It's not by choice many haven't played it, after my next gpu upgrade a VR setup is next on the list, i've had a VR setup in mind for ages but you know, very expensive. I can only imagine how immersive something like this is.
I think the stats for VR make it at around 2% of all active Steam users, so that's 2% of one out of four major gaming platforms. Of course the target audience is absolutely miniscule. But: are there guidelines on what constitutes a Game of the Year? Publications choose their GOTY on their own terms. Some choose the most popular game, some choose the game they thought was best, some choose a game that best 'speaks' for the kind of year it's been in gaming, some choose a game that shows the direction of future games. But if popularity were the most important factor, we'd be blessed with Fortnite and Minecraft having five-year win streaks I think. Alyx is a great game, top quality all round, ánd a daring endeavor that serves as a reference for future games, VR or no. Outside of accessibility / availability, I don't think you could ask for much more from a GOTY.
Yeah. Maybe "VR game of the year"... but making a title that only appeals to a niche market the game of the year seems odd. Specially since, as you said, nobody is talking about it any more. When it released, and for a bit after... yeah, everyone was all about it. But, for months now... there's been nothing. The game came and went. Which, is drastically different compared to past Half-Life titles.
If you have a VR HMD this game should be a requirement by law, just raised the VR bar so high i doubt anything will touch it, apart from the inevitable Alyx HLVR sequal. And let me just add the workshop intergration is cracking, Return to Rapture is jaw dropping.
Yes I really need to try this! Playing the game again now that I have index controllers but I need to try some workshop stuff
^^^Oh you need to try some of the workshop stuff, the modders are doing a fantastic job with this VR engine.