GeForce Game Ready Driver 368.39 WHQL Download & Discussion

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by dr_rus, Jun 7, 2016.

  1. kloppo

    kloppo New Member

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    Couldn't import profiles earlier either, found the solution in the inspector thread. It's because nvidia has likely renamed some application for which you have a profile, so the exe file is in several different ones and it errors out. Look through the profile file what you've got saved (just use a text editor) and then check in inspector what's changed.
     
  2. jthomas

    jthomas New Member

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    I can corroborate the issues Darren Hodgson and Khanmein are seeing. I have pretty much the exact same symptoms when trying to use 368.22/39 on multiple fresh installs of 1511 and/or the latest insider builds. Sfc/Dism come back clean, never installed GFE, etc. I don't use inspector or install any of the 3D Vision stuff. Games and programs apparently run fine, but the messages and log spam are annoying.

    In fact, you guys reporting the issue here is what helped me to narrow the problem down and find the temporary fix (by rolling back to 365.19 for now), so thank you both very much for sharing or I would be still banging my head over these annoying errors.

    I don't have the technical answer and I'm not blaming this driver as the direct cause of our problems, but 368.22/39 is definitely exposing/triggering the problem for some of us, hopefully we/Nvidia/MS can root out the exact problem by sharing info.

    Feel free to ask for any other details that might help sort this out, I wanna fix it too!
     
    Last edited: Jun 7, 2016
  3. GanjaStar

    GanjaStar Guest

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    Don't think it's nvidia's fault. I have this since upgrading to win10. I had a 7970 at the time.

    Never happened in win7 with either AMD or nvidia.

    I've installed this tiny app shortly after to deal with the tedium of rearranging icons every new driver install or resolution change.

    http://desktop-restore.software.informer.com
     
    Last edited: Jun 7, 2016
  4. otimus

    otimus Member Guru

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    Wow, I didn't expect that to get fixed as quickly as it did. Good on Nvidia/Google/Valve whoever. Will install these ASAP!
     

  5. VAlbomb

    VAlbomb Guest

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    I'm not longer having the "stub received bad data" error neither Nvidia modules crashing so far but I reported my issue to Nvidia and sent screenshots of the errors reported in the Event Viewer so it might be a hardware configuration which causes the problem and has yet to be solved for other people.

    362.00 doesn't has this problem at all though.
     
  6. XcroN

    XcroN Guest

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    I don't really know if it's driver issue or something else like MSI Afterburner.
    When i installed the latest driver and restored my settings in MSI afterburner sometimes the core speed drops from 1360 to 1348 in games like Overwatch and ROTTR (Don't have other games installed yet).
    Not a big margin but still strange. Someone else have thie?
     
  7. Klementh

    Klementh Guest

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    Try setting "Power management mode" to "Adaptive" or "Prefer maximum performance".
     
  8. Netherwind

    Netherwind Ancient Guru

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    Tried it, didnt help.
     
  9. otimus

    otimus Member Guru

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    I can confirm the problem is gone in normal Chrome with Youtube and Netflix now, Steam, and even the strange broken vsync issue I was having in Rocket League is also now gone. Yay!
     
  10. BangTail

    BangTail Guest

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    Mine are still in the box because of this.
     

  11. Klementh

    Klementh Guest

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    This would be the website, and it doesn't mention Windows 10. WhiteLightning recommended DesktopOK which is actively developed.

    As a workaround go to "Set up multiple displays" and disable your receiver before switching it off.
    You can also fiddle with the "Multi-display/mixed-GPU accelleration" options.
     
  12. Ph00p

    Ph00p Active Member

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    Does this fix the annoying SLI flicker in Overwatch on certain light sources?
     
  13. nizzen

    nizzen Ancient Guru

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    Does SLI actual work in Overwatch?

    Owerwatch does not need sli, it works great with an GTX 750ti in 1440p and one gtx titanX @ 1500mhz in 3440x1440 easy 100 fps....
     
  14. -Tj-

    -Tj- Ancient Guru

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    Ok, lets see if API DX11 ST and MT got any improvement, first two 368.xx had lower then older r364 branch, but quite faster in dx12 (RoTR, AoS, Hitman2016, and other dx12 games).


    364.51
    DX11 Multi-threaded draw calls per second
    2 367 127
    DX11 Single-threaded draw calls per second
    2 586 994
    DX12 draw calls per second
    19 895 550
    http://www.3dmark.com/aot/123188


    364.72
    DX11 Multi-threaded draw calls per second
    2 233 012
    DX11 Single-threaded draw calls per second
    2 515 034
    DX12 draw calls per second
    19 736 941
    http://www.3dmark.com/aot/129185


    368.22
    DX11 Multi-threaded draw calls per second
    2 189 715
    DX11 Single-threaded draw calls per second
    2 421 146
    DX12 draw calls per second
    21 837 567
    http://www.3dmark.com/aot/139974

    ..............

    win8.1 & GTX 780
    353.49
    DX11 Multi-threaded draw calls per second
    2 431 530
    DX11 Single-threaded draw calls per second
    2 549 102
    DX12 draw calls per second
    0
    http://www.3dmark.com/aot/46129

    350.05

    DX11 Multi-threaded draw calls per second
    2 428 128
    DX11 Single-threaded draw calls per second
    2 324 301
    DX12 draw calls per second
    0
    http://www.3dmark.com/aot/23143

    352.86
    DX11 Multi-threaded draw calls per second
    2 438 687
    DX11 Single-threaded draw calls per second
    2 484 574
    DX12 draw calls per second
    0
    http://www.3dmark.com/aot/26030

    353.38
    DX11 Multi-threaded draw calls per second
    2 426 594
    DX11 Single-threaded draw calls per second
    2 499 234
    DX12 draw calls per second
    0
    http://www.3dmark.com/aot/38140



    EDIT:
    Ok a little compared to first two R368..

    368.38

    DX11 Multi-threaded draw calls per second
    2 253 217
    DX11 Single-threaded draw calls per second
    2 442 040
    DX12 draw calls per second
    21 417 578
    http://www.3dmark.com/3dm/12367101?




    The only driver that came close to current top R353 was 364.51.
    R368 still needs some tweaks or better yet bring on R370:nerd:.

    I remember old 275.xx was top, hopefully future 37x.xx delivers the same :pc1:
     
  15. FordLynx07

    FordLynx07 Guest

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    Yey! No more screen tearing while scrolling down on Steam!
     

  16. Wagnard

    Wagnard Ancient Guru

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    According to M$ we can see this error when we have too many services.
     
  17. Cave Waverider

    Cave Waverider Ancient Guru

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    You get a similar error message for that, but not the same error code. Besides, the number of services isn't any bigger or smaller with these drivers compared to the older ones where the error doesn't pop up. :p
     
  18. pharma

    pharma Ancient Guru

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    One interesting observation with these drivers when playing games ... higher CPU OC's on my system are stable where with previous drivers had to lower the clocks to avoid crashes.
     
  19. blackdragonbird

    blackdragonbird Member Guru

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    Same sluggish performance in Cities Skylines like the .22 and 25 drivers. Back to 365.19.
     
    Last edited: Jun 8, 2016
  20. Dragondale13

    Dragondale13 Ancient Guru

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    GPU:
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    Installed fine after DDU but has anyone noticed Power Management set to Optimal in Control Panel, "0x00000005" in Inspector, by default under Global Profile? Don't seem to be an issue as I just got my highest score in RE6 Bench 16846 vs the normal 16670 ish.Just wondering if it was normal..haven't run any other bench/games yet.
     

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