickering with it yet!
     
    Last edited: Sep 4, 2016
  2. DirtyDan

    DirtyDan Master Guru

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    Does the official flag actually work for the DX10 version? It looks better and runs better in DX10 so I was hoping to get it working in DX10
     
  3. sqwerty

    sqwerty New Member

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    Any chance of a Deus Ex: Mankind Divided flag? The ingame AO is obnoxiously strong and prone to haloing.
     
  4. GuruKnight

    GuruKnight Master Guru

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    What official flag? AA or HBAO+ ?
    I was talking about the possibility of forced DX9 SGSSAA in LEGO :)

    Regarding "The Wolf Among Us", this only has a DX9 version.
     
    Last edited: Sep 10, 2016

  5. jiminycricket

    jiminycricket Member Guru

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    Use AO 'On' instead of 'Very High'
     
  6. GuruKnight

    GuruKnight Master Guru

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    Some screenshot comparisons could be interesting.
    Does the "On" and "Very High" settings use different AO methods, or are they both SSAO implementations?
     
  7. jiminycricket

    jiminycricket Member Guru

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    On

    Very High

    Very High increases radius/distant coverage but removes AO close to camera (player arms/hands, gun, and bicycle handlebars). Very High has noticeable spatial and temporal artifacts (e.g. crevices on left building).

    Both use AMD GPUOpen AOFX (HDAO).

    P.S. Not shown but perf difference between 'On' and 'Very High' is almost nothing (1 FPS). 'On' looks better IMO. Hopefully Nixxes fixes AO like they did with CHS last patch (CHS was not rendering distant shadows at all pre-patch).
     
    Last edited: Sep 12, 2016
  8. MrBonk

    MrBonk Ancient Guru

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    You'd think AMD could come up with a better AO technique by now. It's starting to get old. FFS even the Mass Effect PS4Pro video was still using HDAO. Looked terrible.

    People like to bitch about Nvidia but AMD sure doesn't seem to care to try and compete when it comes to a lot of stuff.

    At least it doesn't look nearly as bad as it did during the e32015 reveal. Dear lord they had AO turned up to 11 in that one.
     
  9. dr_rus

    dr_rus Ancient Guru

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    FB3 have an option of using HBAO (not the superior NV's HBAO+ however) at least. DXMD don't.
     
  10. Scorpio82Co

    Scorpio82Co Member Guru

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    i found a flag work very well in Castlevania LOS_UE

    0x0000000E (Race Driver Grid)

    [​IMG]

    [​IMG]
     

  11. DirtyDan

    DirtyDan Master Guru

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  12. MrBonk

    MrBonk Ancient Guru

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    Which ever one they were using. It didn't look good lol.

    SW:BF's AO looked bad too.
     
  13. robgrab

    robgrab Member Guru

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  14. ElectronSpider

    ElectronSpider Master Guru

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  15. robgrab

    robgrab Member Guru

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    Disregard my previous post. For some reason it would crash immediately after the opening cutscene once it transitions into gameplay (photo mode from the helicopter). So I disabled the flag and played the game until I got to a save point within the mall. Loading from my save game everything works fine now.
     

  16. Dr4Wm4N

    Dr4Wm4N Active Member

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  17. GuruKnight

    GuruKnight Master Guru

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    This is actually a somewhat common issue with certain combinations of newer GPU hardware and operating systems.
    For example does the "Batman Arkham Origins Blackgate" HBAO+ flags also refuse to work on my 980 Ti's in Windows 10 with my Asus 4K monitor:
    http://forums.guru3d.com/showpost.php?p=4793399&postcount=204

    Perhaps it would be worth it to run "Dead Rising" in DX9, and give HBAO+ testing another go?
     
  18. dr_rus

    dr_rus Ancient Guru

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    Bioshock default AO flag from 372.70 seems to work with BS1Remastered but the performance hit is pretty massive for the results it provides.
     
  19. MrBonk

    MrBonk Ancient Guru

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    I'm not seeing the performance hit here on my 980 in W7

    Will post shots.




    http://screenshotcomparison.com/comparison/184657
    http://screenshotcomparison.com/comparison/184658

    Dead Rising is unfortunately a new DX11 port only of a decade old 360 game (DX9'ish).
     
    Last edited: Sep 16, 2016
  20. dr_rus

    dr_rus Ancient Guru

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    That's because you're running locked to 30 fps. From the GPU load you can see that it's +40-90% GPU load for what is a very subtle effect.
     

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