GhostWire: Tokyo

Discussion in 'Games, Gaming & Game-demos' started by KissSh0t, Jun 10, 2019.

  1. wrathloki

    wrathloki Ancient Guru

    Messages:
    2,134
    Likes Received:
    318
    GPU:
    EVGA 3080
    Nah, totally different in every way.
     
    rflair likes this.
  2. Damien_Azreal

    Damien_Azreal Ancient Guru

    Messages:
    11,519
    Likes Received:
    2,184
    GPU:
    Gigabyte OC 3070
    I'm loving the game.
    But, I don't agree that it's a "Ubisoft formula" game...
     
  3. skacikpl

    skacikpl Maha Guru

    Messages:
    1,227
    Likes Received:
    609
    GPU:
    Inno3D RTX 4090
    The game overall is pretty neat, especially if someone is into Japanese culture and folkore.
    Though combat is an absolute slog, every enemy is a sponge and there's nothing you can do in particular to accelerate process.

    Essentially green stuff is a shitty pistol, blue stuff is a shotgun, red stuff is your rocket/grenade launcher and that's that. Except they all feel super weak.
    There are no headshots, weak spots, elemental weaknesses. You just mash every enemy until they're done.

    Combat feels leagues below every other aspect of the game, it also seems to be lacking basic feature of dodging. You can block and that's that.
     
    cerebus23, Valken and ramthegamer like this.
  4. wrathloki

    wrathloki Ancient Guru

    Messages:
    2,134
    Likes Received:
    318
    GPU:
    EVGA 3080
    Combat goes much faster once you start upgrading stuff. Especially once you upgrade the charged water to be 3 shots and 9m wide. That tears through stuff quickly. Then there are beads to increase your damage. Also when you unlock wiring in that makes a big difference.
     

  5. skacikpl

    skacikpl Maha Guru

    Messages:
    1,227
    Likes Received:
    609
    GPU:
    Inno3D RTX 4090
    Perhaps it does but IMO stretching buying arbitrary percentage upgrades over 10-15 hours of playtime doesn't translate well into "action" first person combat, it feels like buying upgrade points in a top-down RPG where you just click at stuff until it dies.
     
  6. wrathloki

    wrathloki Ancient Guru

    Messages:
    2,134
    Likes Received:
    318
    GPU:
    EVGA 3080
    It works exactly the same way as it does in every single other action-rpg. Again I don’t understand why it’s being criticized in this game when it’s just fine in every other game.
     
    Archvile82 likes this.
  7. Trunks0

    Trunks0 Maha Guru

    Messages:
    1,293
    Likes Received:
    803
    GPU:
    PC RedDevil 7900XTX
    Forgetting the bow to snipe(headshots do more damage with the bow) and the talismans can speed things up. They stun, reveal cores, distract and the bush thing to block line of sight. It's a little basic, but I'm enjoying it.
     
  8. Damien_Azreal

    Damien_Azreal Ancient Guru

    Messages:
    11,519
    Likes Received:
    2,184
    GPU:
    Gigabyte OC 3070
    Yeah, the bow can make short work of enemies.
    And, the fire weaving is really powerful and can make short work of groups of enemies.

    Plus, once you get far enough into the game and unlock the ability to be "wired in"... you can destroy groups of enemies in only a couple attacks.
     
  9. wrathloki

    wrathloki Ancient Guru

    Messages:
    2,134
    Likes Received:
    318
    GPU:
    EVGA 3080
    I think the fully upgraded water rips through groups faster than the fire. Fire is better for long distance I suppose though.
     
  10. ramthegamer

    ramthegamer Ancient Guru

    Messages:
    6,475
    Likes Received:
    922
    GPU:
    Zotac Trinity 3080
    This game s review concludes that the game suffers from weak combat
     

  11. big ROBOT bill

    big ROBOT bill Ancient Guru

    Messages:
    1,748
    Likes Received:
    2,657
    GPU:
    TUF 4070Ti OC
    I cannot play those games, huge monsters even huger swords and nothing happens
     
  12. wrathloki

    wrathloki Ancient Guru

    Messages:
    2,134
    Likes Received:
    318
    GPU:
    EVGA 3080
    Are you confusing this with Elden Ring? o_O
     
  13. Valken

    Valken Ancient Guru

    Messages:
    2,924
    Likes Received:
    901
    GPU:
    Forsa 1060 3GB Temp GPU
    Open world and monster design looks top notch but the combat looks meh...

    Now if someone can port Elden Ring or Dark Souls melee combat into this, I would love it.
     
  14. big ROBOT bill

    big ROBOT bill Ancient Guru

    Messages:
    1,748
    Likes Received:
    2,657
    GPU:
    TUF 4070Ti OC
    Much the same really
     
  15. wrathloki

    wrathloki Ancient Guru

    Messages:
    2,134
    Likes Received:
    318
    GPU:
    EVGA 3080
    Not even remotely close.
     
    Valken likes this.

  16. Damien_Azreal

    Damien_Azreal Ancient Guru

    Messages:
    11,519
    Likes Received:
    2,184
    GPU:
    Gigabyte OC 3070
    So, because a review says it... it's true.

    Regardless of what people here, people playing the game, are saying.
     
  17. wrathloki

    wrathloki Ancient Guru

    Messages:
    2,134
    Likes Received:
    318
    GPU:
    EVGA 3080
    I was going to get all the spirits before beating the game but then found out you have to beat the parade about 8 times to get them all. Seeing as how this is on a fairly long timer I totally gave up on that.
     
  18. Trunks0

    Trunks0 Maha Guru

    Messages:
    1,293
    Likes Received:
    803
    GPU:
    PC RedDevil 7900XTX
    Oh... That's super uncool... Well I won't be doing that part lol
     
    wrathloki likes this.
  19. wrathloki

    wrathloki Ancient Guru

    Messages:
    2,134
    Likes Received:
    318
    GPU:
    EVGA 3080
    Just beat the game, clocked in at 28 hours and that’s with all the side stuff except the spirits. I thoroughly enjoyed it. The story and style were excellent and it didn’t overstay its welcome with the open world stuff like so many open world games do.
     
  20. Trunks0

    Trunks0 Maha Guru

    Messages:
    1,293
    Likes Received:
    803
    GPU:
    PC RedDevil 7900XTX
    Anyone try messing with the ini files? Notice the variables are already in place for FSR2 and XeSS. Doubt they work though.
     

Share This Page