GPUOpen Announced - AMD’s Answer To Nvidia’s GameWorks

Discussion in 'Videocards - AMD Radeon Drivers Section' started by Blackfyre, Dec 15, 2015.

  1. Blackfyre

    Blackfyre Maha Guru

    Messages:
    1,004
    Likes Received:
    33
    GPU:
    MSI 1070 Gaming X
    Last edited: Dec 15, 2015
  2. fantaskarsef

    fantaskarsef Ancient Guru

    Messages:
    10,702
    Likes Received:
    2,873
    GPU:
    2080Ti @h2o
  3. Blackfyre

    Blackfyre Maha Guru

    Messages:
    1,004
    Likes Received:
    33
    GPU:
    MSI 1070 Gaming X
    Indeed. Guys all the details are on the Guru3D site. Feel free to discuss away though. Unless the original thread by HH is moved here, then we can have this closed.
     
  4. TheDukeSD

    TheDukeSD Member Guru

    Messages:
    131
    Likes Received:
    6
    GPU:
    MSI GT 1030 2GH OC
    more money and resources spent in the wrong direction from amd part...

    how many games actually use mantle? what's the state of mantle now? what's the state of vce? what's the state of linux proprietary amd drivers (lower performance compared to mesa in source games, games crashing...)? what's the state of opengl in windows?
     
    Last edited: Dec 15, 2015

  5. The Mac

    The Mac Ancient Guru

    Messages:
    4,408
    Likes Received:
    0
    GPU:
    Sapphire R9-290 Vapor-X
    1. a dozen or so AAA titles. The diference in performance is astounding.
    2. its now Vulkan
    3. VCE is still arround and used by a number of encoding programs.
    4. AMD closed source linux drivers are actually very stable, just not fast.
    5. Why would AMD have any control over ogl, windows or otherwise? GLnext/Mantle is coming.

    Money well spent as far as im concerned.

    The more recources they pump into open source libraries, the happier i will be.

    but of course, you know how to run a 1.24 Billion dollar company better than they do.

    Perhaps you should apply for the CEO position...

    lol
     
    Last edited: Dec 15, 2015
  6. sammarbella

    sammarbella Ancient Guru

    Messages:
    3,931
    Likes Received:
    178
    GPU:
    290X Lightning CFX (H2O)

    1 - What dozen? It's more near six games.
    Yea astounding performance like in BF4 where ppl with AMD GPus normally get better performance using Dx11 version.
    So astounding performance nobody (game devs) bother using it to make their games.

    :D

    2 - And?They can label it "Dragon" or even "Tiger" and have the same real life use: NONE.

    3 - Yes, using tricks to reach it thanks to "easy" access provided using latest drivers.

    4 - Not faster enough cuase there are no DX11 native games in Linux. Who plays in Linux? Same ppl who plays Vulkan games? Where are the Vulkan games?

    5 - Next failed API is coming from AMD. Big news.

    LOL
     
    Last edited: Dec 15, 2015
  7. TheDukeSD

    TheDukeSD Member Guru

    Messages:
    131
    Likes Received:
    6
    GPU:
    MSI GT 1030 2GH OC
    1) name the 12+ games that use mantle please.
    2) vulkan is not mantle. the code diference is so big that vulkan is another api. (pls post the link from where i can download mantle sdk or anything similar to make my own engine using mantle because i have issues finding something like this)
    3) yes because they need to make something, change their mind and make something else. they are lucky devs actually bothered to implement the second thing, i wouldn't had done it.
    4) yes very stable. vsync bug not fixed for 1+ year. the extensions are so well supported that when the game uses some it just crash...
    5) the support for opengl in windows is on paper, in reality it's pure trash.

    amd is the underdog in pc area and it's not only gpu case it's cpu case also. explain me how they gonna recover using money in projects that will end up abandoned sooner or later.

    btw if u like so much amd why you use an intel cpu and not an amd one?

    L.E.: the deal is simple nvidia dominates the gpu market in pc area. when amd come up with a new api nvidia just doesn't bother to implement it (why would they help the competition?!?), in fact nvidia can do as much as posible to not work on their gpu (because they can). from this point the devs have 2 options: support it for a low % of players (keep in mind that mantle was only available for gcn not for older, someone with HD 6970 might not upgrade soon) or not support it at all and reduce the costs (most will go with this last one).
     
