Discussion in 'Frontpage news' started by Hilbert Hagedoorn, Mar 27, 2015.
Very true them Quadro cards can cost several thousand dollars while the TitanX is just a $1000.
i quess this is absolute false rumor,so dont suet people....yust ,this is pulling up dust ,so nvidia can get more points than competition.... Anyway,always it s better to wait than rush and buy new stuff,just to be in the top....Midle is best always....
Don't worry my friend, despite the 980ti have half the vram as the titan-x, there is still win10 around the corner, say hello to stacking vram when doing multiple gpu's,
Thank god I waited, this will be much much better price - performance compared to titan-x.
Can't wait for radeon 390X.
Specs make sense. Take the GM200, half the Titan VRAM, cut FP precision to justify the Quadro tax.
I'd say 6 GB of VRAM is the new high end standard. 12 GB is overkill for video games.
I made the mistake of buying the 128 MB version of the Geforce 4200 Ti back in the day. The normal version has 64 MB. I never even came close to using the 128 MB.
VRAM isn't a limiting factor unless the program lets it "run out" with poor management (or backroom deals).
If there is something to justify by TitanX other then 12gb vram..
I mean even 580GTX has stronger FP64 then TitanX, I doubt they will cut it further, it is what it is.
Naming it again, I saw the 580 with 3GB run out of VRAM on modded Skyrim (4K textures ), but then again that's a single scenario I've encountered such a problem. Just sayin'.
I hope you understand that most of people running into problems like that are sick in mind and hurting their gaming experience for no reason as they are using those 4k textures on 1080p or similar, since GTX 580 would not play it well on 1440p+ anyway.
Of course it's overkill. I went back to 2K textures, and it does look nice enough, way better than the vanilla textures, and I went for it at 1080p.
And I don't think you wanted to call me sick in mind for just trying out the texture mods and noticing it does not pay off
If this is true, hello Titan X owners =)
Trying/Testing is fine (I do it often), but I know people who have good hardware to have stable 60+ fps at very high settings, and they play at 20-40fps, because they "need" to have something enabled even if it affects like 1% of pixels on screen and is giving nearly no visual difference.
So, I misused your post to point out that a lot of people are not having smooth experience just because they can cripple it.
Gamers weren't meant to buy the Titan anyway. The 12gb make sense in a high-end production environment. If you're building workstations to enable a faster prototyping scenario, then the Titan X fits perfectly. Then after you've done your prototyping and such you can send it over to the guys with the FirePro/Quadro cards.
Looking at gaming is far too limited. The original Titan made no sense there either.
Titan series do not have the cuda and productivity accelerated drivers that Quadro has.
There were means to convert a Geforce card to Quadro via drivers before, so this may be an option.
You don't actually need those to make use of most of the cards accelleration features. I've constructed plenty of workstations for smaller work in 2D and 3D animation that use a smaller Geforce card, 650 2gb version I think it was, in applications like Photoshop, Maya and Adobe Flash / Premiere. Makes all the difference from the integrated Intel GPU. Work from these machines appear in games like Telltale's Walking Dead and The Wolf Among Us, which albeit is not the highest required quality, but it's actual work, not just some guy doing a weird hobby project (client is an animation studio, Telltale outsource a lot of their animation to various other companies).
I would imagine that the things remain similar when you scale up to higher quality stuff where you're like, designing a car. Make a bunch of cheaper workstations with guys doing prototype designs, send them on to the much fewer guys with the heavy duty hardware for rendering purposes.