Genesis Announce the Thor 300 RGB keyboard

Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Apr 29, 2020.

  1. Hilbert Hagedoorn

    Hilbert Hagedoorn Don Vito Corleone Staff Member

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    The Genesis Thor 300 RGB is a keyboard mainly intended for gamers. It packs mechanical keys, new generation RGB illumination, and software which allows for personalization to use the device’s full p...

    Genesis Announce the Thor 300 RGB keyboard
     
  2. Noisiv

    Noisiv Ancient Guru

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    That font though...

    [​IMG]
     
  3. cryohellinc

    cryohellinc Ancient Guru

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    Horrible font and ludicrous amounts of RGB. Yuck.
     
  4. JjX

    JjX Member

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    I would like to see more tests on keyboard/mice, especialy debounce and latency measurements,
    ppl forgot the first purpose of "gaming" stuff, its not RGB ! Its reactivity, accuracy.

    https://danluu.com/keyboard-latency/
     

  5. LevelSteam

    LevelSteam Active Member

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    MUH ARRGEEBEE!!
     
  6. Noisiv

    Noisiv Ancient Guru

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    yeah i knew it right away....that guy he has no idea the fuk he's measuring:

    The latency measurements are the time from when the key starts moving to the time when the USB packet associated with the key


    haha that's not latency :rolleyes:
     
  7. LevelSteam

    LevelSteam Active Member

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    Correct. If that was how it worked then you could reduce or increase latency by swapping out lighter or heavier springs. It also doesn't account for the fact that certain switches have different actuation points from others.

    I'd think the best way to measure latency would be to remove the switch entirely and test via the contacts on the PCB itself and a set of tweezers. Testing with switches and caps on introduces things that can vary based on typing style, switch design, etc. Without them you're just seeing the latency between the artificial "keypress" (completing the circuit on the PCB with the tweezers) and the registered "keypress" in your system.
     
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  8. JjX

    JjX Member

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    from when the key starts moving to the time when the USB

    He is measuring the time between your brain and the thing to happen at screen. Keyboard latency, usb/ps2 latency, etc
    So measuring the necessary time for the switch to be activated with mechanical switch is important ( 4-5mm) that fully part of build in latency
     
  9. LevelSteam

    LevelSteam Active Member

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    That's not what latency is either, and when measuring any type of latency it's pointless to include the reaction time between when the user decides to do something at the keyboard and when it happens onscreen for a variety of reasons.

    The most common actuation distance for cherry mx style switches is also 2mm, not four or five. Mechanical boards don't require the key to be bottomed out before registering the keystroke.
     
  10. wavetrex

    wavetrex Ancient Guru

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    I don't know what kind of mambo-jumbo testing has been done claiming that some keyboards have 40ms keypress-to-USB latency, but I can say that it's almost certainly wrong.

    I wouldn't be able to play music in a DAW using ASIO-driver soundcard with a 10ms audio buffer using the PC keyboard if the keyboard was adding another 50 !!! ms over that. No freakin' way.
    I was able to play the same way as on my MIDI keyboard (actual music keyboard), well, with limitations, as you only have one octave on a the letters (Q = "C" or "Do", W = "D" or "Re" ... etc.)

    Basically the sound comes out of the speakers so quickly that it feels instant (like real mechanical piano).
    If I change the audio buffer to only 40ms it already feels "laggy" and my brain can't process anymore the finger presses to maintain the song rhythm.

    So no, whatever the latency of a good mech. keyboard is, it's certainly NOT 40-50ms, but more likely under 10ms or even less.

    My keyboard: Steelseries mechanical keyboard with 1000 polling rate.
     

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