Remember the gool old first incarnation of Cry Engine? Of course (some of) you do! Why not make some experiments 10 years later, with all the pixelcrunching power we have nowdays? So I deleted the original FC pre-compiled shader cache folder ( "Far Cry\Shaders\Cache\") and let the game rebuild the shader binaries on a Windows 7 SP1 system with lastest DirectX installed. I got some interesting differences in image rendering and its quality: (XOR png between new and old shader binaries) .....and some surface rendering issues too (depending on camera view angle): Anyone who can suggest a solution for the issues?