Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by Extraordinary, Jul 6, 2016.
Same here lol.
Anyone else still seeing screen tearing when scrolling the Steam Store and Steam Games library in Grid View mode? Is this a driver issue, a Steam issue or both? It obviously doesn't affect my enjoyment of the actual games but it is an eyesore when scrolling anything in Steam.
This issue does not happen in any other browser, including Chrome, or game launcher (Origin, UPlay, Battle.net, etc). The puzzling thing is that the Steam browser uses the same components as Chrome I believe yet I only see the tearing in Steam.
I believe this issue only started occurring with the v36x.xx drivers but maybe it was a Steam update that broke it?
Not seeing any tearing in grid view in steam
no tearing either.
same here, always defaults to auto, but underneath it always says it's the GPU.
Are you using a beta version of Steam? Is the NVIDIA per-game profile for Valve Steam forcing v-sync at all?
UT, Doom, Overwatch, SW:Battlefront, Dishonored, Verdun, Wolfenstein Old Blood, Tribes Ascend, and Planetside 2 all running good; no issues.
Wish shadowplay would do opengl. Shame not being able to capture doom footage without having to go through the hassle of capturing desktop.
is fastsync implemented in NVCP or still only inspector?
Still only in inspector.
No vsync forced, using normal stable steam client
In the regards of Total War: Warhammer, I can say that .69 fixed my flickering problem as it seems. Installed the drivers, loaded a save game, and no flickering at all, as well as up to 80+ fps (had 53 before, so not perfect scaling but fair enough), lowest now ABOVE 60 at all times. We'll see how it will behave in battles.
But my first and foremost problem seems to be taken care of with these drivers. Only weird thing was that it showed 504 core clock in AB (vRAM clock shown as expected in AB) although the performance was definately not 2x 504MHz on the core
Now it's off to BBQ!
For me, seems to be the first good driver so far after 362.00
DirectX 12 Fermi support still missing. I test this driver more later.
Fastsync is working on Fermi too. I just don't like it so don't use it.
You can select Fast Sync from NVCP directly as long as you have a Pascal GPU but the SLI, multi-monitor, and stereo settings all have to be disabled.
For older cards, you can use your favorite hex editor to hack the "C:\Program Files\NVIDIA Corporation\Display\nvgames.dll" file by changing the following bytes "88 44 24 54 33 C0" to "88 54 24 54 33 C0" so that the "Fast" option is selectable even if you don't have a Pascal GPU.
Are you sure Fastsync is actually working on Fermi? That'd be good news indeed, it goes to show that Fermi does get new features even today.
I'm still disappointed Nvidia hasn't said a word about DX12 for Fermi though.
Seems to be. I can pick it up on fps and the sync on my mouse and monitor. Personally i am not the fan of it at all. I don't like any kind of sync stuff to be honest
Stuttering in Cities Skylines seems to be gone with. Finally.
LANGUAGE LANG_NEUTRAL, SUBLANG_DEFAULT
3709, "SILK Smoothness"
3710, "Silk reduces stutters in games caused by variable CPU or GPU workloads by smoothing out animation and presentation cadence using animation prediction and post render smoothing buffer."
• Off – Silk is disabled.
• Low – Moderate smoothing is enabled and most microstutter is eliminated.
• Medium – Many stutters and hitches are removed in typical games.
• High – More smoothing is applied and may result in observable input lag.
• Ultra – Maximum smoothing is applied and most stutters and hitches in games are eliminated. Lag may be unacceptable in some games.
Note: Selecting High or Ultra settings for silk can increase noticeable lag when playing, and may not be appropriate for first person shooters or competitive gaming."
Interesting find Genrix never noticed that down the bottom of NVInspector before
Default OK here.
Tried there in Cities Skylines. No difference at all.
Have you tried it in another kinds of games?