The game overall is pretty neat, especially if someone is into Japanese culture and folkore. Though combat is an absolute slog, every enemy is a sponge and there's nothing you can do in particular to accelerate process. Essentially green stuff is a shitty pistol, blue stuff is a shotgun, red stuff is your rocket/grenade launcher and that's that. Except they all feel super weak. There are no headshots, weak spots, elemental weaknesses. You just mash every enemy until they're done. Combat feels leagues below every other aspect of the game, it also seems to be lacking basic feature of dodging. You can block and that's that.
Combat goes much faster once you start upgrading stuff. Especially once you upgrade the charged water to be 3 shots and 9m wide. That tears through stuff quickly. Then there are beads to increase your damage. Also when you unlock wiring in that makes a big difference.
Perhaps it does but IMO stretching buying arbitrary percentage upgrades over 10-15 hours of playtime doesn't translate well into "action" first person combat, it feels like buying upgrade points in a top-down RPG where you just click at stuff until it dies.
It works exactly the same way as it does in every single other action-rpg. Again I don’t understand why it’s being criticized in this game when it’s just fine in every other game.
Forgetting the bow to snipe(headshots do more damage with the bow) and the talismans can speed things up. They stun, reveal cores, distract and the bush thing to block line of sight. It's a little basic, but I'm enjoying it.
Yeah, the bow can make short work of enemies. And, the fire weaving is really powerful and can make short work of groups of enemies. Plus, once you get far enough into the game and unlock the ability to be "wired in"... you can destroy groups of enemies in only a couple attacks.
I think the fully upgraded water rips through groups faster than the fire. Fire is better for long distance I suppose though.
Open world and monster design looks top notch but the combat looks meh... Now if someone can port Elden Ring or Dark Souls melee combat into this, I would love it.
So, because a review says it... it's true. Regardless of what people here, people playing the game, are saying.
I was going to get all the spirits before beating the game but then found out you have to beat the parade about 8 times to get them all. Seeing as how this is on a fairly long timer I totally gave up on that.
Just beat the game, clocked in at 28 hours and that’s with all the side stuff except the spirits. I thoroughly enjoyed it. The story and style were excellent and it didn’t overstay its welcome with the open world stuff like so many open world games do.
Anyone try messing with the ini files? Notice the variables are already in place for FSR2 and XeSS. Doubt they work though.