    Last edited: Dec 15, 2015
  8. Dennisbest

    Dennisbest Member

    Messages:
    26
    Likes Received:
    0
    GPU:
    Sapphire Radeon 7950
  9. TheDukeSD

    TheDukeSD Member Guru

    Messages:
    131
    Likes Received:
    6
    GPU:
    MSI GT 1030 2GH OC
  10. sammarbella

    sammarbella Ancient Guru

    Messages:
    3,931
    Likes Received:
    178
    GPU:
    290X Lightning CFX (H2O)
    The Mac specified AAA titles so not even 11, the two "Plants vs. Zombies: Garden Warfare" games could not be considered AAA titles in any terms.

    So 9.

    Nine games who have Mantle support and that's all.

    A HUGE IMPACT IN PC GAMING HISTORY!

    LOL
     

  11. theoneofgod

    theoneofgod Ancient Guru

    Messages:
    4,068
    Likes Received:
    49
    GPU:
    RX 580 8GB
    VCE doesn't support 1920x1200 which is just..
     
  12. PrMinisterGR

    PrMinisterGR Ancient Guru

    Messages:
    7,004
    Likes Received:
    137
    GPU:
    Sapphire 7970 Quadrobake
    I actually believe it had much more impact behind the scenes, than it could ever have in front.
     
  13. sammarbella

    sammarbella Ancient Guru

    Messages:
    3,931
    Likes Received:
    178
    GPU:
    290X Lightning CFX (H2O)
    Like "Mantle lives in DX12"?

    What's AMD?A NGO?Non profit org?

    Coult it be an expert spending money developing good ideas others like Microsoft can $$$ benefit?

    What's next? Nvidia hbm2 successful GPUs "thanks" to AMD?
     
  14. aufkrawall2

    aufkrawall2 Master Guru

    Messages:
    415
    Likes Received:
    3
    GPU:
    MSI RX 580 Armor
    Wait with derision until more DX12 benchmarks are out.
     
  15. Weekend

    Weekend Member

    Messages:
    35
    Likes Received:
    0
    GPU:
    R9 270X 2GB
    Even on my r9 270x Mantle is supported for it as in just able to run it! Is it playable? NO. It's not stable and after some search on the web I found Mantle is not optimized on GCN 1.0 (R9 270, 270X, 280, 280X and etc)

    on Battlefiled 4? massive fps drops
    on PvZ? same thing.
    on Thief? a lot of stutter... a lot!

    Why? They could have told "Mantle, For GCN 1.1 and better!" :bang:
    I wonder if same thing can happen with dx12 and vulkan.

    run a unreal dx12 test the other day... little stutters again (less then Mantle)
     

  16. theoneofgod

    theoneofgod Ancient Guru

    Messages:
    4,068
    Likes Received:
    49
    GPU:
    RX 580 8GB
    Those UE DX12 applications aren't optimized.
     
  17. PrMinisterGR

    PrMinisterGR Ancient Guru

    Messages:
    7,004
    Likes Received:
    137
    GPU:
    Sapphire 7970 Quadrobake
    Nope. But it's a valid strategy alright. Two out of the three platforms that any game is being written on, are GCN. The APIs they will use to port those titles on PC, are basically AMD APIs. It makes a lot of sense, and it's much cheaper than GameWorks in the long run.

    I believe your problem was the 2GB of memory along with the unoptimized nature of those first games. Mantle was smoother for in in every game (especially Thief), the only game that was stutter was DAI.
     
  18. sammarbella

    sammarbella Ancient Guru

    Messages:
    3,931
    Likes Received:
    178
    GPU:
    290X Lightning CFX (H2O)
    Well it's strategy, i agree.

    The question is:

    Will this strategy give any benefit to AMD?

    Let's see the long run again because there is none in the short from past Mantle.

    If there is no tangible benefits for AMD from Mantle/Vulkan/etc APIs it's very expensive.

    GameWorks provide clear benefits to Nvidia RIGHT NOW:

    They sell +80% of the dedicated GPUs in part due to his "sponsoring" in AAA titles.

    If the AMD APIs only know benefit will be making port to PC easy and then you get GameWorks "treatment" on top, i don't see the benefit.

    What these APIs are supposed to be?

    DX12?

    Is MS paying AMD royalties for Mantle ideas?

    Even if DX12 is based on Mantle (i don't think do)....

    ...what is the exclusive advantage for AMD in this?
     
    Last edited: Dec 16, 2015
  19. theoneofgod

    theoneofgod Ancient Guru

    Messages:
    4,068
    Likes Received:
    49
    GPU:
    RX 580 8GB
    No benefits that give them an edge as far as I can see. PS4 ports will be as poor and X1 devs need to use DX12. It's not isolating anything.
     
  20. Spartan

    Spartan Master Guru

    Messages:
    678
    Likes Received:
    2
    GPU:
    R9 290 PCS+

Share This Page