Discussion in 'Games, Gaming & Game-demos' started by thecake90, Mar 12, 2006.
Half life E 1 looks amazing Keep them coming
those oblivion screens, the last one, I don't think you're using the lod mod with higher res textures for distant land...
No, that looks like the normal one to me.
That's why I pointed these out. Oblivion looks so much better with these.
A few Episode 1 screens;
All settings max, 1600*1200, 4xAA, 16xAA never below 40fps.
just a Q.??
is HL2 episode one a new version of Half Life 2 or they are the same
No, it's an expansion. It continues the story of Half Life2. Same engine, but with HDR this time.
nVidia CAN do HDR with AA, just once the HDR in the game is being used on FP16 filtered textures.
BTW, the HDR in HL2 E1 isnt really HDR afaik, its just an advanced bloom effect.
NV cannot do HDR + AA on either FP16 or FP32 "true" HDR.
Nope, it's proper HDR, but with some limitations (mainly lower precision to allow MSAA to be used as well)
Some detailed info here:
Man, those headcrabs look wicked.
Those limitations effectivley make it an advanced bloom effect though. I turned it off on CSS. I think the HDR on the source engine looks horrible.
on your pc it does. Source HDR owned its not like far cry HDR but it make the game more real and pretty
wow actually outdoors!
well that didn't last long
its a marvellous night for a gunfight?
Hah, you don't even know what you are talking about. I'm able to play CSS on full settings with high AA, AF and HDR very comfortably, thank you very much.
Basically why I disabled it is because the HDR effect is ugly it washes everything out and makes everything look extrememly unrealistic - it's basically an overkill bloom effect.
Have you played de_dust with HDR on? Have you ever in real life seen pure white buildings and sand? Have you ever gone outside and turned on your flashlight and shone it at the ground and then turned on your computer and seen how it looks in source?
There are some places where it looks interesting but for me it's just overkill. Look at the screenshot below, there's no difference in colour between the wall and sky and the sand looks horrible.
i agree beavis the source engine can make hdr look over used, and yes i also agree to farcry has more interesting hdr and less noticable. but its nice to have it i any games to be honest.
true, especially in css, its WAY too bright, but disabling it makes it look dull...
WOW cool effects
On some maps it looks ok, but on Dust I didn't see my crosshair because of the overbright effects with the result I sucked even more at CS:source
No, bloom is bloom, HDR is HDR, they're completely different things. In Source they use textures and lighting with higher colour precision, so it's HDR whatever way you slice it.