Discussion in 'Games, Gaming & Game-demos' started by KissSh0t, Jun 11, 2018.
This is using a new engine called Slipspace Engine.
I haven't played any of the older games so no hype from me but I guess it is implied that master chief's the protagonist here?
It must be him putting on the helmet, who else could it be?
So this is how the games go for PC, Halo 1 > Halo 2 Vista > Halo Infinite.
If Microsoft would bring the Master Chief Collection to PC... it would sell, like crazy.
You are a bad person and you should feel bad.
Halo ... service? Destiny never became a "thing" so I doubt it's a clone so that means .... BATTLE ROYALE
That wouldn't surprise me, seeing how the new CoD and Battlefied are doing it right now.
Oh no a game not out for at least a year and a half is going to have features that pretty much all major games have... Run for the hills!
I was going to try explaining why you are incorrect but then realized you are trolling to get a reaction.
I am dead serious. If you're surprised at a AAA game trying to engage players and include microtransactions, then I suggest lifting the rock you've been living under for half the decade. If you're disappointed, I suggest adapting your expectation pattern - drastically. If you're angry at the mere mention of microtransactions, I'd go as far as to suggest another hobby.
I know the gaming community loves to get into a new uproar every five minutes over the most minute detail, and so far, this very much qualifies as exactly that.
But you are acting like every single major release that comes out now has microtransactions in it. Which... isn't just wrong, it's grossly wrong.
The number of major releases with microtransactions in them is... actually much smaller then most people know.
And even so, I could care less about it.
Because, like some titles in the past... Dead Space 3, DX: Mankind Divided... and many, many others... just because microtransactions are in there... doesn't mean a damn thing. The two I listed as examples, you can play from start to end without any issue, and never use them. Hell, I didn't even know they were in DX:MD until I read about it, and had to make an effort to even find them in the game's menus.
My issue with the HALO series, is MS's crap way of handling it's platform release.
On PC, we got HALO 1 and 2, with 1 being a decent port. But 2 being... kind of eh. Then, nothing. Now, we're told that we will get HALO 6 on PC. Sorry but, who the hell cares? So after skipping three main entries, and two side story titles... we get the next HALO.
Whoopty damn doo.
Same thing that irritates me with Gears of War. We got the first game, then nothing... then Gears 4 and Gears 5. But, 2, 3 and Judgement... nope.
I'm not sure if or where people draw the distinction between microtransactions and DLC, but I can't find a game in my currently installed games list on Steam that doesn't offer more content than just the base package (Assetto Corsa: cars and tracks; F1 2017: car; Motorsport Manager: several packs; AC Origins: too much to list; CoH2: everything from mission packs to the WW2 equivalent of horse armor; CSGO: microtransaction cash cow; Rocket League: see CSGO). Now, I could say that "almost all major games have microtransactions" is hyperbole, as my "run for the hills" quip certainly wasn't meant to be overly factual, but the point I'm making is the same as you: microtransactions existing isn't necessarily a big deal.
That's why I think it's odd to get worked up about a Halo game, especially this far out, having microtransactions and other features that are practically industry standard by now to continuously engage people to a specific game.
Also, I couldn't be more with you on how MS is crap at publishing its work for PC. I would love, love, love for them to bring Reach, ODST and the Master Chief Collection over to Steam. I'd probably be able to almost forgive Microsoft for the nightmare that was GFWL if they did that.
Most people tend to associate mircotransactions with... what they actually are. Pay to win, pay for small, throw away additions. Weapon skins and hats (looking at you Team Fortress 2).
Or, in cases like Dead Space 3 and DX:MD... small real world costs for in game crafting supplies.
Where as... DLC, additional story content and maps. Added campaigns and such, different beasts in my eyes.
I would not consider any of The Evil Within's Season Pass content as microtransactions. Same with Wolf 2's DLC. Not speaking in terms of quality or personal enjoyment, but, it was added content that added hours of playtime to said game.
Where as, dropping 5 bucks for a few extra crafting supplies... or a different skin for your online character... meh.
@4:37 "Granted, with how little we know about Halo Infinite, it is too early to say how the game will go about implementing monetization or live service functionalities".
Props to him for stretching that to a ten minute video. I'm glad there are people riling up though, hopefully it keeps 343 grounded. I wonder though: if Infinite is going to be a game that's supposed to last, how are they looking to navigate the console generation jump that's undoubtedly heading our way?
I'll just leave this here...