Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by phk, Sep 8, 2010.
WTB release notes.
Yes, working now, downloading:banana:
awesome new 3d vision surround settings!
Media Fire Link comming in about 6 minutes
Is this driver good for window 7 only?
new PhysX package 9.10.0514
And Vista. 64-bit only.
Also, it looks like they threw out G80 and older support for now so I made a modded inf for it. Get it here if you need it.
MEDIAFIRE DOWNLOAD GeForce 260.52 Rar Archive
Link removed at request of NVIDIA.
****ing exactly what i needed!
someone plz upload the new physx driver
Any testing done yet?
Well I've noticed the Dynamic Tiling stuff earlier and it seems the profiles finally stopped disappearing, other than that. Still have to do some benchmarks.
Nice new installer. Will run some tests when I got time.
Got this from another forum
Yeah what the hell is that? Came on here to see if any of you guys new what it was for?
I am unsure so I think leaving it on recommended is the best thing to do until we can learn more about it..
Oh! Here we go, I believe I can't launch any DirectX 10 apps right now. DX9 is fine though. Might be the reason they removed G80 and older. Unless of course, people with newer chips have it too. Anyone with G92 or newer; report would be appreciated.
OMG AT LAST . JUST IN TIME ,I just got my GTX480
QUOTED FROM ELSEWHERE ! :
" Dynamic Tiling Description
Simultaneous multithreaded (SMT) processors use data caches which are dynamically shared between threads. Depending on the processor workload, sharing the data cache may harm performance due to excessive cache conflicts. A way to overcome this problem is to physically partition the cache between threads. Unfortunately, partitioning the cache requires additional hardware and may lead to lower utilisation of the cache in certain workloads. It is therefore important to consider software mechanisms to implicitly partition the cache between threads by controlling the locations in the cache in which each thread can load data. This paper proposes standard program transformations for partitioning the shared data caches of SMT processors, if and only if there are conflicts between threads in the shared cache at runtime. We propose transformations based on dynamic tiling. The key idea is to use two tile sizes in the program, one for single-threaded execution mode and one suitable for multithreaded execution mode and switch between tile sizes at runtime. Our transformations combine dynamic tiling with either copying or storing arrays in block layout. The paper presents an implementation of these transformations along with runtime mechanisms for detecting cache contention between threads and react to it on-the-fly. Our experimental results show that for regular, perfect loop nests, these transformations provide substantial performance improvements.
CPU Intensive games running on more then 2 cores may benefit by increasing this value to 2 or higher. "
Battlefield 2 works GREAT with these drivers , it's been so long!