Half Life 2 HD Remastered HD Texture Pack V2.1

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Jan 31, 2020.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    johnyonghwang1 has released a new version of his HD Texture Pack for Half-Life 2. Half Life 2 HD Remastered HD Texture Pack V2.1 is 3.56GB in size, features plenty of new 2K textures, and you can do...

    Half Life 2 HD Remastered HD Texture Pack V2.1
     
  2. Glottiz

    Glottiz Master Guru

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    Half HD Life HD 2 HD Remastered HD Texture HD Pack HD V2.1 HD
     
  3. TheDeeGee

    TheDeeGee Ancient Guru

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    Not for HL2: Update... that's a missed chance.
     
  4. SSJBillClinton

    SSJBillClinton Master Guru

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    Idk, I always find these "HD" textures to be overly detailed to the point of being unrealistic.
     

  5. aufhenger

    aufhenger New Member

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    Sry on my ignorance, but how to install this?
    My HL2 is on Steam.
     
  6. vbetts

    vbetts Don Vincenzo Staff Member

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    Some just explode and sharpen textures.

    Whatever happened to Fake Factory? That still being updated?
     
  7. Venix

    Venix Maha Guru

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    Yeah that would be straight from the uncanny valley ....well not exactly but when you go ultra realistic you need eveeeeerything to be ultra realistic else your brain instantly start saying ....this is out of place ....weird
     
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  8. wavetrex

    wavetrex Maha Guru

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    No, he gave up after 10 years or so.
    But it's still the best mod so far, no question about it.

    Too bad he never managed to get a proper HD Alyx model/texture ...
     
  9. KissSh0t

    KissSh0t Ancient Guru

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  10. illrigger

    illrigger Master Guru

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    Yeah, that's a side effect of the underlying objects being unchanged. You can slap 16k textures with bump and speculars on a cube, but it's still going to look like a cube, and your brain isn't going to see it as anything but a cube.
     
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  11. SSJBillClinton

    SSJBillClinton Master Guru

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    I'd asked my 3d model-savvy partner about this earlier on and she said the same thing - really interesting! I could never really tell before but it totally makes sense.
     
  12. TheDeeGee

    TheDeeGee Ancient Guru

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    Tried it, and looks it out of place.

    Apart from that a lot of textures are still vanilla. So you get a 2K Rock on top of 512x512 ground textures (or something like that).

    2K is just way too sharp for the amount of geometric detail the game has.
     
  13. KissSh0t

    KissSh0t Ancient Guru

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    I think all you have to do is place the materials, models, scripts, sounds folders inside hl2 folder

    So, say your default install location is C:\Program Files (x86)\Steam\steamapps\common\Half-Life 2

    Inside Half-Life 2 folder, there is a hl2 folder, just copy them to be inside the hl2 folder, although I'm not entirely sure how you would use the mod for episode 1 or 2, I've only ever modded the base game.

    The FakeFactory Cinematic Mod, I think it was last updated in 2015, that one has all the different Alyx models.
     
    Last edited: Feb 1, 2020
  14. TheDeeGee

    TheDeeGee Ancient Guru

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    Almost!

    Inside the hl2 folder you have to make a new one called custom and in there you drop the HD OVERHAUL folder with all other folders inside.
     
  15. KissSh0t

    KissSh0t Ancient Guru

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    Is this a new thing? I've not modded HL2 for quite a while and have never done that, or is this just for this specific mod?
     

  16. aufhenger

    aufhenger New Member

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    Thanks, it worked.

    Original HL2
    https://i.**********/4ymk011Q/hl2-2020-02-01-12-11-52-963.png

    HD Overhaul HL2
    https://i.**********/YS5d7zkx/hl2-2020-02-01-12-09-40-651.png
     
    Last edited: Feb 1, 2020
  17. kakiharaFRS

    kakiharaFRS Master Guru

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    - 17 years of modding elder scrolls and 3d fallouts
    - more than 300hrs of "work" to get my current skyrim as it is

    my personal view and advice on retextures :
    - photo realistic textures look worse because of that 3d model/texture shock explained above but also because they lack the "world vision" the original artist had, it's a job to create consistent immersive worlds, you can't put random stuff in it
    - too detailed world textures create obvious patterns spread over large surfaces breaking immersion, in real life you don't see all that constant detail "noise" and a spot of dirt doesn't look like another spot of dirt 10m away so it's better to just see a "blurry brown patch" on the ground really
    - ENBs reshade etc.. completely change colors so it's very unlikely the result you'll have is what the author intended and had on his computer

    I personally only use retexes that keep to the original design or can be integrated into the world without making it look wrong which takes hours of trial and error because in a different daytime or weather it can go from awesome to atrocious
    I would happily pay my games 200$ if they looked as good as what the modding community can achieve with it's creativity and manpower, those people are awesome
     
    Last edited: Feb 1, 2020
  18. Rich_Guy

    Rich_Guy Ancient Guru

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    I use FakeFactory v12, with the HD models.
     
  19. TheDeeGee

    TheDeeGee Ancient Guru

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    I tried Cinematic Mod, but i don't like how every level has been turned into darkness.
     

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