GeForce 6 series capable of using Transparent AA!!!

Discussion in 'Videocards - NVIDIA GeForce Drivers Section' started by RejZoR, Aug 9, 2006.

  1. Dublin_Gunner

    Dublin_Gunner Ancient Guru

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    you need to enable AA. This will determine the level of TrAA used.
     
  2. Unstable_Hero

    Unstable_Hero Ancient Guru

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    My rig can't handle that at good frame rates, but anyways I took these pics while testing TRAA in farcry. Using 4xAA 16xAF HQ and gamma correction with TRAA as the variable.

    No TRAA
    [​IMG]

    Multisampling
    [​IMG]

    Supersampling
    [​IMG]

    You can easily see the boost in IQ to the alpha textured foliage, and if you look at the trees on the distant beach near the crosshairs, even the trees get filtered with TRAA.
     
    Last edited: Sep 14, 2006
  3. RejZoR

    RejZoR Ancient Guru

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    You may want to use Geometry Instancing and boost the tree sprites range.
    Because supersampling TAA won't affect sprites as much as it could actual alpha textures. Of course performance hit will also be a bit higher.
     
  4. borizb

    borizb Active Member

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    Hello! Tthis may be a little of topic and i pretty much think that it is already
    known in this place: Latest 91.47 also have TSSAA enabled.

    What I want to know is: With TSSAA enabled at resolutions like 1024 and
    8x AF, do you experience an increase of performance? I used 91.37 before
    and did not notice anything. I don't have the time to test excessively right
    now and i wondered whether one of you already tested.

    Another thing: Don't you thik the pic with TSSAA look a little "blurry" on the edges?
     

  5. Tarkan2467

    Tarkan2467 Guest

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    Open the map cs_militia in CSS and turn on TSAA supersampling for an easy 50% reduction in FPS. Multisampling FTW

    Then again, I talked to a 7800GT owner and the same thing happens to him.
     
  6. Unstable_Hero

    Unstable_Hero Ancient Guru

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    Where is that option, I looked in the control panel and rivatuner? :)
     

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